Custom Healer Class: Jeweler

By BJZSN, in Descent: Journeys in the Dark

Okay so this is probably the last Healer class I do for a while. The Jewelers healing mechanic revolves around weak healing and benefits but no upkeep while gems are unspent, but provide superior healing when spent. Think of it as a situational trade-off depending on your situation. The Jeweler utilizes 2 Gem tokens, both double-sided (one side Ruby, one side Topaz). Think of them as heads and tails on coins. You'll only ever have 2 gems, but you can choose them to be 2 Rubies, 2 Topazes, or 1 of each. A hero can't have 2 of the same gem though, so no powerplays people! I have a separate section for Jeweler rules as including them in the cards would make them too wordy. As usual, I'm posting this now as a note to myself, but also to get community input. I'll give the wording and skills a once-over when I get the chance.

Edit: Cards are done, here's a link for the cards, look for Jeweler
https://www.dropbox.com/sh/odx5l47ypog6y89/AABZJBksn4UcH94OYT9lxhFSa?dl=0

Edited by BJZSN

It needs some rewording, but there's some good ideas.

In fact, no needs to notifiy "with the side" for the gems, even if they have two sides, they are treated as separated tokens, like fortune and threat

It needs some rewording, but there's some good ideas.

In fact, no needs to notifiy "with the side" for the gems, even if they have two sides, they are treated as separated tokens, like fortune and threat

Made the appropriate changes, thanks!

Time to modify the Jeweler now. A few changes had to be made on a few skills, and I'm still working on 2 of the skills. Any suggestions are appreciated.