How did your game go?

By Lyraeus, in Star Wars: Armada

Lets see what trends we can see between which side is winning in games more often, how many objective points you are getting in your games.

Here is the format:

Faction:

Initiative:

Objective:

Tokens Gained:

MoV:

List:

Lets use the first game played by IFF on 8/17

Faction: Imperials

Initiative: 1st player

Objective: Intel Sweep

Tokens Gained: 3

MoV: 141 - 144 (loss)

List:

Interdictor Suppression Refit

Admiral Konstantine

Targeting Scrambler

Grav Shift Reroute

Wulff Yularen

Engine Techs

Ion Cannon Batteries

Interdictor Suppression Refit

Targeting Scrambler

G-7X Grav Well Projector

Ion Cannon Batteries

Engine Techs

Gozanti

Slicer Tools

Supressor

Gozanti

Slicer Tools

Admiral Titus

2x TIE Advanced

2x TIE Interceptors

Soontir Fell

Howlrunner

Got to play today for the first time in forever!

Faction: Rebels

Initiative: Had initiative & chose 2nd Player

Objective: Opening Salvo

Tokens Gained: 0 Points gained from objective.

MoV: 348-54 (Win)

List:

4XScout Frigates w/TRC (1 w/Ackbar)

2 A-Wings

2 Y-2400

396

Edited by ryanabt

Faction: Rebel

Won and took initiative

Objective: Dangerous Territory

Tokens gained: 0 (opponent took all 6)

MOV: 264-186

Fleet: Bright Hope's Escort Service

Author: Church14

Faction: Rebel Alliance

Points: 393/400

Commander: General Madine

Assault Objective: Precision Strike

Defense Objective: Contested Outpost

Navigation Objective: Dangerous Territory

MC80 Star Cruiser (96 points)

- Gunnery Team ( 7 points)

- Leading Shots ( 4 points)

= 107 total ship cost

MC80 Star Cruiser (96 points)

- Gunnery Team ( 7 points)

- Leading Shots ( 4 points)

= 107 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)

- General Madine ( 30 points)

- Bright Hope ( 2 points)

- Toryn Farr ( 7 points)

- Expanded Hangar Bay ( 5 points)

- Bomber Command Center ( 8 points)

= 70 total ship cost

4 X-Wing Squadrons ( 52 points)

2 B-Wing Squadrons ( 28 points)

1 Y-Wing Squadron ( 10 points)

1 Jan Ors ( 19 points)

Disclaimer: Played with 200 fleet points (wanted a shorter game).

Faction: Imperial

Initiative: No initiative, chosen as first player

Objective: Contested Outpost

Tokens Gained: 1 token (vs 3 for rebels)

MoV: 116 vs 60 (win)

List:

Faction: Galactic Empire

Points: 200/200
Commander: Admiral Motti
Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Intel Sweep
[ flagship ] Imperial II-Class Star Destroyer (120 points) - Damaged
- Admiral Motti ( 24 points)
= 144 total ship cost
Gladiator I-Class Star Destroyer (56 points) - Heavily Damaged
= 56 total ship cost
Faction: Rebel Alliance
Points: 198/200
Commander: Garm Bel Iblis
Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions
[ flagship ] MC80 Star Cruiser (96 points) - Destroyed
- Garm Bel Iblis ( 25 points)
= 121 total ship cost
CR90 Corvette A (44 points)
= 44 total ship cost
1 Luke Skywalker ( 20 points)
1 X-Wing Squadron ( 13 points)
Edited by Rijasy

Faction: Imperial

Initiative: list initiative, went first

Objective: Precision Strike

Tokens: 4(Imp)/12(Reb)

Result: 5-6 loss, 22 MoV

Interdictor? I Hardly Knew 'Er! (385/400)

========================================

Interdictor: Interdictor Suppression Refit (90 + 32)

+ Admiral Konstantine (23)

+ Grav Shift Reroute (2)

+ Targeting Scrambler (5)

+ Interdictor (3)

