Cross faction ships/piots (and possible future expansion)

By Marinealver, in X-Wing

Okay so now there is more cross faction ships this time not Imperial-Scum or the most common Rebel-Scum tee-hee :lol: but now with the stolen TIE there now is Rebel Imperial cross faction ships. Some things to consider with more cross faction as FFG has to get more creative with the design space since the OT has been thoroughly exhausted and we don't exactly know how much of a hold Disney is keeping on Star Wars products from the newest franchise.

First thing, lets discuss the difference between Cross faction ships and pilots. So cross faction ships are the same ship so they have the same stat and maneuver dials. Cross faction pilots are the same pilot. Usually they also keep the same ship, but have a different pilot ability. What remains the same along with the same stats and dials is the pilot skill and squadron point cost. So actually the rebel-Scum were cross faction ships while the Scum Imperial are cross faction pilots. Now mechanically as far as game-play goes this has no effect as of now because there is no faction mixing. So an Imperial player could still not use Scum Boba (even though there are many who would love to) which means they might as well be different pilots as well. But in terms of design space it is better for FFG to keep within the precedent set by their current game design. Which is why there won't be a discount on Imperial Firesprays.

So with the current and upcoming set up for Cross faction ships we have

Rebel Scum

  • Z-95 headhunter
  • Y-wing
  • HWK-290.

Rebel Imperial

  • TIE Fighter

And as for cross faction pilots we have

Scum Imperial

  • Firespray-31.

So lets talk about what could come up for future cross faction designs and if they would be cross faction ships or cross faction pilots.

First lets start off with the one that gets everyone riled up because dark-side/light-side affiliation but anyone who has played Rouge Squadron knows rebels don't have reservations about flying one. Most of them were trained in one at the Imperial Academy befor they defect. Without further ado, Rebel-Imperial.

  • Lambda Shuttle

Seriously this is the only (X-wing scale) ship from the OT that has not been exploited yet. Now of course this would be a cross faction ship not cross faction pilots as we see the main cast fly. So with that in mind we will also see pilots keep their pilot ability. So for pilots we got Han Solo so how about the Buzzsaw 2.0 with Luke<crew> and at pilot skill 9 (or VI).Other Pilots we saw Luke drag his father into one escaping the Death Star 2 which could make for a real tanky pilot skill 8 shuttle. Then of course we also have the tyderium title which could do something that prevents attacks as a stolen shuttle. for a third pilot I don't know. I won't say Chewie because well Wookies don't fit in shuttles very well since the designers didn't keep them in mind, still this should have been the first. MAKE IT HAPPEN FFG!!!!!!!

  • ARC-170

Just about any Clone Wars ship for the Republic makes a perfect Rebel Imperial cross faction ship since both sides drew heavily from Republic Army supplies until they found more reliable suppliers for their own efforts. Any more Clone Wars era ships on the republic side should have Imperial republic cross faction ships. I don't know about pilots maybe for some that defect. As for the CIS I am not sure about the droid ships but FFG did make the IG-2000 Agressor for X-wing

Now off to Scum Imperial ships. The one that comes to mind is the Bounty hunters from Empire Strikes back.

  • Jumpmaster 5000.

Nothing really needs to be done with this. You could almost make this a model for an Imperial Bounty expansion pack and just have it bring cardboard to convert the rest of the ships from Scum to Imperial. Keep the same pilots or at least Dengar and Manaroo but change the pilot ability of course. Who knows maybe a Manaroo crew card.

  • G1-a Starfighter

This one could be a second model in an Imperial Bounty kit although that would be a pretty pricy kit with a $20 small ship and a $30 large ship. Maybe this one should be the model instead. either way bot Zuckuss and 4-lom will be cross faction pilots so we already know the pilot skill and point cost but one thing there needs to be is Imperial Zuckuss and 4-lom <crew> upgrades as well.

  • YV-666

Bosk would be the cross faction pilot but I don't know for the other pilots. Definitely a conversion kit for an expansion as the model would be too expensive.

  • IG-2000 Agressor

Okay I don't think we need an Imperial Brobot list so maybe make it only 1 pilot card or ones not as good as IG-88B.

Now on to Rebel Scum which seems to be the most common cross faction ships. But here we might also have cross faction pilots instead as a desperate rebel alliance tends to not be picky about their contractors and what better person to do the job than someone who already has experience in avoiding Imperial authorities.

