Taking the two ship build to the extreme.

By Englishpete, in Star Wars: Armada Fleet Builds

I really am quite enamored of the new MC-80 Liberty and I also like lists that are simple and to the point. Having stated both those attributes, I am really keen to try out this list. Although not as maneuverable as a Madine list, it is extremely shooty at range from all 4 arcs and can zip around the table at speeds that will keep the bombers away.

It's candidate #1 for a local tourney tomorrow. Love peoples thoughts.

Mon Cal Battle Group
Author: Englishpete

Faction: Rebel Alliance
Points: 400/400

Commander: Admiral Ackbar

Assault Objective: Opening Salvo
Defense Objective: Hyperspace Assault
Navigation Objective: Dangerous Territory

MC80 Battle Cruiser (103 points)
- Mon Karren ( 8 points)
- Navigation Officer ( 6 points)
- Gunnery Team ( 7 points)
- Engine Techs ( 8 points)
- Spinal Armament ( 9 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 151 total ship cost

[ flagship ] MC80 Battle Cruiser (103 points)
- Admiral Ackbar ( 38 points)
- Endeavor ( 4 points)
- Navigation Officer ( 6 points)
- Gunnery Team ( 7 points)
- Engine Techs ( 8 points)
- Spinal Armament ( 9 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 185 total ship cost

4 YT-2400s ( 64 points)

Edited by Englishpete

I think a heavy two ship build like this screams for an initiative bid to make sure you aren't out activated. You could also drop the Navigation Officers or replace them with something else like Intel Officers because while the Liberty is speed 3 it has a clunky yaw chart. I think it naturally screams for navigate commands to swing the nose around or not fly off the board. Engine Techs are nice on the Liberty but aren't necessarily required like it is on Home One.

Just a thought on the list theory and I don't meant o be condescending in any way as I'm generally just curious of your thoughts. I understand what you are trying to do with the all around firepower, but wouldn't a heavy Ackbar 2 ship list still work better with MC80 Assualt Cruisers? The reason why I say this is that you are actually paying a lot of points for the front firepower of the Liberty. While Ackbar helps to mitigate the side arcs a bit it still means that shooting from the sides is almost always a mistake unless you are double arcing and Ackbar disallows double arcing. This gets compounded by the weak side shields on the Liberty. Madine might still be better for a heavy 2 ship Liberty build because he's just better at keep the front facing the right direction.

I go back and forwards on Madine with these ships. With a navigate command, I can still get a click at each knuckle and a fourth click from Eng. Tech's. I like Eng. Techs in a 2 ship list for hit and run, thus avoiding bomber spam, which can't keep up.

I agree with your use of the engine techs and the Nav officers (insurance against slicer tools) in this build. It allows you to spam pretty much whatever you want while still having the ability to maneuver. But I also agree with Deuces that you want a bid. I think he has a solid analysis of Madine versus Ackbar with these ships, and Madine will give you a significant bid over Ackbar. Changing 2 of the YTs to As would also give you a significant bid, even just 1. When the correlian conflict expansion comes out, I'd also look at using any rogue squadrons from there (i.e., Rogue Squadron) for reduced cost and a higher bid. The death of this list will be a DeMSU with high bid, unless you are confident that you can outmaneuver a Clonisher with 2 large bases (again, Madine would help greatly here), but I think it will do very well against anything and everything else.

Also, just realized that you posted this as for a tourney list- don't know if you're looking for opinions on objectives, but those objectives though... Yeah those MSU lists are going to love your objectives. Opening salvo will certainly always be fun (your potential to 1-shot small ships here is great), but your opponent can easily make up for it. Especially if they get more ships than you (4 ship lists get double the objective firepower boost). And the other assault objectives don't really jive with this list at all, so this is your best bet.

Honestly though, I think every game you play will wind up being hyperspace assault because it gives you no advantage over your opponent whatsoever. No one is going to give you dangerous territory. Perhaps you could consider something like fire lanes or contested outpost, both things that will give you an advantage over your opponent. Those would require you to change up your strategy if they get picked, but I don't think that relying on a single strategy is necessarily the way to go with any list.

IMO...you should replace Spinal Armaments with Enhanced Armament. You have Acbar...you need more red dice on the sides. The front already has plenty of dice to play with. In order to do this, you need to free up 2pts. This can be done by just dumping the Endeavor title. Also, since you are running Nav officer instead of Intel officer, I would change the XI7 to HTT. It will limit the opponents token use if he wants to brace...or use the extra 2pts you have left over to upgrade your Nav officer to an Intel officer and leave the XI7 alone.

38 pts for Ackbar, in a 2 ship list that wants to shoot forward. Not a good idea.

Ignore em

It seems insane, but you appear obsessed, find the mc80 liberty Ackbar build that works!

Just dont expect helpful advice from us, we think your mad.

Mon karren really doesnt need x17s. Kind of one or the other.

Loose Akbar, add Madine.

Edited by Daft Blazer

You can't use hyperspace assault with large ships