(1) If a stationary target is at Range 2 of an AI ship, should it be treated as "closing" (so Range 1) or "fleeing" (Range 3) No matter which way you treat it, it can lead to some wacky results.
(2) If a scenario (e.g., Imperial Entanglement, p. 56-57) specifies the loadout of a TIE Bomber and specifically says not to draw an Imperial Pilot card, does that mean the Bomber is a basic PS 2 Bomber with that loadout and nothing else?
(3) Same question, but what if the missions does not say not to draw an Imperial Pilot card ("Care Package, p. 58-59, which says "instead of the standard setup" the TIE Bombers have a Proton Torpedo)? Do you draw a card and just replace the missile or torp on the card?
Not a question, but an observation: It's great that Bombers get a TL before moving, but if they move and can take an action, if the ship they have a TL on is not at that point a valid target, and can't become one with a BR, the Bomber really should acquire a new TL, prioritized over Focus. The Bombers are really easy to manipulate into never being able to fire their ordnance.