Asajj, Fenn & Old Teroch List

By Exar Kun, in X-Wing Squad Lists

======================== Asajj, Fenn & Old Teroch ========================

100 points

Pilots ------

Asajj Ventress (42) Lancer-class Pursuit Craft (37), Ketsu Onyo (1), Black Market Slicer Tools (1), Shadow Caster (3)

Fenn Rau (30) Protectorate Starfighter (28), Fearlessness (1), Concord Dawn Protector (1)

Old Teroch (28) Protectorate Starfighter (26), Fearlessness (1), Concord Dawn Protector (1)

My 1st list for X-Wing, thinking to go and get these based on the feedback, what do you think, any suggestions welcome.

======================== Asajj, Fenn & Old Teroch ========================

100 points

Pilots ------

Asajj Ventress (42) Lancer-class Pursuit Craft (37), Ketsu Onyo (1), Black Market Slicer Tools (1), Shadow Caster (3)

Fenn Rau (30) Protectorate Starfighter (28), Fearlessness (1), Concord Dawn Protector (1)

Old Teroch (28) Protectorate Starfighter (26), Fearlessness (1), Concord Dawn Protector (1)

My 1st list for X-Wing, thinking to go and get these based on the feedback, what do you think, any suggestions welcome.

I love Asajj, but I was thinking this list with the two Protectorates

Fenn | Push The Limit+Autothrusters+Concord Dawn Protector

Old Teroch | Veteran Instincts+Autothrusters (or Concord Dawn Protector)

Zuckuss | Veteran Instincts+Mist Hunter+Tractor Beam+Gunner+Fire Control System

This way, all three fighters are at PS9 and you can have some interesting combination of firing and attacks.

I have an actual Asajj build, but need some testing before I can share if it's workable or not.

Personally, I don't think Fearlessness is a wise choice for a ship as fragile as the Fang Fighter. It is basically an interceptor, and although it gets +1 hull, it loses the evade action (and so is arguably even less durable in the long run). For that reason, I strongly recommend Push the Limit and flying it like an interceptor.

I really really like Asajj, but I'm not sure she makes the best pairing for the two little aces. She certainly counters other PTL users, but I'm not convinced Fenn is particularly afraid of Fel, or that you need to run a Fel counter with him (all you really need is a bigger initiative bid).

Anyway, the biggest problem I see with this list is that you have to trim too much from each pilot to fit them in, and as a result, they are individually not as strong as they could be.

My 2 cents.

I have flown about a dozen games with Ventress since Gen Con. I think you want Push the Limit and Gyroscoping Targeting on the Lancer. You can use Gyroscoping targeting to bluff your opponent into thinking you are going to make a certain maneuver and then use PTL to move the arc. I've noticed that most of the time I am doing 3 speed maneuvers so the Gyro targeting has been good.

I've tried flying Fenn and Ive just not been that impressed with him, not to mention that you want lower PS ships to take advantage of the tractor beam token. I've preferred Concord Dawn Aces over the uniques. They come in cheaper and allow you to put the title and autothrusters on them, I also mindlink them with each other to allow me a bit of action economy on one of them.