Planet conquering tips and strategies?

By YOle, in Black Crusade

Ok, guys, I'mma make this one as short as possible while trying not to leave anything out.

Four Black Crusade PCs accidentally fly their ships into a warp storm, causing them to appear in orbit an unkown planet.

  • A scheming-noone-knows-where-his-allegiance-lies Alpha Legionnaire. His origin is wrapped in mystery, his plans even more so. THe only known thing is that he travels around with a couple of other Alpha Legionnaires that he interchanges with.
  • A perfectionist swordsman Pirate Prince with Fellowship out his ass, with a dream of seeing his name splashed all over the known galaxy in blood. Preferably other people's. (my char)
  • An overly-friendly Plague Marine who has the unfortunate tendency to hug stuff to death. He has severe brain damage, causing him to experience and display intermitent bouts of blind indicscriminate berserking, neard childlike innocence and cold intelligent insight.
  • A newlyborn sorcerer that crawled into a giant demon ****** as human with a massive chip on his shoulder and crawled out a marine with an even bigger one, along with a desire to watch the universe burn.

Long story short, the marines stayed on board while my character landed on the planet to do some exploration. Turns out we are in orbit of the wh fantasy world (before the end times) and I made contact with one of the minor atayanka of a castle on the outskirts of Kislev. She bought my story that I come from a far off kingdom and that I am willing to trade with her nation, as well as help her in fighting 'those dreaded chaos tribes from the north'. She also gave me some basic information about the kingdom of Bretonnia (that my character inferred was scretly ruled by Slaaneshi worshipping Marquis'), the human Empire led by Karl-Franz, and the Kislevite people and their leader, Tsarina Kattarin. The session ended with my character retiring for the night and an arrangement to take the atayanka and her entourage to my caravan (landed shuttle) and possibly to my kingdom.

I have managed to conceal the othewordly advancements for now and am considering a proper time (if ever) to display my 'hand'.

The next session will probably begin with me taking her to the shuttle where my minions will be able to overcome her entourage and I will be able to take her captive (or, alternately, persuade her to follow along willingly and without bloodshed). After that I have no idea how to continue.

To summarize: there are three highly unpredictable and more than likely dangerous Chaos Space Marines in the fight for the fate of this world, in addition to already present highly capable rulers. As a servant of Slaanesh with significant resources at my disposal, how do you recommend I go about conquering this marble with as little trouble as possible?

P.S. I have two ships in high orbit, numerous shuttles, about a hundred bloodthirsty khornates with combi bolters and outrider bikes, as well as a couple thousand of pirate raiders, two human-pilotable battlesuits that are between Terminatour and knight size, a retinue of four highly capable specialists (a ritualist, a tech priest, a diviner psyker and an assassin) and a massive storage of accumulated equpiment enough to outfit several IG regiments. I would, though, like to avoid just storming down like the Emperor and shocking and awing them into compliance.

if this is 100 percent Warhammer fantasy screwing with the giant chaos rift at the north pole if only because it will quickly become daemons daemons everywhere. 1st priority is to get the friendly neighbor hood chaos barbarians on your side ally with archeon if possible kill if not if a shock and awe assault is out of order (even though a quick one to rile up the local chaos tribes to your banner would be useful) I'm assuming bombardment from your ships is too(even though some places need booming if this isn't going to be a whole campaign) I would suggest wiping out the skaven as soon as you find out about them they are the biggest threat to Warhammer besides chaos, destroy skaven blight and the council of 13 and they will soon tear each other apart even as you flood their tunnel with nerve gas.take as much info from the vampire counts as possible before destroying them(possibly recruit kemmler) mainly because chaos zombies are awesome.

I don't know enough about the elves to come up with a good attack though distracting the high elves with a war with the dark elves would be difficult it might be useful to hold both of them up until the empire is destroyed

don't forget the empire isn't the only country in the old world their is also cathy the china expy we know little about other then they are ruled by a dragon emperor (may or may not be a actual dragon and that tzeench worship is legal albet one that isn't all human sacrifice and rebellions.

ps watch out for the giant hole the ogres worship it has teeth and may be some form of tyranid.

