I played in a Wave 3/4 release tournament today, and it was a good time! We had six players. Four were locals (pasewi and myself being the only forum lurkers) and two people from out of town - Danno (or Dan-O, or Dan O?) and Paul (pt109). To encourage people to include Wave 3/4 ships, we had a slight rules modification. You could earn five additional fleet points if you included at least one wave 3 ship, at least one wave 4 ship, and used one of the new commanders. In all, you could add up to 15 points to your list. So if you see some wonky points totals, that's why!
First, here's what I fielded:
Faction: Rebel Alliance
Points: 413/415
Commander: General Madine
Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Intel Sweep
MC80 Star Cruiser (96 points)
- Gunnery Team ( 7 points)
- Leading Shots ( 4 points)
= 107 total ship cost
MC80 Star Cruiser (96 points)
- Gunnery Team ( 7 points)
- Leading Shots ( 4 points)
= 107 total ship cost
[ flagship ] CR90 Corvette A (44 points)
- General Madine ( 30 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 83 total ship cost
GR-75 Medium Transports (18 points)
- Leia Organa ( 3 points)
- Comms Net ( 2 points)
= 23 total ship cost
GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
- Jamming Field ( 2 points)
= 29 total ship cost
4 YT-2400s ( 64 points)
The strategy is pretty straightforward. The MC80s dance around and Gunnery Teams into the enemy, trying to avoid front arcs and getting trapped. The CR90 tries to stay out of trouble and snipe some shots off here and there. The transports back the rest of the fleet.













