Being the stubborn guy that I am, I refuse to let this list go as I feel like there can be a way to optimize action economy and token sharing among this list. Admittedly, this list requires more play and testing, but initial thoughts?
Fenn Rau
Adaptability - as a free slot and gives Fenn Rau the ability to shoot first over many
Concord Dawn Protector - this title is a must for Fenn as with only 4 hull, it is needed for his survival
Manaroo
Push The Limit - allows Manaroo to use both the Focus and Target Lock, which can be sent to Fenn or IG 88
IG-88D - this does not benefit Manaroo, but will give IG-88 the ability to pass his very important evade token to Manaroo or to Fenn
Unhinged Astromech - included to help clear the stress after using PTL
IG-88C
Push The Limit - allows IG-88 to get the Focus, Boost and Evade all in one and then with Manaroo, can give those tokens to Fenn or Manaroo if necessary
Collision Detector - it is a free slot and could bode well in the instances IG-88 needs to boost and there is debris in front
IG-2000 - used to sync with Manaroo
My only strat for this is not to let Fenn go in by himself at Range 1 - he gets melted, but if you support him with 2 beefy ships with decent attack and actions, Fenn can easily melt most of the ships in the field.
I consider this a decent scum equivalent to a Palp shuttle, but with more actions and maneuverability. The only thing you are losing is that 2nd ace, but IG-88 has enough maneuvers and attack, agility, hull, shield to be a decent hitter.
Edited by jangopool