Dace Bonearm's ability

By markspeed, in X-Wing Squad Lists

If more than one ship within range 1-3 of Dace are ionized do the all recieve one damage when he takes his stress to inflict the one damage? Or is it just one ship, per stress?

I played a build using Dace with ion turret, Gonk, and E.I. Along with Kavil using Unhinged, Ion turret, flechette torps and E.U. And N'Dru with Lone Wolf, Ion Pulse missiles, Hot shot blaster and Munitions failsafe.

I almost beat a Rebel regen list wit Poe, Ello (spelling) and a Green squadron pilot.

I lost in the end Because Poe is a better End gamer than N'Dru is.

I'm curious how to adjust this build to make it stronger against the same build in the future. And am curious if the Dace's ability can work against all ionized ship within range because that along will change the build and the strategy.

I thank any and all criticism in advance.

I call this build "Ion Tokens Needed".

Dace can only use his ability if he is not stressed, so EI probably isn't the best choice...

Dace's ability states 'an enemy ship' not any/all enemy ships, so it only works once. However, it doesn't explicitly restrict it to once per round, so if you have some way to remove the first stress token and then a subsequent ioning occurs, then you could use his ability a second time.

And EI is not worth having on him, unless you do have a method of removing the stress it leaves him with.

The method used was a green maneuver each activation phase. So he could remove the stress from the previous combat phase.

The purpose for the E.I. was to allow Dace to double Gonk to quickly recover a shield prior to a combat phase where he was going to be shot at. It definitely helped him survive long enough to help destroy both of Poe's wingmen before Dace bought the farm.

Perhaps a build and strategy change could take the place of Gonk and E.I.

I've been trying to go overy the match in my head, and compile what I've learned.

Not sure yet which changes to make to build and strategy.

Hmm,so your sequence was: normal move; Gonk as your action; use EI to re-Gonk, which gives you stress and prevents you from using Dace's ability.

Followed by doing a green so you can use his ability, followed by greens indefinitely so you can either Gonk or use the ability?

Seems a bit tricky to stay alive long enough to use EI twice all game.

When I've used Gonk, I prefer to stay out of combat for as long as possible while stockpiling shields on Gonk, then it only needs a single action to regain a shield.

I had to double Gonk twice, having used up all the stacked sheilds up.

It did help having Gonk, because Dace quickly became the target once my opponent saw how effective he was at doing damage, amd limiting movement.

Ello Asty was rendered useless for the entire game till he/she was destoyed. I kept applying ion tokend to he/she and kept him/her moving onto a series of asteroids and a debris field.

The green squadron pilot was nearly driving off the playmat trying to get out of range of Dace.

However, Poe's Autothrusters and good green rolls kept him unscathed till endgame. After Poe destoyed Dace and Kavil, N'dru was left to deal with Regen Poe. No contest. Although I nearly got Poe with a good range 1 strike and 4 hits. Poe was able run/regen.

Try this for Dace next time.

Dace Bonearm (23):

  • Veteran Instincts (1)
  • Ion Cannon Turret (5)
  • Engine Upgrade (4)
  • K4 Security Droid (3)

Total: 36 pts

PS9 and boost should get you out of sticky situations often enough. K4 and Dace's ability have synergy, so you can have action-economy while refreshing Dace's strategy (you can use Dengar if you prefer, though).

Try this for Dace next time.

Dace Bonearm (23):

  • Veteran Instincts (1)
  • Ion Cannon Turret (5)
  • Engine Upgrade (4)
  • K4 Security Droid (3)

Total: 36 pts

PS9 and boost should get you out of sticky situations often enough. K4 and Dace's ability have synergy, so you can have action-economy while refreshing Dace's strategy (you can use Dengar if you prefer, though).

this looks fun

Wingman is what you're looking for, but I think you (and I, and most others) would fail miserably trying to this to work in a match.

ALL HWKs are overpriced do to something I call a Turret Tax. They have the worst dial in the game except the Lambda, have some great abilities, but cost way too much to function as a support ship, but can't get enough going to stay alive long enough to cost as much as they do. Dace's ability is nice, but he should be 20pts at the most. If you're taking a bunch of ion cannons, turrets, bombs, whatever to give out ions, you're not doing the damage you need to to stay in the game. All Dace's ability does is ONE extra damage and gives you a stress, which makes you vulnerable and possibly just as predictable as your ionized opponent.

All that is true. Having competed in the Socal Regionals, I have good experience in what would work and what won't. I'm pretty sure it wold have to be a gross over match, or a terrible dice day for this build to work.

But it sure was fun in the casual game it used it for. And I got this close to winning. But again, Poe is a better End gamer than N'Dru.