Bye, bye Fireball...

By Jukey, in Star Wars: Armada

Pretty sure BombingCC Doesn't stack? Isn't it one reroll per trigger up to unlimited number of reroll's if you have differing triggers for it.

the devs have already said it stacks.

by the rules you can have as many re-rolls as you have sources to trigger them.

for non-unique cards having the same name does not matter its a different source.

From Rules Reference:

"A "while" effect can be resolved during the specified event and cannot occur again during the instance of the event"

BCC : "While a friendly squadron with bomber at distance 1-5 is attacking a ship it may reroll 1 die"

So no, they do NOT stack.

They do stack, because although the event cannot occur again, there is no stated duration of the event. You resolve one, and then you resolve a different effect (that happens to have identical text) because the event in question has yet to conclude.

The stated duration is "attacking" "While attacking" so during the attack only one can resolve. Where as with Yavaris you get once per your two attacks.

Why can only one resolve? Until you cease attacking you are still attacking.

If your interpertation held true you would never be able to do more than one modify dice effect. The fact that the effect reads the same is irrelevant as it has 2 different sources so it is effectively a different effect much like vader and ordnance experts are 2 different effects (that both resolve "while attacking", both allow rerolls they just happen to have different text).

They're using the comparison of two Bombers per Firespray.

And I could see Defenders right around the same cost as Firesprays. A YT-2400 only has one less Speed, and you're swapping Rogue for Bomber. So maybe 18ish?

More like 14-15. Depending on dice. Speed 5, 6 hull, and bimber puts them at 9 before armament. They were armed similar to Xwings except with an Ion cannon as well. So call it 4 blue dice anti-squad and a red anti-ship. That makes them 14 points.

I must say I overwhelmingly prefer Firesprays to tie bombers for AS for a couple of important reasons:

Accuracy plus 2 hits > 2 seperate hits

Firespray NOT HEAVY = Can be pressed into bomber lockdown duty in a pinch (saved my ass when facing a 6 scurrg build once)

Pretty sure BombingCC Doesn't stack? Isn't it one reroll per trigger up to unlimited number of reroll's if you have differing triggers for it.

the devs have already said it stacks.

by the rules you can have as many re-rolls as you have sources to trigger them.

for non-unique cards having the same name does not matter its a different source.

From Rules Reference:

"A "while" effect can be resolved during the specified event and cannot occur again during the instance of the event"

BCC : "While a friendly squadron with bomber at distance 1-5 is attacking a ship it may reroll 1 die"

So no, they do NOT stack.

They do stack, because although the event cannot occur again, there is no stated duration of the event. You resolve one, and then you resolve a different effect (that happens to have identical text) because the event in question has yet to conclude.

Pretty sure BombingCC Doesn't stack? Isn't it one reroll per trigger up to unlimited number of reroll's if you have differing triggers for it.

the devs have already said it stacks.

by the rules you can have as many re-rolls as you have sources to trigger them.

for non-unique cards having the same name does not matter its a different source.

From Rules Reference:

"A "while" effect can be resolved during the specified event and cannot occur again during the instance of the event"

BCC : "While a friendly squadron with bomber at distance 1-5 is attacking a ship it may reroll 1 die"

So no, they do NOT stack.

They do stack, because although the event cannot occur again, there is no stated duration of the event. You resolve one, and then you resolve a different effect (that happens to have identical text) because the event in question has yet to conclude.

The stated duration is "attacking" "While attacking" so during the attack only one can resolve. Where as with Yavaris you get once per your two attacks.

Correct but you can activate how many "While" effects when doing something? Want to count them? Here is one of the crazier ones, Vader, Leading Shots, and Ordnance Experts.

What's the difference between using all of those abilities vs using a Bomber Command Center from 2 different ships?

Pretty sure BombingCC Doesn't stack? Isn't it one reroll per trigger up to unlimited number of reroll's if you have differing triggers for it.

the devs have already said it stacks.

by the rules you can have as many re-rolls as you have sources to trigger them.

for non-unique cards having the same name does not matter its a different source.

From Rules Reference:

"A "while" effect can be resolved during the specified event and cannot occur again during the instance of the event"

BCC : "While a friendly squadron with bomber at distance 1-5 is attacking a ship it may reroll 1 die"

So no, they do NOT stack.

They do stack, because although the event cannot occur again, there is no stated duration of the event. You resolve one, and then you resolve a different effect (that happens to have identical text) because the event in question has yet to conclude.

The stated duration is "attacking" "While attacking" so during the attack only one can resolve. Where as with Yavaris you get once per your two attacks.

Correct but you can activate how many "While" effects when doing something? Want to count them? Here is one of the crazier ones, Vader, Leading Shots, and Ordnance Experts.

What's the difference between using all of those abilities vs using a Bomber Command Center from 2 different ships?

