Ban List?

By Wolfie6407, in Warhammer Invasion Off Topic

Martin_fr said:

Middle-earth:CCG

No globals in Meccg? Environments, many Long-Events and Perm-Events.

the discussion was about a global reset button. Global blow up like Troll Vomit in Warhammer Invasion.

Vampire tthe Eterernal Struggle doesn't have one either. Well, not for its main 'creature' type in the game. It has a global make everything suck and then it'll blow up, but its so impossible to play that i wouldn't consider it of this type.

I don't think a BAN list will be necessary and personally see one for a card game as a major turn off from playing it.

Also with the upcoming changes to the LCG formats even the some what limited mr. suitcase problem will be non existent in all future expansions. Yes that wil mean to get the current stuff at 3 of you need to buy a few more packs than you will in the future, but thats okay. I am buying two a month currently of all AGOT and WI packs and my friend buys one and we trade to get 3 of's for any current cards. In the future won't be an issue at all.

Something that has not come up with. (BTW, I love this game, see some potenialy powerfull cards, but nothing that IMO should be banned, just to state my camp)

When you ban a card, in short order, often a new card pops up as the "killer card". Resetting the bar, so that cries for a new and updated "ban" list. OR future expansions create a "need" for the banned card to make an appearence again!

For those that also play Warhammer fantasy, this comes up a lot. Becuase GW does a poor job of costing units, many tournments have a "comp" or composition system, where organizers my ban or restrict units, or unit sizes, of some of the more powerfull stuff. Often its not an outright ban, but a scoring penalty for taking overpowered things.

What ends up happenign is exactly as I discribe. Some TO do not like heavy magic, and so in there "comp" system, the punish heavy magic and reward magic deffence in there comp system. What this has the effect of doing, is simply changing what the power combos and superior winning armies are. In current WFB Demons are considered so overpowered, that some small tournements do ban them. But then Vampires and Dark elves become the new power armies.

So far IMO there are no cards that desevre a ban, some very strong cards, but they are so often situational. The Empire destuction cards is pretty bad ass, but it many punishes players that fail to develope there zones. I like this card in play, cause the mear presence of this card, makes it important for say an orc or chaos player invest to keep there card draw high, so they are not suffering for card count in there attempt for an early rush. Troll vomit punishes decks that relie on units too much. I had a player use troll vomit recently, and it cost THEM the game, cause I had 5 resorce draw and 2 card draw remaining when he lost everything! He was behind and in trouble so needed to set the reset butten and hope to turn it arround, so it was a good play, but I think I make my point. I find wagggh can be an ungly omne if there are a horde of cheap units about. Last time I saw a set up that looked like a waagj ready to happen, I abondend my battlefield, and split my deffence between the quest and Kingdom, and attemped to hold out those zones. It came very very close to working as the orcs 7 card draw woudl have killed him, and I only lost cause I got a very unlucky card darw with no units.

The game is not yet ready for a ban list IMO.

Abandoned Mine and Greatswords need to be banned, if only to stop the bickering and forum tension that they've accrued. gui%C3%B1o.gif

HAHAHAHAH Fiendfish!!!
i like the way u think mate gui%C3%B1o.gif

Sir Blackadder said:

Bloodthirster / Rip dere 'eads off combo: Unit movers, Master Rune of Valaya , attack preventers etc.

Apart from the fact Bloodthirster stops damage being cancelled :P Kill spells / bounce spells still work though, and stuff that stops it from attacking.