What Will BMST Do to Palp-Aces?

By Boba Rick, in X-Wing

Bmsts could have been bad but they costed it correctly and kept it out of the crew slot

It, rigged cargo and the lancer (mostly ventress) are the most game changing things out of the wave

the ARC remains the most beautiful though ;)

Against Palp aces specifically, it will prove an interesting upgrade. On Z-95s, you can use the upgrade to potentially hurt an ace (something that, let's face it, was not even an option before), but keep your primary weapon for the shuttle itself. Combine this with a hard hitting Scum Ace covering the Z-95s and suddenly the Imperial Ace must, at the very least, fly a bit more carefully.

I do not believe that the upgrade will downright remove Aces from the meta, far from it, but it will force changes in the way that they are flown.

I think those people who say that BMST will have zero impact on the game are deluding themselves. You can easily fit in 2-3 Z-95's into a list with BMST and that will burn Soontir Fel down pretty quickly.

I think it's more than BMST, though. There are a number of things in Wave 9 that will really hurt Soontir Fel. Right off the bat I'm thinking about Ventress and Old Tetroch. I think that there are a lot more tools to dealing with Soontir Fel then there were before.

Tie Defenders are also a thing, now, so we might see people veer away from Soontir Fel just for a change.

I think Soontir will still be in the game, but I believe we will see less of him than we currently do, which is a good thing to me.

Pfft he`ll only be on vacation until the upsilon comes out at best then he can have ps6 coordination action and PTL off that after the headhunters have had their activation.

fortunately, the UPS is one of the very few things Z-95s can actually hit with their primaries :P

I think those people who say that BMST will have zero impact on the game are deluding themselves. You can easily fit in 2-3 Z-95's into a list with BMST and that will burn Soontir Fel down pretty quickly.

I think it's more than BMST, though. There are a number of things in Wave 9 that will really hurt Soontir Fel. Right off the bat I'm thinking about Ventress and Old Tetroch. I think that there are a lot more tools to dealing with Soontir Fel then there were before.

Tie Defenders are also a thing, now, so we might see people veer away from Soontir Fel just for a change.

I think Soontir will still be in the game, but I believe we will see less of him than we currently do, which is a good thing to me.

Pfft he`ll only be on vacation until the upsilon comes out at best then he can have ps6 coordination action and PTL off that after the headhunters have had their activation.

Yeah, but even that's going to mess with the standard Palp Aces list. The new shuttle is 8 points more expensive than the Lambda of equal pilot skill. That puts a Palp shuttle of the new class at 37 points if that differential stays the same, so to squeeze in two more Aces with 63 points is going to be tough, or you're going to have to get stingy on the upgrades which makes those Aces a lot less dangerous.

And you can always throw BMST onto a PS 7 or 8 ship and still make someone that Soontir wants to be no where NEAR. It doesn't have to be some PS2 Z-95.

It's basically going to shift the Aces of Palp Aces to things that are much less stress/PTL dependent. You can take x2 Glaive/Juke/MkII and a Palp Shuttle leaving you a 1 point initiative bid.

I think those people who say that BMST will have zero impact on the game are deluding themselves. You can easily fit in 2-3 Z-95's into a list with BMST and that will burn Soontir Fel down pretty quickly.

I think it's more than BMST, though. There are a number of things in Wave 9 that will really hurt Soontir Fel. Right off the bat I'm thinking about Ventress and Old Tetroch. I think that there are a lot more tools to dealing with Soontir Fel then there were before.

Tie Defenders are also a thing, now, so we might see people veer away from Soontir Fel just for a change.

I think Soontir will still be in the game, but I believe we will see less of him than we currently do, which is a good thing to me.

I think Old Teroch is pretty high on the smash Ace scale. I cannot decide whether to give him VI to make him Soontir level, or go with Fearlessness to make him hit ultra hard. I think for Fearlessness to be effective you need to be higher PS than your opponent, otherwise a simple boost/Barrell roll will mitigate it completely.