The difference is that in the first example none of the cards had the same name.

The difference is that in the first example none of the cards had the same name.

Yep. But what does the rulebook say about using two different effects from cards with the same name?

Nothing. It addresses the source of the effects. Two different BCCs aren't the same source. They each have their own ship that they are equipped to, you paid points for each of them, and they have different areas of effect.

So two of the same card aren't the same effect.

I agree completely. I was just answering the question that was asked. :)

Bomber Command Center(s) on Gozantis + a classic Rhymerball is absolutely legit, I was able to get in a game with that last week and it did quite well. The Gozantis can command the bombers on a dime and fairly frequently and the BCCs seem more cost-effective when they're proccing more regularly due to more individual attacks. When overlapped by two BCCs, you can reroll the first time if you didn't get a hit+crit and then reroll the second if the first reroll produced a blank. Very reliable.

You need to bring some squadrons along to help deal with fighters, of course, but that's not a major problem with the Gozantis around to help out.

Pretty sure BombingCC Doesn't stack? Isn't it one reroll per trigger up to unlimited number of reroll's if you have differing triggers for it.

the devs have already said it stacks.

by the rules you can have as many re-rolls as you have sources to trigger them.

for non-unique cards having the same name does not matter its a different source.

From Rules Reference:

"A "while" effect can be resolved during the specified event and cannot occur again during the instance of the event"

BCC : "While a friendly squadron with bomber at distance 1-5 is attacking a ship it may reroll 1 die"

So no, they do NOT stack.

They do stack, because although the event cannot occur again, there is no stated duration of the event. You resolve one, and then you resolve a different effect (that happens to have identical text) because the event in question has yet to conclude.

The stated duration is "attacking" "While attacking" so during the attack only one can resolve. Where as with Yavaris you get once per your two attacks.

Correct but you can activate how many "While" effects when doing something? Want to count them? Here is one of the crazier ones, Vader, Leading Shots, and Ordnance Experts.

What's the difference between using all of those abilities vs using a Bomber Command Center from 2 different ships?

The difference is that in the first example none of the cards had the same name.

Once again, you can use 2 Target Scramblers on the same attack so why not Bomber Command Center

Golden Rule. It Stacks.

Don't forget that bombers being activated in the ship phase makes them much more effective in ant-squadron attacks than if they have to do it in the squadron phase.

I look forward to the tears when the FAQ hits then :)

I look forward to the tears when the FAQ hits then :)

We've already gotten an answer from GenCon. It's certainly possible that it'll change (hell, we've seen FAQ'd answers change) and if that's the case, we'll roll with it. For now, and also based on pretty much all logic, 2 BCCs are not the same effect.

I think that's one of the most interestingly frustrating parts of the argument...

People are often going "But we don't know what the designers intended..."

Wlel, on this issue, we do, right from their mouth... And you know what? People still argue against it.

::le sigh::

this is a typical person doesn't like the ruling so will argue till he's blue in the face that he's right.

at this point I'm done with this thread we have a dev ruling so that's it.

If you don't like it in a causal game don't use it that way, but don't expect it that way at a tournament.

Edited by tenchi2a

If an IT-2400 cost 16 a piece. The defender max cost will be 13-14 unless they pack two antiship dice something that's not likely.

Having 4 blue, one black, speed 5, 6 hull and bomber 13-14 it's reasonable compared to yt,2400 as rogue it's a costly keyworld for how good it is.

If an IT-2400 cost 16 a piece. The defender max cost will be 13-14 unless they pack two antiship dice something that's not likely.

Having 4 blue, one black, speed 5, 6 hull and bomber 13-14 it's reasonable compared to yt,2400 as rogue it's a costly keyworld for how good it is.

An X-Wing is 13 points, has less hull and 2 less speed but has escort. Reasonably it would seem the Defender will definitely be more expensive than an X-Wing. Compared to a YT2400, the Defender has more speed and bomber and only lacks Rogue. My money is on 16 points but I think 15 is a safe bet.

As a side note, I won't be surprised to see the first round of Rogues considered to be overpriced after a few waves as we get more and more squadron support options.

Edited by ImpStarDeuces

If an IT-2400 cost 16 a piece. The defender max cost will be 13-14 unless they pack two antiship dice something that's not likely.

Having 4 blue, one black, speed 5, 6 hull and bomber 13-14 it's reasonable compared to yt,2400 as rogue it's a costly keyworld for how good it is.

An X-Wing is 13 points, has less hull and 2 less speed but has escort. Reasonably it would seem the Defender will definitely be more expensive than an X-Wing. Compared to a YT2400, the Defender has more speed and bomber and only lacks Rogue. My money is on 16 points but I think 15 is a safe bet.

As a side note, I won't be surprised to see the first round of Rogues considered to be overpriced after a few waves as we get more and more squadron support options.

