Hey,
I quickly threw together some math and graphs to try to illustrate the soak vs. Defense arguments. I hope this is helpful. The graphs shows the average amount of damage you are going to take from a hit if the following conditions are true:
- The blaster is a dmg 6 blaster.
- The difficulty is 2 purple dice.
- The legend states 0/2, this would mean 0 ability dice, 2 proficiency
This math doesn't take into account any extra fun abilities like critical hits or auto-fire.
Simple Conclusion: More defense is better, unless your opponent is very skilled.
(I noticed I cut off some of my image, the orange line is a sats of 2/0)
Edited by patrious