Wave 9 Three Ship Scum List I'm Theorycrafting

By markcsoul, in X-Wing Squad Lists

Posted this in battle reports by accident, so trying again in the correct location!

So for several months now I've been working on my next "competitive" scum build to use. I haven't played a lot this year, and when I have it's mostly been fun lists.

The build I've been working on has gone through several changes based on my thoughts as well as reveals for new waves. I haven't played any games with it for real yet, but have done a bunch with the online simulator to see how it works.

SCUM TRIO

Trando Slaver, Dengar, Tactician, Zuckuss - 35

Mando Merc, Predator, 4-LOM, Slicers, Tractor Beam, Slave 1, LRS - 41

N'dru, Clusters, Stims, VI, Chips - 24

Total - 100

I feel like this list is pretty fun and fits my playstyle well. I also think it can hold it's ground against all the major meta lists of the moment - palp aces, triple uboats, crack swarms, dengaroo, etc. Since N'dru has VI, he SHOULD be able to get his clusters off most games as long as I don't botch my move or get blocked or something. That means he's likely killing or crippling a ship early in the game. Then my two other ships can hit hard with their rerolls and use of scum crew. Slicers is a nice extra bit of insurance but not always needed necersarily. The tractor beam can be a deterrent if an opponent gets too near a rock or edge of the board, or if I think my slaver has a better shot I can put them into range 1 with one less agility.

The only part I haven't been able to test yet is slicers since it's not yet implemented on the test site. I'm having a bit of trouble with n'dru still as I've never flown him before, and it's tricky keeping him far away yet not out of the fight before he can deliver his big payload.

I really don't have alot to add, I have struggled at times to get NDru to be worth it and I worry about you getting a bit too close to your big bases and losing his extra shot. The Z95 can die so easily it seems, but other than Torkhil with TLT and dropping the slicers, I don't know what you can get for 24-25 pts that's worth taking. You may be better off with Lonewolf & LRS on NDru. Chips only gives you one die, getting the TL you might be able to corral some ships into the waiting arms of your Party bus and the Mandalorian, or they take their chances and get it with clusters in the face.

Edited by buckero0

N'Dru can't take Long Range Scanners, as they require both a Missile and a Torpedo slot.

Deadeye works on Ndru if you also have Manaroo in your list. But you don't. Yet.

Deadeye works on Ndru if you also have Manaroo in your list. But you don't. Yet.

I want VI so he doesn't get popped by a ace or 2 or 3 before he can do anything. Also I have no interest in manaroo.

I hope you're not planning on N'Dru as your end gamer.