  • YT-1300

Now many people have been vocal against any more YT-1300 from their dominance of the meta from Waves 4 through 6 but honestly besides the HWK-290 and Z-95 Headhunter this couldn't be more of a natural ship for a Rebel-Scum cross faction pilots. Hans was a smuggler before he joined the Rebellion, Lets not forget about Lando. Now the biggest source on contention as the non-unique pilot ship stats paled in comparison to the hero stats of the unique pilots. As for the cross faction pilots they should keep their hero stats but as for the rest of the ship it should be with the default ORS stats.

  • YT-2400

Like the larger YT-1300 this ship is a natural civilian craft that can be converted to combat applications so it is a perfect pirate ship fro the scum faction. I don't know about cross faction pilots but this would be a great cross faction ship.

So those are the ships I cam up with. Are there any more that you should think off. One thing for sure is that as long as there is enough ships you shouldn't see too many list overlaps such as a Rebel TIE swarm and an Imperial Brobots. I am certain that is the main concern (mine too) of those who are upset over the Rebel TIE Fighter. So what ships/pilots do you think should be cross faction or what ships should NOT be cross faction?

Edited by Marinealver

Chewie canonically was the one piloting the Tydirium to Endor, he's the one who Han told to "fly casual" after all. So he'd obviously be a pilot for a Rebel Lambda.

you WANT a rebel space cow (lambda)?

i dont see any possible reason to want that hunk of junk. Granted Hera crew would make it acutally turn without self-destruction (or perma stand still) but theres little reason for that.

you WANT a rebel space cow (lambda)?

i dont see any possible reason to want that hunk of junk. Granted Hera crew would make it acutally turn without self-destruction (or perma stand still) but theres little reason for that.

not just a Rebel Space Cow but one with pilot skill 9 and has Luke Crew and Han's pilot reroll ;) . I know for a fact I'm not the only one.

To tell you the truth I am not upset about Rebels getting a TIE Fighter, I'm upset that the Rebels got a TIE Fighter before they got the Lambda Shuttle!!!! :P<-stands for joke post

Edited by Marinealver

Rebel Shadow Caster (since whatsherface was flying it for the Rebels in a later episode). I was surprised it came out for Scum.

Imperial Y-wings.

No, wait, scratch that.

IMPERIAL GUNBOATS!

There have long been cries to see "character X" flying "ship X" instead of only being found in "ship A" and while that is usually all in the same faction it does mean seeing the same pilot in multiple ships.

Most Wanted's arival certainly threw things for a loop as it now showed how a given ship could be flown in different factions but also showing specific pilots flying in different factions. With the faction specific dial fiasco averted this set actually shows just how easy it would be to have any given model available for use by alternative factions; all that model needs is a base tile and pilot card from the "new" faction it will be flying in.

When it comes to a given pilot having multiple options that is simply a matter of having that pilot available on multiple ships and while doing that it could belong to different factions along the way.

The model/dial relationship should not be tampered with but altering anything else is as simple as creating a different base tile and accompanying pilot card.

Imperial Y-wings.

No, wait, scratch that.

IMPERIAL GUNBOATS!

For... Scum? :P

This thread is for ships and/or pilots that are in multiple factions, not ships that we wish FFG would make.

But could you imagine the riots if the Rebels get the Assault Gunboat first ;)

Edited by Marinealver

There's nothing inherently wrong with a crossfactional ship: all a ship is really is a base size, dial and statline. Sometimes it's not even a statline: the YT-1300 has statline variation across its pilots. Upgrade slots certainly vary between pilots and I don't think there's any faction in the game any more that has that much mechanical identity tied up in the ship itself: with clever design you can make a ship feel at home in a different faction by making it play differently. HWKs are the most obvious but the Rebel TIE fighter seems to be another example.

That being said, what defines a ship's role in a faction is often its pilot abilities and upgrade options and how it plays into the faction identity. While there's nothing wrong with porting a ship some ships can be very difficult to port and still feel like they belong.

I think the question you need to ask is more what does this ship add to the faction?

The Lambda is certainly a ship you could make work. It's a support ship, so making it work in the Rebel faction requires understanding the nature of Rebel and Imperial Support.

