On 8/27/2018 at 11:41 AM, kyo55082 said:
I think you are woefully undervaluing cost efficient which changes a lot of your ranking.
Hero starting weapons only do something like 1.5 average damage against a black dice opponent. The DL-17 and Vibroknife will do 2.5 average damage against black dice for a measly ~100 credit cost since you sell them back at some point. At least to me, increasing my damage by a full point for 100 credits allows me to skip the horrible cost efficiency weapons in T2 and supply all my heroes with T3 weapons by endgame.
Additionally, how is the A280 an "A" tier weapon... it has garbage damage (2.75 damage against a black dice) and accuracy counts for very little in a campaign. only with guaranteed surges can you get up to 3.16 average damage against a black dice enemy which can only ON AVERAGE kill 1 regular storm trooper.
lastly, you messed up all of Loku's weapon recommendations. He should only use weapons with stun surge options (T-21 or sporting pistol). this allows him to utilize the stun on the weapon in combination with overwatch to interrupt an enemy attack to deny the shot entirely.
I have also made my own spreadsheet that includes average damages of all weapons with their cost efficiency. In the link below. You need to scroll down on the left to find the weapons section.
https://docs.google.com/spreadsheets/d/1JaO1MVllj1R83ys9uHDo9qG-RR5XdaXi3fxLpGlWC-E/edit?usp=sharing
When you are playing the game, buying weapons for your characters, the goal is not to be the most efficient with your money, it is to kill imperials. Who cares if Vibroknife is only 100 credits, if you can't kill stuff what does it matter? (Also Vibroknife isn't better than a modded starter). Cost efficency has its place, and I do mention some of the notable cost effective weapons but ultimately, damage is what really matters and in the full 11 mission campaigns, credits aren't typically a huge issue (tho they are in Heart of the Empire).
You are right, tier 2 isn't as cost efficient and I even say that in the OP, but it is still does more damage on average. A 2 mod tier 2 can do tier 3 levels of damage but a 2 mod tier 1 weapon cannot. My ratings and analysis take mods into consideration. The best mods are so good because they last all campaign and should be priority buys, analyzing naked weapons doesn't translate to how the game is actually played. The A280 is a fine weapon with tac display or plasma cell on it, and with both, it is tier 3 level. That is why is A class (granted EE-3 is slightly better but not by enough to bump it down a tier). Typically I either get a tier 1 weapon then a tier 3, or i keep starter though tier 1 and get a good tier 2 weapon such as A280 or EE3, slap 2 mods on it and keep it to endgame.
Loku with overwatch and stun is kind of fun, but that is only one way to play him (and honestly the first time I've ever heard of that build). If a Loku player gets overwatch, it is typically late. And by getting T-21 or sporting pistol you are sacrificing a lot of damage.
Your spreadsheet is a wall of numbers and text with next to no practical applications.
My goal with this guide was to take theorycrafting and actually make it applicable. That is why you don't really see numbers in my guide.