Victory-class Star Destroyer: Victory I-class Star Destroyer (73 + 12)

+ Admiral Titus (2)

+ Ordnance Experts (4)

+ Phylon Q7 Tractor Beams (6)

Victory-class Star Destroyer: Victory I-class Star Destroyer (73 + 10)

+ Ordnance Experts (4)

+ Phylon Q7 Tractor Beams (6)

Squadrons: Dengar (20)

Squadrons: Tie Advanced Squadron (12)

Squadrons: Soontir Fel (18)

Squadrons: "Mauler" Mithel (15)

Imperial Assault Carriers: Gozanti-class Cruisers (23 + 7)

+ Slicer Tools (7)

Faction: Imperial

Initiative: list initiative, went first

Objective: Precision Strike

Tokens: 4(Imp)/12(Reb)

Result: 5-6 loss, 22 MoV

Interdictor? I Hardly Knew 'Er! (385/400)

========================================

Interdictor: Interdictor Suppression Refit (90 + 32)

+ Admiral Konstantine (23)

+ Grav Shift Reroute (2)

+ Targeting Scrambler (5)

+ Interdictor (3)

Victory-class Star Destroyer: Victory I-class Star Destroyer (73 + 12)

+ Admiral Titus (2)

+ Ordnance Experts (4)

+ Phylon Q7 Tractor Beams (6)

Victory-class Star Destroyer: Victory I-class Star Destroyer (73 + 10)

+ Ordnance Experts (4)

+ Phylon Q7 Tractor Beams (6)

Squadrons: Dengar (20)

Squadrons: Tie Advanced Squadron (12)

Squadrons: Soontir Fel (18)

Squadrons: "Mauler" Mithel (15)

Imperial Assault Carriers: Gozanti-class Cruisers (23 + 7)

+ Slicer Tools (7)

This is VERY similar to a list that I want to run. What difficulties did you find? What successes? What did you play against? My list has fewer squads and some gunnery teams on the vics. Would you suggest that?

Faction: Imperial

Initiative: list initiative, went first

Objective: Precision Strike

Tokens: 4(Imp)/12(Reb)

Result: 5-6 loss, 22 MoV

Interdictor? I Hardly Knew 'Er! (385/400)

========================================

Interdictor: Interdictor Suppression Refit (90 + 32)

+ Admiral Konstantine (23)

+ Grav Shift Reroute (2)

+ Targeting Scrambler (5)

+ Interdictor (3)

Victory-class Star Destroyer: Victory I-class Star Destroyer (73 + 12)

+ Admiral Titus (2)

+ Ordnance Experts (4)

+ Phylon Q7 Tractor Beams (6)

Victory-class Star Destroyer: Victory I-class Star Destroyer (73 + 10)

+ Ordnance Experts (4)

+ Phylon Q7 Tractor Beams (6)

Squadrons: Dengar (20)

Squadrons: Tie Advanced Squadron (12)

Squadrons: Soontir Fel (18)

Squadrons: "Mauler" Mithel (15)

Imperial Assault Carriers: Gozanti-class Cruisers (23 + 7)

+ Slicer Tools (7)

This is VERY similar to a list that I want to run. What difficulties did you find? What successes? What did you play against? My list has fewer squads and some gunnery teams on the vics. Would you suggest that?

I didn't find myself wanting GT. I was up against a Garm (good control counter, by the way!) AF/AF/75 with a ton of bombers.

My recommendation would be don't forget to put out half of your upgrades. :)

My Interdictor was supposed to have Projection Experts and Wulff on it, which is why I lost the bid despite bidding at 385. I didn't realize I'd forgotten to pull them out until turn 3. That would have made a huge difference in the game, and would have saved me about 80 points (either a VSD or 6-8 tokens).

I was really pleased with how well the list performed though. Pre-Konnie, a pair of VSD's would've had no chance of catching assault frigates. I was all up in his business by the beginning of turn 3, and was able to slingshot one of his AF2's out of the fight while miring down the other and the GR-75 in some nasty front arcs.

