'Fenn Bus' - Scumb Build

By jangopool, in X-Wing Squad Lists

Thoughts on another scum list that I am trying to work out here:

Trandoshan Slaver

4-Lom

Zuckuss

Dengar

Contracted Scout

Deadeye

Proton Torpedoes

Extra Munitions

Guidance Chips

Recon Specialist

Black Market Slicer Tools

Fenn Rau

Fearlessness

Concord Dawn Protector

The Trandoshan Slaver would be to handle any ships with low agility (even some with 2 green dice). The scout would be used to take on any ships with a lot of health and Fenn Rau is there to help with clean up and dogfight with some aces.

Another option is to replace Recon Specialist with Autothrusters on Fenn and you get a 99 point squad with potential initiative.

Thoughts?

Fenn Rau really wants the scout to be manaroo. Maybe switch fearless to adaptability and ditch black market slicer tools to make the upgrade. But yeah it looks solid.

Fenn Rau really wants the scout to be manaroo. Maybe switch fearless to adaptability and ditch black market slicer tools to make the upgrade. But yeah it looks solid.

Interesting suggestions. Any thoughts on

Slaver

4-Lom

Zuckuss

Dengar

Manaroo

Deadeye

Plasma Torpedoes

Extra Munitions

Guidance Chips

Recon Specialist

Black Market Slicer Tools

Fenn Rau

Adaptability

Concord Dawn Protector

You can replace Slicer Tools for Fearlessness instead of Adaptability, but I really like the idea of slicer tools to any ace that tries to PTL since that is a potential face card down damage on them. This could be a great late game ability once manaroo unloads all the ordinance.

Unless Recon Specialist is not a huge requirement, then that would be able to fit fearlessness and proton torps.

Looks like there are some options here.

Recon spec, manaroo and fenn Rau are a quality combo. Don't drop it. With Fenn at PS10 I think you have a good enough PTL hunter. I'm not sure BMST is required. Besides the action will almost always be better spent on a focus (triggering recon spec) or a tactical barrel roll.

Recon spec, manaroo and fenn Rau are a quality combo. Don't drop it. With Fenn at PS10 I think you have a good enough PTL hunter. I'm not sure BMST is required. Besides the action will almost always be better spent on a focus (triggering recon spec) or a tactical barrel roll.

True. But I feel like there are a lot of lists where stress will be a common appearance. Nevertheless.... dropping BMST and downgrading to plasma torps for:

"The Manarau Bus"

Slaver

4-Lom

Zuckuss

Dengar

Manaroo

Deadeye

Plasma Torps

Extra Munitions

Guidance Chips

Recon Specialist

Fenn Rau

Fearlessness

Concord Dawn Protectorate

I like this build, but had a question. what would you consider to be more important for Fenn, Fearlessness + Concord Dawn Title, or just Autothrusters? Ive played with my Protectorates some and I find that the fearlessness and title are "harder" to trigger than it seems.

I like this build, but had a question. what would you consider to be more important for Fenn, Fearlessness + Concord Dawn Title, or just Autothrusters? Ive played with my Protectorates some and I find that the fearlessness and title are "harder" to trigger than it seems.

In my limited games with Fenn, the times I had auto thrusters, I think I only triggered it 1 time tops. Fearlessness is definitely a 'threat' play as people don't want to deal with 5 red dice with 1 additional auto hit at range 1 in jousting (potential 6 hits). It definitely will keep people avoiding that initial joust.

I know it will be a matter of time people will learn to counter that, but until then, I like it when people freak out about the damage output you can with Fearlessness.

I think in this instance, it is very situational on if you want to be more offensive or defensive.

Maybe 2nd Jumpmaster 5k would be better idea? I know i kinda cheese, but why not?

31 Fenn Rau

  • Adaptability +,
  • Concord Dawn Protector,
  • Autothrusters.

36 Manaroo

  • Deadeye,
  • Plasma Torpedoes,
  • Extra Munitions,
  • Recon specialist,
  • Guidance Chips

33 Contracted Scout

  • Deadeye,
  • Plasma Torpedoes,
  • Extra Munitions,
  • Zuckuss,
  • Interial Dampeners,
  • Guidance Chips.

Maybe 2nd Jumpmaster 5k would be better idea? I know i kinda cheese, but why not?

31 Fenn Rau

  • Adaptability +,
  • Concord Dawn Protector,
  • Autothrusters.

36 Manaroo

  • Deadeye,
  • Plasma Torpedoes,
  • Extra Munitions,
  • Recon specialist,
  • Guidance Chips

33 Contracted Scout

  • Deadeye,
  • Plasma Torpedoes,
  • Extra Munitions,
  • Zuckuss,
  • Interial Dampeners,
  • Guidance Chips.

I think that 3rd ship is definitely going to be the 'variable' in a lost of lists. I personally don't have a 2nd jumpmaster and spent money on the YV-666, so I want to make good on my purchases, which is why I want the party bus to work in this list.

For me it´s a good list with a good mixture of ships with different functions

Fine tuning:

Recon specialist on scout maybe too much. I would take either Overclocked or R5-P8 revenge droid

For crew I suggest to take Boba Fett instead of Recon specialist. You have proton torpedoes, so a potential crit is with you. And Boba creates fear in the enemies face

For me it´s a good list with a good mixture of ships with different functions

Fine tuning:

Recon specialist on scout maybe too much. I would take either Overclocked or R5-P8 revenge droid

For crew I suggest to take Boba Fett instead of Recon specialist. You have proton torpedoes, so a potential crit is with you. And Boba creates fear in the enemies face

I was just about to suggest Boba over the RecSpec too...

Against Palp Shuttles and Dengar, the feeling when you Boba a Palpatine or Punishing One title is too good to pass up.

Agree with IG88E. Also: Value of BMST is questionable when you alreaddy have the slaver with all its ace inscurance. Fenn looks naked without PTL and thrusters. Get dressed man.

Agree with IG88E. Also: Value of BMST is questionable when you alreaddy have the slaver with all its ace inscurance. Fenn looks naked without PTL and thrusters. Get dressed man.

Haha! I'm still not sure Fenn needs PTL over Fearlessness. Autothrusters for sure though.

And for its points, BMST is always worth it. Even if not for aces, then for Dengaroo.

The idea of Boba Fett excites me.

Definitely going to try out the following list:

"The Fennaroo Bus"

Trandoshan Slaver

4-LOM

Zuckuss

Dengar

Manaroo

Deadeye

Proton Torpedoes

Extra Munitions

Guidance Chips

Boba Fett

Fenn Rau

Adaptability

Autothrusters

Concord Dawn Protector

The final question/modify would be: Deadeye over BMST? I am thinking deadeye is better. HOWEVER, BMST would make manaroo pretty useful once ordinances have been used.

Thoughts?

Not 100% sure about Deadeye on Manaroo.

On the turns that you pass a Focus token, you won't be able to fire your Ordnance. I'd keep it at a Contracted Scout and give Fenn Fearlessness.