NPCs...PCs...Monsters...n stuff...art

By 2P51, in Star Wars: Edge of the Empire RPG

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So, this person has a blaster strapped to their right thigh, and another blaster in their right hand?

I’m confused.

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So, this person has a blaster strapped to their right thigh, and another blaster in their right hand?

I’m confused.

It's DICE Battlefront. It frequently doesn't make much sense.

yeah, why draw your left side holstered weapon with your right hand?

yeah, why draw your left side holstered weapon with your right hand?

It's actually faster to put it on the opposite side. You can pull out and aim the gun faster that way. Same goes for Swords.

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Sloppy, sloppy... fingers on triggers like that are how you get negligent discharges.

It's actually faster to put it on the opposite side. You can pull out and aim the gun faster that way. Same goes for Swords.

It's slower to draw a gun from the opposite hip. Quite a bit slower. However, if you're sitting down, it's just about the only way to do it. "Crossdraw" is how a person would carry their gun on, say, a stagecoach. Or if you're driving a car in a really dangerous area.

Keep in mind that if you holster a gun crossdraw, it's going to be backwards (the grip pointing toward your front rather than your back).

In any other situation though, you want your gun on the same side as the hand that's drawing it. There's a reason why quickdraw artists never, ever wear a gun on the other side. Nor does someone whose life may depend on drawing a gun quickly, like a police officer.

Swords are drawn from the opposite hip because pulling out something that long requires you to bend your arm a particular way, and it just doesn't work if it's on the same side as your sword hand. A knife, on the other hand, is fine to draw from the same side, especially if you're holding it in a reverse grip (icepick style) to stab downward.

ETA: I should add, one more reason to wear a gun crossdraw is if it feels more comfortable. Some people wear it that way because their gun won't poke into their side the same way. It depends on their body shape and general preference. I also forgot to mention that if you wear a shoulder rig, it's practically impossible to draw a gun from the strong side, you need it to be crossdraw.

Edited by Atama

cross draw is a fine idea, except the gun on her right hip is not holstered for cross draw, she would have 2 guns holstered both for use with the right hand. I guess if she doesn't want to have to reload and cant shoot with the left hand?

Guys she is also wearing a jetpack and her boots are buried in snow with no footprints behind her, so on the spectrum of "Hmmmkayy" I'd put the holstered gun + right draw somewhere in the area of a 3/10.

Guys she is also wearing a jetpack and her boots are buried in snow with no footprints behind her, so on the spectrum of "Hmmmkayy" I'd put the holstered gun + right draw somewhere in the area of a 3/10.

Hehehe, yep.

The "cavalry draw" was utilized for both the comfort of wearing a pistol while seated on a horse, and accessibility while fighting seated on a horse.

Anything someone practices can be fast but that carry style has a number drawbacks during a CQB engageent in regards to muzzle time on target, retention, fighting stance, and reholstering.

Now, back to our regularly scheduled art....

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yeah, why draw your left side holstered weapon with your right hand?

It's actually faster to put it on the opposite side. You can pull out and aim the gun faster that way. Same goes for Swords.

Well, it would need to be turned around then. Plus, while what you said may be true for swords, it's in no way true for handguns. Swords are long, handguns are short, so lose the benefit of cross pulling. You have to reach across your body instead of where your hand naturally hangs to grab the handgun. That's slower. Plus, instead of coming up on target (which if shooting at a standing human being will be much taller then wider) you will be moving lateral across the smaller portion of your target causing lower accuracy during the first shot.

Edited by Sturn

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