Won last two local tourneys with this list. Thoughts?

By imzeke21, in X-Wing Battle Reports

Tycho Celchu (36)

A-Wing (26), A-Wing Test Pilot (0), Proton Rockets (3), Push the Limit (3), Experimental Interface (3), Rage (1)

Jake Farrell (28)

A-Wing (24), A-Wing Test Pilot (0), Chardaan Refit (-2), Push the Limit (3), Autothrusters (2), Veteran Instincts (1)

Miranda Doni (35)

K-Wing (29), Twin Laser Turret (6), Long Range Scanners (0)

What were the lists you played against on the final table of each of these?

Edited by Rinzler in a Tie

One tournament, I faced two dengaroo lists at the top four. And the other, I faced palp-aces, and dash and ghost.

One tournament, I faced two dengaroo lists at the top four. And the other, I faced palp-aces, and dash and ghost.

Okay - I need a breakdown of those Dengaroo fights and how you beat it lol approach, who you targeted first, did dice have a huge factor?

You've got a secret the rest of the world wants to know.

Both times, I went for Dengar first. I just vowed to get him off the board, and deal with Manaroo later. Luckily, Tycho rolled well defensively, and waited until the second round to die (three attacks from Dengar), and he was able to get his prockets off first. That left dengar pretty low, and Jake and Miranda finished him off fourth round. And now all I had to worry about was Manaroo, but with Jake's autothrusters, and Miranda's regeneration, Manaroo's 2 dice primary was no real issue.

Both times, I went for Dengar first. I just vowed to get him off the board, and deal with Manaroo later. Luckily, Tycho rolled well defensively, and waited until the second round to die (three attacks from Dengar), and he was able to get his prockets off first. That left dengar pretty low, and Jake and Miranda finished him off fourth round. And now all I had to worry about was Manaroo, but with Jake's autothrusters, and Miranda's regeneration, Manaroo's 2 dice primary was no real issue.

Awesome. My experience has been the same - kill Dengar first. Manaroo is not scary by herself.

Weather the storm and hope that your list has enough left to taker her out.

So... You killed an AGI 3 lone wolf, infinite focus Dengar with enough ships left on the table to actually deal damage? And you only lost Tycho? I hate to day it, but none of your ships besides Tycho's prockets should even be able to damage Dengar except at range 1. Dice played a very serious part in this game.

Breaking down the math of it, Dengar should be rolling about 2 evades (after tapping countermeasures) and 1.5 evades with his normal AGI 2. This means that your A-wings can do at most 1.5 damage per turn, and the X-wing is about the same. In return, Dengarr can hit you with 2 four dice focused attacks, getting about 3 damage through onto your A-wings per turn. So Tycho should die on round 2, as he did, but Dengar would normally be at a far higher health level. The whole point of a Dengar-Manaroo list is to be able to tank as much damage as possible. Dengar can really shrug off 4 three dice attacks for a long, long time under normal circumstances.

I'm not saying that your piloting is terrible and you only won because of the dice, but A-wings do not kill Dengaroo except in very rare circumstances. Nevertheless, congratulations on actually doing it... twice!

Edited by Astech

I'm not saying that your piloting is terrible and you only won because of the dice, but ...

#liar

Not at all. An A-wing with focus at range 1 will, on average, roll 2.25 hits after spending the focus. This means that you'll probably roll 2, 2, 2, and 3 hits. Dengar with lone wolf and infinite focus will roll about 1.5 evades on each roll without using countermeasures which means he'll roll 1, 2 hits. Dengar's return shot with lone wolf and infinite focus will roll 3.5 hits, or a spread of 3, 4 hits. Finally, A-wings with Focus (assuming you somehow have a second one) will roll 15/8, or essentially 2 evades.

Now, if you happen to roll 2 hits when Dengar rolls 2 evades, no damage. If you happen to roll 3 hits when Dengar rolls 2 evades, one damage. Add one damage to either result if Dengar rolls one evade. This means that you can expect to do at most 4 damage to Dengar a turn with A-wings, but you can expect 6/8 damage per A-wing per turn. In other words, your A-wings with combined firepower, will do 1.5 damage to Dengar per turn. In return, Dengar will do 3 damage to your A-wings by using his return fire shot. Since Dengar has more health than the A-wings anyway (and we're not even thinking of Zuckuss, prockets, countermeasures or rage, so I figure its about even there), he'll probably kill either both of them or one of them and Miranda before he dies.

Since one A-wing cannot defeat Manaroo in the time left in a game (especially with R5-P8 as defense), you'd probably lose either on time or points.

However:

The spread of results (2,2,2,3 hits and 1,2 evades) can work far more in your favour than the probaable average f you roll 2 hits when Dengar rolls 1 evade, and 3 hits when he rolls 2 evades. This means you'd have a lot more consistent damage coming through. It also appears to be completely random dice results, as you'd be getting the average amount of hits, but the match up between your dice and Dengar's means you get more damage through, giving you a very decent chance at winning.

So you can win a match against Dengar with your list, reasonably and requiring the normal amount of skill to win a game against an opponent, it just requires a slight amount of luck with the spread of dice results you get. One of the strengths of the Dengaroo list is its extreme durability under heavy fire, so its counter-intuitive to expect that a list that doesn't have much firepower or durability can reliably defeat it through skill alone, since the odds are truly not in your favour here. So once, again, well done.

i acutally managed to take down dengaroo in a casual game with dash/miranda, last week, ok there were some errors made by my opponent, but imho dengaroo isn't by

far the "killer" list that everyone makes it out to be, you need a real good pilot flying it to get some results with it, and you will rarely if ever get a 100-0 with it

much contrary to swarms or triple jump who do that better

Swars almost never get a 100-0 win, as they inevitably lose one or two of their high health ships. Same with Triple Contracted scouts - you only need to do 5 damage through 2 defense dice to get some points.

While you may not get 100 - 0 with a Dengaroo list, you can see on X-wing list juggler that Dengaroo garners far better than the average "win one, lose one" of a balanced list against other balanced lists. It was in first place after swisse at the US Nationals this year, which says something about its incredible MOV.

Hats off to you sir that's an incredible effort. Well done.