The second of my creations : Reworked totally :
So, basically, it could be called the "surge master".
Magical tome : Nothing impressive, but sometimes can deal real big attack and free a hand so can buy a shield.
Surge battery : each time you attack, you can charge this skill (as long as you do not performed a miss including lack of range) so you can reuse it latter.
Overmind : With surge battery, and/or mana weave, you are assured to have a maximum of surges, but you cannot recover surge from attack, so think wisely !
Overpower : The double surge spend is awesome and with Chain lightning, you can hear the Overlord chattering teeth
Swap : the good option to move over monster, puzzling the overlord's monster placement.
Call back : can save the day sometimes. It may look like strong, but 2xp, an action and a fatigue to this is clearly a situationnal skill
Magical bomb : Beware to not be back fired by this one ! But with some kobolds, it can be funny fireworks.
Pulsing magic : to be simple, if you attack deals damage to the monster, you can reduce them to move the target. A good option to free some blocked paths.
Chain lightening : This is the master skill of the Arcanist. It takes me absurd time to finally find that solution.
Omniscient : With this skill, you can keep a not so impressive weapon and do some neat impressive damages with it as long as your friends have greats surges on their weapons !
Edited by rugal