Heh, the point is that any arcdodger must die to turret, that was the grand design in the first place, you can dodge the arc, but won't dodge the turret.
Agreed. FFG uses too much rule of cool in its design. They want the ghost which is a huge Disney asset to be really really good. So they made it really good and gave it huge amounts of synergy options with huge amounts of upgrade slots. This is poor design. Same with the jump master which actually became imbalance the classically textbook way: an old card interacting with a new card in a bad way due to negligent levels of play testing.
Also way too many large ships too good. You mention IG and Jumps.pant over everything. In the past all the Falcons decimator and dash were running ram
On the contrary, a new place for an old card is great design.
a new card that's SUPER GODDAMN AUTOINCLUDE (looking at Autohumpers and TLTs) is bad design.
And yes, the game ought to have more than 2(3) sizes.
Punisher, K, IG, Firespray, ARC, they all don't quite fit into small\large categories
1x2
1,5x1,5 bases would have solved it, just as YV666 should have the 3x2 one
Absolutely not.
Personally, I would have been fine with pre-fix Phantoms if Interceptors had autothrusters. Autothrusters makes the interceptors feel like interceptors. And gives less of the crazy variance of dice that people don't want to see. Gives them a role and point cost that doesn't overlap with Phantoms.
TLT is bad design. Its overpowered for its cost. Simple.
No to more sizes. More sizes increases cognition overload when thinking about overlaps and blocking, which is the important part of the game at high levels. (except against dengar, trolololol).
No my main problem is that you can't list counter large ships. And FFG is intent on making large ships incredibly strong. And they do a poor poor poor job on many small ships.
AT spoiled that.
Their role as turret-eaters? They didn't start sucking against jousters, but gained a huge boost against turrets, that's fail. and a reason Palpaces are around in droves for the whole year already. Definitely a flaw
TLT isn't even remotely overpowered, it just hardcountered 1-2 evade ships, namely PWTs. as if AT didn't spoil their life already.
Complexity is not a bad thing. and in most cases we have ships that would have been better on another base.
Incredibly strong? Go ask Aggressor if it can possibly outgun a goddamn defender! Being large is a huge debuff in itself.
Literally everything you just said is wrong.
Oh really, so you say Arcdodgers must excell against both turrets and jousters? Wrong, think again.
AT didn't make dodgers that already ate jousters alive super-effective against turrets? Wrong, think again.
TLT is good against 3(4) evade token-stackers that can even stay in the donut hole half of the time? Wrong, think again.
As a dedicated aggressor player I can definitely say you are 146% wrong assuming IGs can outgun Defender list. white\green K-turns, 2(3) actions against red turns, huge base prone to blocks and asteroids, and 1(2) actions per turn. Go check your math first.
sheesh, imperials.
