Tagge Tanking (2 ISD II, 2 Goz)

By Trizzo2, in Star Wars: Armada Fleet Builds

Updated: Current List

http://armadawarlords.hivelabs.solutions/view_list.php?token=42525&key=9df54c903da914b1b0d6db07feb62684

Updated: Old List 2

http://armadawarlords.hivelabs.solutions/view_list.php?token=39922&key=6b979b0490ac895256dffbf331970372

Old List w/l/d, 3/2/0
http://armadawarlords.hivelabs.solutions/view_list.php?token=35996&key=69bdd2f94150a8f9924ee45e434f458b
(with ship cards)

Faction: Galactic Empire
Points: 400/400
Commander: General Tagge
Assault Objective: Most Wanted
Defense Objective: Fire Lanes
Navigation Objective: Dangerous Territory

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- General Tagge ( 25 points)
- Veteran Captain ( 3 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 172 total ship cost

Imperial II-Class Star Destroyer (120 points)
- Avenger ( 5 points)
- Veteran Captain ( 3 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 152 total ship cost

Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Veteran Captain ( 3 points)
- Comms Net ( 2 points)
= 32 total ship cost

Gozanti-class Cruisers (23 points)
- Veteran Captain ( 3 points)
- Comms Net ( 2 points)
= 28 total ship cost
2 TIE Fighter Squadrons ( 16 points)

Hypothesis


  • Trying to build a repair fleet puts you at the mercy of matchup and initivative. Tagge is also good as Second Player (on certain turns) due to his effect occuring at the Start of Turn rather than a Repair Command. I hear ISD IIs with Xi7 are good as First.
  • A Repairing Fleet without ECM is not a good plan as you have less control over what you can Brace.
  • Tagge, over time, will mitage more damage than Motti provides in extra hull and what a dedicated repair spam/Tarkin can fix when combined with ECM and early aggression.
  • Mass Vet Caps for extra control over Nav, Repair sub theme, soft Slicer Tools counter
  • To all ship or not all ship...i do like the extra deployment (2 Ties) and I feel so naked without...

Play Test

I've played a couple of Wave 4 games with 2Goz 2ISD Ozzel but now i'm changing to Tagge! Due to oIntel Officer/Mon Karren, fat batteries, accuracies and Turbo Lasers, Brace Tokens are dropping like flies so Tagge is in. Watch this space! Got friday night games tommorrow and so far playing against three people before a tourney on Saturday. This will be a massive baptism of fire as i'm sticking to some verison of 2Goz 2ISD because I love it. Feel free to kick some ideas around.

Edited by Trizzo2

Wow. So this is good and working well!

Tagge = Better than Motti for ECM backed ISD II. Much better. Way better. Unquestionably better.

What Worked
* Got Brace back from Intel Officer/Mon Karen, Nym, Double Bracing aggresively (on the right turn)
* Lost one ISD before turn 6. The other died final activation turn 6. Very tanky, sets out to do what it wants to do
* Scatter on Floatilla aggressively to dodge fighters, gets it back with Tagge, return fire with point defence
* Veteran Caps/Comms net is the engine behind the list. Comms Net is amazingly useful
* Two Ties are way too good to cut. 16 point deployment and saved many a ship from Bomber death

Changes?
* Might cut Vet Caps from Goz. Found you can pass the token the turn you get it....or so everyone said. But Vet Cap let it pass a token and use its own command, which kept them alive many times ... it's a hard choice. Would add 1 tractor beam to ISD II or 1 Slicer tool
*Or Intel Officer. Intel Officer would make each ship far more potent in it's own right. I would need to fly my Goz much tigher as the Vet Caps/tokens are pretty essential to the list. It would make mistakes more punishing and the list less responsive but it would also end fights quicker.

Yep...just changed it for next play testing.

http://armadawarlords.hivelabs.solutions/view_list.php?token=39922&key=6b979b0490ac895256dffbf331970372


The Games

Played 5 games since Friday, won 3, lost 2, one loss down to 1 damage (my ISD II on 1 on turn 6 needs 6 damage to kill Mon Karen. Leading shots gets 5 with but 2 Blue Accuracy. He returns and gets a Double Red, 1 Red to pierce 1 shield and 1 hull despite brace).

Friday Warmup

Game 1) Cracken, Bomber List, my Dangerous Territroy, Win 10-0

Game 2) Tarkin, Interdictor, VSD, VSD, Goz, Goz, their Dangerous Territory, Win 7-3

Wave 4 First Tourney, old score structure

Game 3) Madine, MC80 Assault, MC80 Battle Cruiser, Rebel Transport, my Fire Lanes Loss 2-8

Game 4) Dodona, Liberty, Redemption, Rebel Transport, MC80, win 7-3 or 8-2, their Fire Lanes

Game 5) Madine, Mon Karen, TRC90, Bright Hope, Salvation, loss 4-6 or 3-7, my Dangerous Territory

Edited by Trizzo2