Imperial support tends to be in the form of command units that are less combat effective than the units they support. The Emperor needs to be on a Lambda Shuttle or an Upsilon Shuttle: a PalpShuttle has limited combat effectiveness on its own and the Emperor's cost negates its otherwise low price. Howlrunner and Jonus don't benefit from their own abilities and are relatively fragile force multipliers the enemy can focus down. Fleet Officer stresses the ship using it making it less useful on dedicated combat ships. Systems Officer is limited to green moves to Range 1 again hampering the user.

Rebel support usually is a bit more limited and require their allies to fly in a manner to benefit but they get loads of them across a wide variety of ships and they usually don't hamper the ship they're on: it can still pull its weight in a fight. Garven, Roark and Dutch hand out free tokens at no cost to themselves. Biggs, Cracken and Etahn A'baht provide benefits to any ship that flies in formation with them. Wes Janson pays no price to strip tokens. Esege Tuketu, Kyle Katarn and Shara Bey give their tokens away can with the right upgrades can generate enough surplus not to care. Even Jan, who is stressed by her ability, is flying a turret ship that isn't really that bothered by it.

So if you ported the Lambda you'd need to change the abilities of its pilots in line with this.

The current abilities of the Lambda Shuttles are (mostly) in line with the Imperial support mechanics: Captain Yorr ends up with stress tokens which are crippling to a Lambda, Jendon is the most rebel-esque but having to be at Range 1 of ships and to take target locks to pass is fairly limiting to a Lambda. To this day I'm still not sure what Kagi is meant to be for: his ability is so easy to circumvent with focus that he only really works as anti-Epic Ship tech.

To make a Rebel Lambda Rebel (as opposed to more Imperial Lambda pilots with Rebel symbols on the cards) its abilities would need to behave in a more Rebel manner. Chewbacca by precedent would retain his critproofing ability so he'd probably be for building a cheap high PS combat Lambda. As for the other two pilots (or three if you have four named as you probably would) they'd need to have abilities that are fleet support but that don't hamper the Lambda's ability to fight.

Imperial Y-wings.

No, wait, scratch that.

IMPERIAL GUNBOATS!

For... Scum? :P

This thread is for ships and/or pilots that are in multiple factions, not ships that we wish FFG would make.

But could you imagine the riots if the Rebels get the Assault Gunboat first ;)

I was referencing the notion that the GUNBOAT would be the imperial equivalent of the Y-wing. Funny thing is that the Y-wing WAS Imperial, at least in the early years.

Also GUNBOAT.

Oh, and GUNBOAT.

I guess scum would have a banana yellow Gunboat first before the Empire, at this rate.

My votes for cross faction ships:

V-wing (scum and empire)

T-wing and R-41 (rebel and scum, respectively, then a few pilots for the other faction packed in.)

Imperial X-wing prototypes.

Scum X-wings

Has an Imperial X-wing ever appeared?

A Rebel Lambda is something I would want.

I've been Imperial-only for a while but I would absolutely start mixing it up with rebels if I could slot a Lambda into a rebel list. I love the Shuttle. A Lambda w/ Luke crew and a couple A-Wings might be fun and sort of similar to what I've already flown with OGP+Gunner and Interceptors.

Rebel Shadow Caster (since whatsherface was flying it for the Rebels in a later episode). I was surprised it came out for Scum.

Well, it IS owned by a bounty hunter. Ketsu is introduced as such and only later helps out her friend.

Has an Imperial X-wing ever appeared?

In 'Legends' the T-65 was a prototype fighter that Incom was producing for the Empire. During early trial runs and testing the design team defected with most if not all of the produced X-wings and gave them to the rebels along with the plans to make more.

Which was crap because the Rebels don't have the ability to produce crap! They would just steal stuff of be given stuff by sympathizers...just like the Rebels cartoon.

Presumably in Legends there were Rebel-sympathizing factories producing X-wings on the down low. We know that's what Slayn & Korpil did with regard to B-wing production.

I want Uglies and Gand Starfighters. I'd star a Scum list just for those ships.

I want Uglies and Gand Starfighters. I'd star a Scum list just for those ships.

Deathseed.jpg

Or if you want a complete abomination:

uglies3.jpg

Edited by Red XIV

^ugh, I just puked up my breakfast. I'm never eating bacon again.