Well, the GM is 'inspired' by the real Warhammer fantasy, I don't know how deep the 'rabbit hole' goes. This is definitely just a part of our larger campaign, although I expect we'll be spending several sessions exploring and manipulating the world. Shock and awe assault as well as orbital lances are technically an option, I just thought that I would like to conceal my 'future tech' and aces as long as possible.

The massive warp rift exists, but my character has no desire to get anywhere near it. The sorcerer, on the other hand, is likely to leap into it from the orbiting ship if he could.

For the chaos tribes I figured that I could let the marines play with them and then, when they gain sufficient traction to threaten tipping the balance, I could swoop in as a 'defender of humanity' or even disguised as Sigmar himself, and rally all the humans to me. I'm guessing I will need to eliminate or dominate Kattarin, Karl Franz and some other notable figures beforehand.

For now we don't know anything of the skaven, Destroying them (if they are present) sounds like a necessary disinfection that must be carried out asap.

The elves, the vampires/undead and the ogres are also unknown so maybe they're not in the campaign or probably they are yet to be discovered.

I read up a little on Kemmler, I'm thinking he might be persuaded into joining my service, and he sounds like a massive boon, even after we leave the pebble behind, I just have to work it out with my GM if that is possible and how we could go about it. Are there any other 'NPCs' I should perhaps look out for? My character is a minion-monger and a 'people collector' of sorts.

well theirs morathi she the dark elf kings mother and slannesh worshiper not exactly the minion type but may be a useful "ally" especially to get the dark elves to help you. other then that they're are various chaos lords and beastmen.

Hmm, I read about that one Slaanesh hero, Sigvald the Magnificent. He sounds almost too similar to my character and I thought he would be perfect to entrap and sacrifice in a ritual to Slaanesh so I can 'steal' some of his essence (looks or speed, have done that with some NPCs before).

From what I picked up on the wiki, I think I could lure Kemmler to my side with juvenat treatments (he wants eternal life, after all), but how could I entice Morathi to my side? Her story says that she woved to see her son ruling over the entire world. Maybe I could promise her that I would back her son's claim to rulership among the elves and would give him the empire and regent-ship of the planet once I leave it?

That is all assuming that the GM picks these characters out and keeps them the same in his game.

Now all I need is to steer the GM towards my character 'accidentaly' discovering these heroes XD

Edited by YOle
. Are there any other 'NPCs' I should perhaps look out for? My character is a minion-monger and a 'people collector' of sorts.

You might be interested in picking up Khazrak the One Eye and possibly several other of the more... famous beastmen on the planet. If you can somehow get Khazrak on board, you could potentially get one of the greatest beastmen leaders of all time and his war herd alongside your forces; Through Khazrak might be inclined to try and kill you simply because your human and not 'pure' children of chaos.

Another faction you might be interested in picking up are the Chaos Dwarves; Partly due to their chaos god Hashut, but largely due to the fact that they are naturally talented daemonsmiths who are sane! You can purchase their services with gold and slaves in a proper business transaction and the fact that their patron is willing to bestow magical abilities to those who earn his favor via sacrifices can make them a major boon to your forces. They are also the most technologically advanced race on the planet, which will no doubt catch your attention sooner or later; They sell daemon siege weapons after all, if you don't hear about them sooner or later you guys kind of suck at finding value in a world.

My character is already 'blessed' in several ways by his patron (with hermaphrodite and inhuman preternatural grace among other things) so I might be able to pass myself off as 'better than human'. Failing that, how might I intrigue Khazrak to lend his aid to my cause(and not, perhaps, one of my comrades')?

On the other hand the Chaos dwarves sound even more like some folks I would be eager and willing to take off planet for their continued services! I got gold and riches aplenty aboard my ships, as well as rarer materials and an abundance of slaves to soothe their every whim, if greed is what drives them.

