Dice Rerolls

By fecrid, in Star Wars: Armada

So with all the mechanics that allow you to reroll dice, either for you or your opponent, I've come to a rules conundrum. I was running Lando on an MC30, and my opponent fired his ISD I at it. Not sure what the total damage output was, but it was enough to finish it off. He had used an accuracy to block 1 redirect, and I made him reroll his hits and crits. After rerolling he came up with another accuracy result and immediately spent it to accuracy my other redirect. Can he spend accuracies after he has rerolled his initial attack?

I had claimed that it probably was not allowed since the attack timing had passed for him to spend accuracy results but I couldn't find anything in the rules to back up my claim. Any thoughts on this?

So with all the mechanics that allow you to reroll dice, either for you or your opponent, I've come to a rules conundrum. I was running Lando on an MC30, and my opponent fired his ISD I at it. Not sure what the total damage output was, but it was enough to finish it off. He had used an accuracy to block 1 redirect, and I made him reroll his hits and crits. After rerolling he came up with another accuracy result and immediately spent it to accuracy my other redirect. Can he spend accuracies after he has rerolled his initial attack?

I had claimed that it probably was not allowed since the attack timing had passed for him to spend accuracy results but I couldn't find anything in the rules to back up my claim. Any thoughts on this?

Couldn't find anything in the Rules to back up your Claim?

You shouldn't need any more than the Attack order itself... And maybe one or two lines of Effect Use and Timing :D

RRG, Page 3, Attack:

3. Resolve Attack Effects: The attacker can resolve attack effects as described below:

◊ Modify Dice: The attacker can resolve any of its effects that modify its dice. This includes card effects and the P command.

◊ Spend Accuracy (G) Icons: The attacker can spend one or more of its G icons to choose the same number of the defender’s defense tokens. The chosen tokens cannot be spent during this attack.

4. Spend Defense Tokens: The defender can spend one or more of its defense tokens.

and then:

RRG, Page 5, Effect Use and Timing:

Effect Use and Timing

Each effect in the game has a timing during which it can resolve. This timing is usually specified within the effect, though some effects use the more specific timing described in this section.

• An effect that modifies attack dice can only be resolved during the “Resolve Attacks Effects” step of an attack unless another timing is specified.

Basically, you can only resolve attack effects in the Resolve Attack Effects step... Which involves Modifying Dice, Adding Dice, Changing Dice to another face (Screed) and Spending ACC Icons

Once you leave this step, and give the Enemy a chance to respond with Defense Tokens.... YOU CANNOT GO BACK.

Those ACC Icons become dead weight, as they cannot be spent to lock down tokens - the singular exception to this so far, is if they are BLUE Acc results, and you happen to have SW-7 Ion Batteries equipped as an Upgrade Card.

Edited by Drasnighta

That's what I figured was the case, but couldn't narrow it down. Thanks for your help!