Has an Imperial X-wing ever appeared?

In 'Legends' the T-65 was a prototype fighter that Incom was producing for the Empire. During early trial runs and testing the design team defected with most if not all of the produced X-wings and gave them to the rebels along with the plans to make more.

Which was crap because the Rebels don't have the ability to produce crap! They would just steal stuff of be given stuff by sympathizers...just like the Rebels cartoon.

Just watched the Sabine TIE episode. Realized that the Rebels still need Chopper in a Gozanti and Kannen in a TAP.

Has an Imperial X-wing ever appeared?

In 'Legends' the T-65 was a prototype fighter that Incom was producing for the Empire. During early trial runs and testing the design team defected with most if not all of the produced X-wings and gave them to the rebels along with the plans to make more.

Which was crap because the Rebels don't have the ability to produce crap! They would just steal stuff of be given stuff by sympathizers...just like the Rebels cartoon.

Just watched the Sabine TIE episode. Realized that the Rebels still need Chopper in a Gozanti and Kannen in a TAP.

And in Rouge Squadron for Nintendo 64 they captured a TIE Interceptor that you had to press up when you we on the millennium falcon in the ship selection. Well I guess we can add that to the List of Imperial ships going cross faction Imperial/Rebel ships. (At least they won't get the TIE Advanced and that wonderful title and ATC)

I'm primarily an Imperial player, though I fly plenty of Scum and have started working up a Rebel fleet. With that as a base, I'll comment on the only Rebel-Imp crossover you have- the ARC-170. This is going to only going to take into account the Rebel pilot abilities, as who knows what the Imps would get, so a grain of salt needed :D

What does it add to the Faction?

Not a lot. It is a heavy fighter, with low Agi, decent Attack (with title) and good Shields/Hull. Point-wise, it'll line up in between high-priced Defenders and the upper TAPs/Interceptors. The Rebel pilots have a variety of abilities, but only the low PS Braylen and Thane really would fit into the Imperial style of action efficiency- Shara is alright but not stunning and Norra needs at least one other ship to help out with either passing a TL or Focus (possible with a TIE shuttle, but that is half your list designed towards helping Norra).

When compared to the Imperials current heavy fighter, the TIE Defender, the ARC-170 is clearly second-rate. Despite whatever dial the ARC has, it doesn't have the defensive power to survive in an Imperial list, nor does it have (in its Rebel form) the PS required to make it a good replacement for any of the other PS8+ Imp Aces.

Imperials, in general, are based around three principles. Action efficiency, high PS, and fast/maneuverable ships- their best ships/pilots have at least two and most have three of the principles. The ARC fails in all the categories. Really the only way I could see the ARC becoming an Imperial ship that is useful is for it to have really, really good pilot abilities that would have to be almost game-breaking; having a natural PS9 pilot with a mediocre ability wouldn't make it useful given the prevalence of the very good Imp Aces.

I'd like a Scum Scurrg (or whatever that Armada ship is called) as a large based bomber.

I'd like a Scum Scurrg (or whatever that Armada ship is called) as a large based bomber.

I doubt it will be Scum ship, more than likely it'll be a Rebel one. Nym the main pilot of the ship is a Rebel,, or at east works with the Rebel Alliance. It might be crossfaction though...

I was pretty darn certain that it was going to come out along with the Shadowcaster this past wave as the Rebel ship . I was sadly wrong.

Nym was pro-Rebellion, but he was still a pirate. Definitely Scum. Plus, Scum doesn't have dedicated heavy bomber yet. It has ships that are capable of bombing, but no equivalent to the K-wing or TIE Punisher. And being a large-base bomber (22 meters long and roughly 33 meters wide), it would still have its own distinct identity.

Has an Imperial X-wing ever appeared?

In 'Legends' the T-65 was a prototype fighter that Incom was producing for the Empire. During early trial runs and testing the design team defected with most if not all of the produced X-wings and gave them to the rebels along with the plans to make more.

Which was crap because the Rebels don't have the ability to produce crap! They would just steal stuff of be given stuff by sympathizers...just like the Rebels cartoon.

The Rebels can produce things: galaxy's a big place. Think how small an aircraft factory is relative to a planet. They could assemble a lot of craft in clandestine chop shops.