As for this who is going first, I think this kind of conversation is really list dependent. In your case, having first player is great. But you also had 6 activations I think? This is a huge advantage. Look at autonomous builds like the Fireball for example, or even Rieekan Carriers. These builds do not really care about having first player for the most part, and they only care about out-racing other carrier builds potentially.
What I'm trying to get at is that while every list wants to go first, the ability to go second and still play to the lists strengths is what determines the lists' viability and resilience in a competitive setting. List resilience for me, means the ability to fight against all manners of the meta either as first or second player. If your list cannot do this, then that means that chances it will be hard-countered or it falls flat on its face for losing the bid increases dramatically. Personally, those lists are the ones I find really weak.
So what determines a lists resilience?
1. Matchups - How does it perform vs. XYZ, flavor of the month builds.
2. What does it aim to out-speed? - This is bid-related, but more specifically, a very specific build in mind.
3. How does it perform as second player? - Does your list play the missions well? Do you have any ships that have to go first?
I'll use the list that I built with my Home One, MKII and TRC90 build as an example here.
1. Matchups - I believe it does well against most matchups, it's weaker vs. squadron-heavy, stronger vs. heavy-ship builds. I can break this apart much further, but I will save that for another article when I have time.
2. What does it aim to out-speed? - In my meta, it was aiming to outspeed 385 build Demo builds specifically. This is like competitive Pokemon. I use this reference a lot because I played the hell out of that game. It doesn't matter if your Pokemon outspeeds 99% of the Pokemon out there, it only needs to outspeed that ONE Pokemon you would rather not see across the table. In this case, it was 385 Demo builds.
3. How does it perform as second player? - I really like playing the missions with my list. While the MC80 likes to go first, it's also durable enough to influence the game if it does not go first.
Long story short: The order of whether or not you want first player, is a lot more complicated than "yes, I want first player". It's the above and then some that you need to be thinking about when designing a list. Not everything is black and white, and it's one of the reasons why this question in particular gets brought up time and time again.
I don't really agree with that. With the new tools such as slicer tools and tractor beams on cheap platforms you can now be second and still deny Demo centric builds.
Actually, WWPDSteven had a game last night where his 80C went second against a Demo Swarm with squadrons and he won that one reliable. He was out activated as well.
You got to run it in reverse though. How much worse do you think it would have been for Demo if he wasn't first player? At least in regards to this thread, that's the point and probably a good indication why you'll continue to see high bids.
Demo is almost too good not to run + Demo needs first player to really sing + You can guarantee 1st player by taking an outrageous bid = bid stay mondo big
Demo does not need First Player to sing. As shown at GenCon when the winner was a 2 ship list that did not take first and had Demo.
The construct of Demolisher requiring first to sing is just that. A construct that was created and people try to stick to.
I did not think I could win a game with my High Activation. high bid list as second yet it was done. Don't limit yourself just because that was how it has been.