Tie/sf and Marksmanship

By Necronsis, in X-Wing Rules Questions

I'm sort of new to X-wing, having played less than 5 games. I was looking at the new Tie/SF and their title card Special Ops Training before then seeing the Marksmanship Elite Talent Card and how it works with Cluster Missiles. So then I asked, would Marksmanship allow you to modify both of the Tie/SF attacks just like how it allows you to modify both of the Cluster Missiles attacks. I am thinking yes since focus is said to only modify one of the Cluster Missile attacks, unlike Marksmanship but I just want to be sure.

It lasts for the round so yes you'd modify both fore and aft attacks, but as its an action it'll leave you with naked green dice for defence which will see it dead very quickly.

It lasts for the round so yes you'd modify both fore and aft attacks, but as its an action it'll leave you with naked green dice for defence which will see it dead very quickly.

Don't think so... he have 6 lifes total, not that easily took down. And yes Marksmanship is only on attack... but with focus it is the same thing, you modify your attack or your defence... not each...

I'm not saying this is good, but if there is a ship that "could" benefit from Marksmanship, this is the kind of ship... but hard to abuse (Attacking two ships)

Marksmanship is good for ALL attacks you make the round it is active. There could be some question about how many times you get to turn an [eye] into a [kaboom] but after that you'll turn all [eye] results into [boom] results while a Focus token only works for one attack.

It lasts for the round so yes you'd modify both fore and aft attacks, but as its an action it'll leave you with naked green dice for defence which will see it dead very quickly.

Don't think so... he have 6 lifes total, not that easily took down. And yes Marksmanship is only on attack... but with focus it is the same thing, you modify your attack or your defence... not each...

I'm not saying this is good, but if there is a ship that "could" benefit from Marksmanship, this is the kind of ship... but hard to abuse (Attacking two ships)

Each green only has a 37.5% chance to produce an evade the chances of stopping damage is low, I've killed b-wings and k-wings in a single round six hit points is easy by comparison.

Trust me a defender using marksmanship would be in the same boat even with the extra die, as would a T-70.

Explain to me how using your focus for attack would not leave you naked in defense.

You don't have to Marksman each turn, but if you move last and see that you can hit two targets, I could see an argument for Marksman...

Edited by muribundi

green dice are crap anyway... I Killed a cloaked focused Whisper on a 45 point duel after 90 seconds of game time with a Deci-Vader on a natural roll.

at least with marksmanship you can go down guns blazing!

Explain to me how using your focus for attack would not leave you naked in defense.

You don't have to Marksman each turn, but if you move last and see that you can hit two targets, I could see an argument for Marksman...

This, I mean wtf people. You can still take a focus or an evade ifyou want.

Explain to me how using your focus for attack would not leave you naked in defense.

You don't have to Marksman each turn, but if you move last and see that you can hit two targets, I could see an argument for Marksman...

Thing is you may not roll any eyeballs on attack, if that happens you can still use it on defence, marksmanship would mean you waste the action completely.

And if your using both arcs accuracy corrector is much better.