Things I wish I'd had: G-8, XI7, VG(!).

Things I could've done without: Phylons. They were nice, but somewhat redundant with Konnie in most cases. I might try swapping one out for a VSD upgrade or two.

I didn't find myself wanting GT. I was up against a Garm (good control counter, by the way!) AF/AF/75 with a ton of bombers.

My recommendation would be don't forget to put out half of your upgrades. :)

My Interdictor was supposed to have Projection Experts and Wulff on it, which is why I lost the bid despite bidding at 385. I didn't realize I'd forgotten to pull them out until turn 3. That would have made a huge difference in the game, and would have saved me about 80 points (either a VSD or 6-8 tokens).

I was really pleased with how well the list performed though. Pre-Konnie, a pair of VSD's would've had no chance of catching assault frigates. I was all up in his business by the beginning of turn 3, and was able to slingshot one of his AF2's out of the fight while miring down the other and the GR-75 in some nasty front arcs.

Things I wish I'd had: G-8, XI7, VG(!).

Things I could've done without: Phylons. They were nice, but somewhat redundant with Konnie in most cases. I might try swapping one out for a VSD upgrade or two.

Cool. You convinced me to drop the Phylons on my list but I will keep my GT because I have fewer squads than you and I like having the option to roll at least 1 die at squads in front of me with vics.

Faction: Imperial

Initiative: 0 bid, 2nd Player

Objective: Dangerous Territory

Tokens Gained: 5

MoV: 150, 275 win for me.

List:

ISD-I

Tagge

Gunnery Team

Ordnance Experts

Interdictor Combat

Targeting Scrambler

Projection experts

VSD-II

Overload Pulse

Flight Controllers

3 Tie-F, Mauler, 1Tie-A

Edited by Mad Cat
Faction: Imperials

Initiative: 0bid. Won coin toss, took second

Objective: Dangerous Territory

Token Gained: 3

MoV: 266 - 129 (Win)


Commander: Admiral Motti


Flagship: Interdictor Suppression Refit

Interdictor

Wulff Yularen

Targeting Scrambler


Fleet Ship 1: Imperial I-class Star Destroyer

Avenger

Gunnery Team

Phylon Q7 Tractor Beams

XI7 Turbolasers

Leading Shots


Fleet Ship 2: Imperial I-class Star Destroyer

Gunnery Team

Phylon Q7 Tractor Beams

XI7 Turbolasers

Leading Shots


No Squadrons


This was against a Motti list with 2 ISD2 and 2 Vic1. I lost my Interdictor on the last turn because I failed to spam engineering commands effectively and it got stuck. It's a little more squishy than I thought! My ISD1s managed to take out both Vics and 1 ISD2.

I always win......by not playing....

(I'm so lonely)

I always win......by not playing....

(I'm so lonely)

Move to Portland. Tons of players up here!

Ard I wonder how many folks named their fleet exactly that. We have a guy in our playgroup who also went to that well.

Faction: Rebels

Initiative: 1st player

Objective: Minefields

Tokens Gained: 0

MoV: 400 - 0 (newer player)

List:

+++ Rebel Red Coats (399pts) +++

Nebulon-B Support Frigate (74pts) [spinal Armament (9pts), •Raymus Antilles (7pts), •Salvation (7pts)]

GR-75 Medium Transports (49pts) [Comms Net (2pts), •Bright Hope (2pts), •General Dodonna (20pts), •Toryn Farr (7pts)]

GR-75 Medium Transports (20pts) [Comms Net (2pts)]

Battle Cruiser (123pts) [Gunnery Team (7pts), Intel Officer (7pts), XI7 Turbolasers (6pts)]

Mon Karren Star Cruiser - MC80 Star Cruiser (133pts) [Gunnery Team (7pts), Intel Officer (7pts), Spinal Armament (9pts), XI7 Turbolasers (6pts), •Mon Karren (8pts)]

Faction: Rebels

Initiative: Not Me, 400pts Man!

