The Ten Commandments of Star Wars Armada

By stuh42asl, in Star Wars: Armada

Hi all I added this earlier but since everyone complains about losing a game, or winning a game here is the list of Murphys Law's

Welcome to Murphy's Law of Armed Space Combat:

Rule #1 Your battle plan will not survive first contact with the enemy

Rule #2 Your equipment is made by the lowest bidder

Rule #3 Incoming fire has right of way

Rule #4 Accurate weapons aren't

Rule #5 Navigation depends on the skill of the navigator

Rule #6 A battle plan only works as well as the courage of your captains

Rule #7 The bigger an object is the better chance of finding a way to destroy it

Rule #8 In space it is very hard to hide

Rule #9 To repair a ship the smallest part is always the one you don't have

Rule #10 Never... ever.......call your ship indestructable

So when you lose just refer to the 10 Commandments and know some things are beyond your control

Cheers!

Shane

Rule 11a Armada is always dead.

Rule #12 You always bump or knock your ships into black range, and your opponent's out if it.

Rule 13a: No matter how many activations you have, someone, somewhere, has more.

Rule 13b: No matter how high your bid, someone, somewhere, has a higher bid.

Edited by ianediger

Rule 14: All rules are void where prohibited. Enjoy the 23 refreshing flavors of Dr Pepper!

15: Straightedge or not a tournament is better for everyone if the venue serves.

Rule #17: The first time you encounter a new ship title, you will invariably be forced to confront the rulebook and/or FAQ to either understand it's meaning or to confirm the legality of a maneuver or action it takes.

Rule #18: You suck, Jackass!!!

Rule #18: You suck, Jackass!!!

Edited by Drasnighta

Admiral Obvious here. Only one of those is a commandment. :P

Rule 19. Cut brake lines to deal with particularly pesky players.

Rule 19. Cut brake lines to deal with particularly pesky players.

Of "host players for the world championships at your headquarters in Minnesota in November."

Edited by thecactusman17

Rule No 76

No excuses. Play like a champion.

Rule No 76

No excuses. Play like a champion.

Edited by thecactusman17

rule 37 there is no such thing as overkill - only "open fire" and "I need to reload"

rule 37 there is no such thing as overkill - only "open fire" and "I need to reload"

There is no overkill, only Concentrate Fire and Rapid Reload.

Rule# 66

The Empire will always win

The Golden Rule:

59582627.jpg

The Golden Rule:

59582627.jpg

Confirmed: Wayne Brady in Armada!!!

The Golden Rule:

59582627.jpg

Wrong game. Age of Sigmar is that way.

Rule 74 : Don't ever go Squadron heavy - Squadrons are garbage.

The Golden Rule:

59582627.jpg

Wrong game. Age of Sigmar is that way.

LOL

Touché.

Well played, and true.

Hi all I added this earlier but since everyone complains about losing a game, or winning a game here is the list of Murphys Law's

Welcome to Murphy's Law of Armed Space Combat:

So when you lose just refer to the 10 Commandments and know some things are beyond your control

Cheers!

Shane

As opposed to unarmed space combat?

Is that like two ships with engine techs fighting each other to death using nothing but the maneuver phase?

Is that like two ships with engine techs fighting each other to death using nothing but the maneuver phase?

I've Got Kinetic Energy and I'M NOT AFRAID TO USE IT...