Yeah I wish I could live in the same reality as some of you who think this is going to drive Soontir out. Soontir is the best 35 points in the game. He will always be a thing in the meta. Constant whining from imperial players since wave 2 has guaranteed that.

Yeah I wish I could live in the same reality as some of you who think this is going to drive Soontir out. Soontir is the best 35 points in the game. He will always be a thing in the meta. Constant whining from imperial players since wave 2 has guaranteed that.

It's not going to drive him out, but it's going to make him harder to use. When he PTLs, he has to wait until the very end of the movement phase to clear his stress. So all you have to do is move a ship with a PS lower than 9 into range 2 and pop BMSL as an action to have a 50/50 chance of taking out 1/3rd of Soontir's health without a chance to evade it.

It will diversify the meta: Soontir and Inquisitor will fall a little but are still strong vs. so much and other lists will have more tools to deal with PalpAces so they will diversify as well.

And it will be great to see 1 person at every tournament running stress + Z-swarm slicers just to troll Palps.

Soontir won't disappear like the Phantom, but he will be greatly reduced on the scene. I know people love him and will always fly him. I'm not sure how often we will see him at the top tables right after Wave 9 hits.

The thing about having a number of Z-95's with BMST is that you are then good against a lot of other lists. A mini swarm of Z's is not good against PTL Arc Dodgers, but is great at jousting. U-boats only have limited ammo and there are a number of ships. Not only do you get to use the Illicit, but you can still roll attack dice, as well.

I think Old T. needs VI.

If everyone had my mentality (and luck) you'd never see fel again :P

The benefit of BMST is not just the damage card getting under shields, its that PTL aces may choose not to use PTL in the middle of a dog fight! I've flown with BMST against aces a couple of times, Rau and Fel (with Palp). Both times, i was able to follow and wear down the PTL ace over 3-4 turns, without using my own ace. This is not normal.

BMST changes every single aspect of a match for the PTL ace. Maneuvering becomes vastly more difficult, because you can't boost and barrel roll. Heck, you can't boost or barrel roll if you want a defensive token.

And don't forget that it'll work great against Dengaroo as well. Start packing on the stress with Zuckuss and you open yourself up to a LOT of damage that lands under your shields.

Basically it works against any ship that thinks about using a d20 to keep track of stress. It's even more dangerous for Tyco to get near someone with BMST, only takes two hits from that and he's dead.

literally nothing

50% of the time

Better than nothing 99% of the time.

The benefit of BMST is not just the damage card getting under shields, its that PTL aces may choose not to use PTL in the middle of a dog fight! I've flown with BMST against aces a couple of times, Rau and Fel (with Palp). Both times, i was able to follow and wear down the PTL ace over 3-4 turns, without using my own ace. This is not normal.

BMST changes every single aspect of a match for the PTL ace. Maneuvering becomes vastly more difficult, because you can't boost and barrel roll. Heck, you can't boost or barrel roll if you want a defensive token.

It just counter the too proeminent PTL. This is a good thing. It will open up new builds.

It just counter the too proeminent PTL. This is a good thing. It will open up new builds.

Unfortunately, that's not all it does. If it simply gave 1 damage, that might be accurate. What it does, instead (and bafflingly) is "assign a damage card."

Far from opening up new builds, this card strangles A-wings, TAPs, E-wings, Scyks, and so on. Now feel free to say some of those "aren't competitive anyway," but that's no excuse for killing any future viability.

BMST is a badly designed card.

Far from opening up new builds, this card strangles A-wings, TAPs, E-wings, Scyks, and so on. Now feel free to say some of those "aren't competitive anyway," but that's no excuse for killing any future viability.

BMST is a badly designed card.

I absolutely disagree that it's a bad card. I think it's a very smartly designed card that does exactly what it's supposed to do.

Also, maybe you can fly A-wings and E-wings without....PTL? :o

Far from opening up new builds, this card strangles A-wings, TAPs, E-wings, Scyks, and so on. Now feel free to say some of those "aren't competitive anyway," but that's no excuse for killing any future viability.

BMST is a badly designed card.