18 points for me Though it will likely have a red die for its anti ship

If an IT-2400 cost 16 a piece. The defender max cost will be 13-14 unless they pack two antiship dice something that's not likely.

Having 4 blue, one black, speed 5, 6 hull and bomber 13-14 it's reasonable compared to yt,2400 as rogue it's a costly keyworld for how good it is.

An X-Wing is 13 points, has less hull and 2 less speed but has escort. Reasonably it would seem the Defender will definitely be more expensive than an X-Wing. Compared to a YT2400, the Defender has more speed and bomber and only lacks Rogue. My money is on 16 points but I think 15 is a safe bet.

As a side note, I won't be surprised to see the first round of Rogues considered to be overpriced after a few waves as we get more and more squadron support options.

18 points for me Though it will likely have a red die for its anti ship

I'm expecting 4 blue antisquadron and a black bomber die. If that's the case, it'll be 20 points.

If an IT-2400 cost 16 a piece. The defender max cost will be 13-14 unless they pack two antiship dice something that's not likely.

Having 4 blue, one black, speed 5, 6 hull and bomber 13-14 it's reasonable compared to yt,2400 as rogue it's a costly keyworld for how good it is.

An X-Wing is 13 points, has less hull and 2 less speed but has escort. Reasonably it would seem the Defender will definitely be more expensive than an X-Wing. Compared to a YT2400, the Defender has more speed and bomber and only lacks Rogue. My money is on 16 points but I think 15 is a safe bet.

As a side note, I won't be surprised to see the first round of Rogues considered to be overpriced after a few waves as we get more and more squadron support options.

18 points for me Though it will likely have a red die for its anti ship

I'm expecting 4 blue antisquadron and a black bomber die. If that's the case, it'll be 20 points.

I predict 5 Anti Squadron and 1 red Anti Ship for 18.

If an IT-2400 cost 16 a piece. The defender max cost will be 13-14 unless they pack two antiship dice something that's not likely.

Having 4 blue, one black, speed 5, 6 hull and bomber 13-14 it's reasonable compared to yt,2400 as rogue it's a costly keyworld for how good it is.

An X-Wing is 13 points, has less hull and 2 less speed but has escort. Reasonably it would seem the Defender will definitely be more expensive than an X-Wing. Compared to a YT2400, the Defender has more speed and bomber and only lacks Rogue. My money is on 16 points but I think 15 is a safe bet.

As a side note, I won't be surprised to see the first round of Rogues considered to be overpriced after a few waves as we get more and more squadron support options.

18 points for me Though it will likely have a red die for its anti ship

I'm expecting 4 blue antisquadron and a black bomber die. If that's the case, it'll be 20 points.

I predict 5 Anti Squadron and 1 red Anti Ship for 18.

With 6 hull AND the highest speed in the game, though? I just can't see all that for that cheap.

If an IT-2400 cost 16 a piece. The defender max cost will be 13-14 unless they pack two antiship dice something that's not likely.

Having 4 blue, one black, speed 5, 6 hull and bomber 13-14 it's reasonable compared to yt,2400 as rogue it's a costly keyworld for how good it is.

An X-Wing is 13 points, has less hull and 2 less speed but has escort. Reasonably it would seem the Defender will definitely be more expensive than an X-Wing. Compared to a YT2400, the Defender has more speed and bomber and only lacks Rogue. My money is on 16 points but I think 15 is a safe bet.

As a side note, I won't be surprised to see the first round of Rogues considered to be overpriced after a few waves as we get more and more squadron support options.

18 points for me Though it will likely have a red die for its anti ship

I'm expecting 4 blue antisquadron and a black bomber die. If that's the case, it'll be 20 points.

I predict 5 Anti Squadron and 1 red Anti Ship for 18.

With 6 hull AND the highest speed in the game, though? I just can't see all that for that cheap.

No Rogue though which should compensate for the Red die, speed and 2 extra anti squadron die

If an IT-2400 cost 16 a piece. The defender max cost will be 13-14 unless they pack two antiship dice something that's not likely.

Having 4 blue, one black, speed 5, 6 hull and bomber 13-14 it's reasonable compared to yt,2400 as rogue it's a costly keyworld for how good it is.

An X-Wing is 13 points, has less hull and 2 less speed but has escort. Reasonably it would seem the Defender will definitely be more expensive than an X-Wing. Compared to a YT2400, the Defender has more speed and bomber and only lacks Rogue. My money is on 16 points but I think 15 is a safe bet.

As a side note, I won't be surprised to see the first round of Rogues considered to be overpriced after a few waves as we get more and more squadron support options.

18 points for me Though it will likely have a red die for its anti ship

I'm expecting 4 blue antisquadron and a black bomber die. If that's the case, it'll be 20 points.