So, plans are, for now, try to keep up a cordial relationship with the kislevite atayanka in order to use her as a gateway towards other human nations, try to get a more detailed idea of the 'players' (sniff out the existence of chaos dwarves, beast-men, vampires, skaven and elves/dark elves).

Try to capture specimens of said species in order to get further info and get in touch with Kemmler (bargain with him for juvenat treatments in exchange for service), Morathi (offer her the planet in exchange for her temporary allegiance while I take care of planet side affairs), Khazrak (and attempt to secure him or at least goad him into moving his herd and attacking where I need him to) and the c_dwarven representatives (to trade some goods for services/weapons and arrange for a group to move to my ship and provide some regular maintenance).

In the meantime, I'm thinking of sending off (well... suggesting XD) the marines to go and check out the warp hole (sorcerer and alpha are interested in it) and meeting up with the chaos tribes and maybe pressure and cow them into their service so I can stir up a demonic/barbaric incursion. If properly timed and arranged I might be able to maneuver and simultaneously take out Kattarin and Karl Franz and descend 'from the heavens' as a uniter and defender of humans (or Sigmar reborn). In the ensuing melee, if everything goes according to plan, everyone will collide in a glorious slaughter and slight nudgings will be able to influence the outcome of the entire battle (with orbital and off world assistance certain to ultimately sway the scales in any desired direction). After that, mop up, leave the entire place in the hands of the dark elves, and ready to move on.

If played right I should be able to gain:
The entire planet - with Malekith remaining on planet as a ruler/regent

A cohort/troop of elite dark elves

A company of dark dwarves for daemonsmithing

Kemmler for necromancy/maintaining an elite regiment of undead

Khazrak's and his herd's assistance, if any, I would be quite willing to sacrifice at an opportune moment for a significant advantage and tying up of an unpredictable loose end.

Morathi's aid I cannot count on off planet but I might be able to utilize her to some spectacular ends while I work out the web of plans.

Any possible troops/materials/assets from the Empire, Brettonia and Kislev would be a boon but one that is much more worth sacrificing while on planet than keeping in the long run. I would appreciate some advice on how to score a company of Brettonian elite knights, since it is already established that they might already be slaanesh influenced.

This is beginning to sound more and more like a plan. All hinging on the depth of GM's WHF knowledge and implementation, as well as the unpredictable interference from other players. What are some alternatives that I might consider, in case some areas fail?

Noisemarine world tour. That should do it. \m/

This sounds awesome. I can't wait to hear how it goes! I'm a fan of Chaos Dwarves. And please do pretend to be Sigmar. :lol:

Noisemarine world tour. That should do it. \m/

Several things (for them to play):

And of course:

Edited by Servant of Dante

This sounds awesome. I can't wait to hear how it goes! I'm a fan of Chaos Dwarves. And please do pretend to be Sigmar. :lol:

Noisemarine world tour. That should do it. \m/

Several things (for them to play):

And of course:

-Insert Brutal Legend metal crusade here-

I should inform you YOle, Chaos Dwarves deal in slaves for two reasons: To serve in their mines and to sacrifice to Hashut. Hashut doesn't really get enough attention I feel because as far as chaos gods go... Well, if you got the alignment chart out Hashut would be lawful evil. He is the kind of chaos god that you can actually build a pretty awesome chaos empire around and expect it to still be standing if the current leader dies. Temples to Hashut and the mass sacrifice of slaves don't just organize themselves after all and Hashut tends to favor people who can make them happen with a minimum of fuss.

I should inform you YOle, Chaos Dwarves deal in slaves for two reasons: To serve in their mines and to sacrifice to Hashut. Hashut doesn't really get enough attention I feel because as far as chaos gods go... Well, if you got the alignment chart out Hashut would be lawful evil. He is the kind of chaos god that you can actually build a pretty awesome chaos empire around and expect it to still be standing if the current leader dies. Temples to Hashut and the mass sacrifice of slaves don't just organize themselves after all and Hashut tends to favor people who can make them happen with a minimum of fuss.

And how they get sacrificed: "Submerged into molten gold!" kinada awesome in a sick way.

Hashut! Zashut! Zhar-nagrund!