I absolutely disagree that it's a bad card. I think it's a very smartly designed card that does exactly what it's supposed to do.

Also, maybe you can fly A-wings and E-wings without....PTL? :o

Take this heretic to the tower!

Far from opening up new builds, this card strangles A-wings, TAPs, E-wings, Scyks, and so on. Now feel free to say some of those "aren't competitive anyway," but that's no excuse for killing any future viability.

BMST is a badly designed card.

I absolutely disagree that it's a bad card. I think it's a very smartly designed card that does exactly what it's supposed to do.

Also, maybe you can fly A-wings and E-wings without....PTL? :o

Or like, since BMST is pretty much there to directly neutralize PtL, run PtL, but don't use it when you have one hull remaining and getting the second action wouldn't be ENOUGH of a benefit to risk your opponent getting the slice off on you? You know, like, make a tactical decision based on the game state?

The people who are panicking about this do understand that BMST doesn't say "Action: All ships with PtL at Range 1-5 explode and are removed from the game forever", right? It's just a 1pt upgrade that stifles your 3pt upgrade a bit, but the 3pt upgrade is good in every matchup where as the 1pt upgrade is only good against people with the 3pt upgrade.

If the BMST cramps your style too much, kill that ship first then continue to go nuts. It's still worth it to PtL out of a Party Bus arc in your A-Wing if the only risk to you is that a Z-95 with BMST has to swing around with a hard 2 (rather than a K-Turn) in order to try and plink away at one of your two hull points, which won't be an auto kill. We all get that, right?

BMST is one of the best designed cards we've seen in awhile.

I think it might be a little cheap for what it does but it isn't bad design. Killing off something that is already dead isn't a reason to not design something flavorful and new. Just design better to start with and get very creative with your design FIXES and all will be well (enough).

Edited by Rakky Wistol

It just counter the too proeminent PTL. This is a good thing. It will open up new builds.

Unfortunately, that's not all it does. If it simply gave 1 damage, that might be accurate. What it does, instead (and bafflingly) is "assign a damage card."

Far from opening up new builds, this card strangles A-wings, TAPs, E-wings, Scyks, and so on. Now feel free to say some of those "aren't competitive anyway," but that's no excuse for killing any future viability.

BMST is a badly designed card.

Strangling A-Wings, TAPs, E-Wings, and Scyks? You mean like Palp Aces does?

Strangling A-Wings, TAPs, E-Wings, and Scyks? You mean like Palp Aces does?

You do understand that if this card did "1 damage" instead of "1 damage card" that it would have the same effect on Palp Aces, Inquisitor excuded? Right?

This card could have been good. Would have been good, were it not for "1 damage card." All that does is screw over ships that absolutely did not need to be screwed over.

I predict we will see more of pilots like Turr Phennir, Valen Rudor, Jake Farrel and any other pilot with a non stressing PTL like ability. This will likely help push down average pilot skill yet further. If this happens we will start to see a more varied spread of pilots as you can't just staple PTL onto your highest PS ace and expect to dodge arcs and wreck face.

This won't kill off Coran and other aces who can get good action efficiency through other upgrades (like FCS). In general however it will make Ace builds less tanky as usually turtling up requires PTL or EI.

Support pilots like Esege, Jan & Shara Bey don't look so bad either as they offer action efficiency not safely available in a world full of scum and rebel BMST.

This card could have been good.

It is good. Not good "strong", but good "useful for the price".

All that does is screw over ships that absolutely did not need to be screwed over.

No, it doesn't.

Strangling A-Wings, TAPs, E-Wings, and Scyks? You mean like Palp Aces does?

You do understand that if this card did "1 damage" instead of "1 damage card" that it would have the same effect on Palp Aces, Inquisitor excuded? Right?

This card could have been good. Would have been good, were it not for "1 damage card." All that does is screw over ships that absolutely did not need to be screwed over.

Actually, the wrong writed card is PTL.

Anyway, why Scyk? They don't play on stress. And if the entire game will play without extra actions well, welcome back original X-Wing :D

Edited by Cerve