Inspired by the Rolling Openly thread and this 2009 article from The Alexandrian.net , I wanted to explore the idea of not prepping plots for our Star Wars games. After starting my third FFG SW campaign, I've begun to realize what a bad idea it is to prepare a plot (definition: a sequence of events). After running through several pre-written Edge and F&D adventures, I'm thinking that FFG line developers are beginning to push for the same approach.
- Figure out who or what the antagonist of the situation is. It can be an NPC, a group of NPCs, a force of nature, or just the passage of time itself. This is the player's hook. Bonus points if the antagonist is directly tied to a PC's Obligation or Motivation.
- Figure out what kind of resources the antagonist has at his/her/its disposal. This is what you will actively and passively throw at the PCs until they get to the final showdown. Don't limit yourself to just squads of minions. The antagonist may also have information against the PCs or some kind of location he/she/it uses as a base.
- Figure out what kind of weaknesses your antagonist has and how the PCs can exploit them. It could be an angry spouse or a thermal exhaust port.
- Figure out where the situation should take place. Since this is Star Wars , decide what combination of cities, planets, space stations, and/or ships is appropriate.
- Have a solid understanding of those locations; NPCs that are likely to help the PCs so long as certain conditions are met; natural resources and/or vendors the PCs can use; terrain, flora/fauna, or weather conditions that can cause a problem; opposition NPCs that are unaffiliated with the antagonist, etc.
- Figure out the win conditions for the PCs and devise methods that the PCs can use to succeed against the antagonist.
- If there's no way to get through your situation without hitting a chokepoint, make sure your chokepoint has at least three ways the PCs can find it and overcome it.
- Don't worry trying to counteract what the PCs are going to do. Concentrate on what the antagonist is trying to accomplish.