Objective: Precision Strike

Tokens Gained: 9

MoV: 400+

List:

MC80 Star Cruiser

- Garm
- Liberty

Neb-B Escort
- Flight Commander
- Fighter Coordination Team

- Yavaris

Neb-B Support
- Toryn Farr
- Salvation

GR-75 Transports
- Bomber Command Center
- Bright Hope

B-Wings x5
YT-1300s x 2
Jan Ors


"OH, GOD, NO! NOT THE B's!"

Faction: there's only one.

Initiative: I went first.

Objective: kill the enemy flagship(it was an informal game, my opponent did not gave all his stuff with him)

Tokens Gained: na

MoV: I think it'd have come out 8-2

List:

ISD II

Konstantine

Tractor beams

XI7

Gunnery teams

ACM

Interdictor, suppression refit

GR8 gravs

Target scrambler

Needa

Interdictor title

Gozanti, assault carrier

Bomber command center

vector

Rhymer, three firesprays and a jumpmaster

Not convinced of the Phylon tractor beams.

Not convinced of the Phylon tractor beams.

I've been finding them redundant in Konnie lists in most games I've played (on both sides of the Interdictor), though that could be a function of the meta. I think they might still have a role if you're facing a lot of Ozzel, Raymus, Tarkin, Cracken, etc.

Here's a writeup:

Total Points - 400 / 400

* - MC80 Star Cruiser (140 pts)

- Gen Dodonna

- Mon Karren

- Lando Calrissian

- Gunnery Team

- SW-7 Ion Cannons

2 - CR90A Corvette (53 pts)

- Jaina's Light

- Turbolaser Reroute Circuit

3 - CR-90A Corvette (51 pts)

- Turbolaser Reroute Circuit

7 - GR-75 Combat Refit (38 pts)

- Bright Hope

- Slicer Tools

- Expanded Hangers

8 - GR-75 Transport (34 pts)

- Flight Commander

- Expanded Hangers

- Bomber Command Center

Fighters - (84 pts)

- X-Wing x 5 - (65 pts)

- Jan Ors - (19 pts)

Objectives:

- Most Wanted

- Contested Outpost

- Superior Positions

3 games - 153 MOV, 153 MOV, 231 MOV - All wins.

Faction: Rebel

Initiative: First Player

Objective: Superior Positions

Tokens Gained: (2-6)

MoV: 153 MOV

Faction: Rebel

Initiative: Second Player

Objective: Contested Outpost

Tokens Gained: (2-3)

MoV: 153 MOV

Faction: Rebel

Initiative: Second Player

Objective: Contested Outpost

Tokens Gained: (2-3)

MoV: 231 MOV

Edited by BiggsIRL

Faction: Rebels

Initiative: 2nd Player

Objective: Intel Sweep

Tokens Gained: 3

MoV: 200

List:

Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Flight Commander ( 3 points)
- Fighter Coordination Team ( 3 points)
- Spinal Armament ( 9 points)
= 77 total ship cost

Nebulon-B Escort Frigate (57 points)
- Salvation ( 7 points)
- Raymus Antilles ( 7 points)
- Fighter Coordination Team ( 3 points)
- Spinal Armament ( 9 points)
= 83 total ship cost

GR-75 Medium Transports (18 points)
- Quantum Storm ( 1 points)
- Toryn Farr ( 7 points)
- Expanded Hangar Bay ( 5 points)
- Bomber Command Center ( 8 points)
= 39 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
- Mon Mothma ( 30 points)
- Bright Hope ( 2 points)
- Leia Organa ( 3 points)
- Expanded Hangar Bay ( 5 points)
- Bomber Command Center ( 8 points)
= 66 total ship cost

3 B-Wing Squadrons ( 42 points)
1 Luke Skywalker ( 20 points)
1 Wedge Antilles ( 19 points)
1 Jan Ors ( 19 points)
2 YT-1300s ( 26 points)