The Scum and Villainy Invitational

By blairbunke, in X-Wing

Now that the draft has happened, we can make our tournament predictions.

1 -- Aces

2 -- Rook & Nova

3 -- Mynock

4 -- Champions

5 -- Scum & Villainy

6 -- Commonwealth

  • Aces have the best draft and good players
  • Rook & Nova has a slight edge over Mynock because of player ability
  • Champions has a well rounded draft, so they could end up doing better than I predict
  • Scum & Villainy along with Commonwealth are solidly in the last two spots

I'll summarize what appear to be the key draft pickups for each team.

1 -- Aces

Kenkirk & Captain Kagi for Palpatine

Howlrunner crack swarm

Lothal Rebel & Chopper

Dash & Miranda

Assorted Rebels and Imperials

No Scum, which is slightly troubling

I won't bet against crackswarm, double Ghost, Dash Rendar, and 2x Palpatine

2 -- Rook & Nova

Soontir, Inquisitor, Omicron Shuttle Palpatine

Wes Janson, Biggs, PS9 Poe

Trandoshan Slaver

Multiple TLT carriers

Only two large base ships and one is the shuttle

Only 1 real Imperial list

Good filler ships

Too much Rebels perhaps, so they very well could do worse

I don't want to bet against TLT's in the end

3 -- Mynock

Whisper, Omega Leader, Colonel Jendon

Patrol Leader Decimator

Omega Leader, Zeta Leader, other Tie fighters

Dengar, Bossk, Asajj, Zuckuss

Decent filler ships

The Tie/FO picks & Scum picks are very good

I don't want them to win, but they drafted well

4 -- Champions

Captain Oicunn & Chiraneau

Darth Vader & Carnor Jax

3x Defenders

Poe & Red Ace for regeneration

Leebo & Eaden Vrill

Guri, Palob, Kaato for Attani Mindlink

A well rounded draft

No standout lists is why they aren't placed higher

I want them to do better than 4th with this draft

5 -- Scum & Villainy

IG-88 ABC & Moralo Eval

Fenn Rau, Old Teroch, Manaroo

Corran Horn, Chewbacca, Lando

Very little playable Imperial ships

Why 4x Firesprays?

Brobots, Moralo, and Corran will do well, but Falcons and Firesprays will be an Achilles heal.

6 -- Commonwealth

Captain Yorr & Echo

2x Defenders

Han & Jake

Tel Trevura & Contracted Scout

IG-88D & Latts Razzi

Does not have the best filler ships for rounding out squads

Very challenging to get 6 playable lists out of this draft

Hard to argue with that analysis.

Nova may still pull it out. I mean how could you bet against Paul Heaver?

Now that the draft has happened, we can make our tournament predictions.

1 -- Aces

2 -- Rook & Nova

3 -- Mynock

4 -- Champions

5 -- Scum & Villainy

6 -- Commonwealth

  • Aces have the best draft and good players
  • Rook & Nova has a slight edge over Mynock because of player ability
  • Champions has a well rounded draft, so they could end up doing better than I predict
  • Scum & Villainy along with Commonwealth are solidly in the last two spots

I'll summarize what appear to be the key draft pickups for each team.

1 -- Aces

Kenkirk & Captain Kagi for Palpatine

Howlrunner crack swarm

Lothal Rebel & Chopper

Dash & Miranda

Assorted Rebels and Imperials

No Scum, which is slightly troubling

I won't bet against crackswarm, double Ghost, Dash Rendar, and 2x Palpatine

2 -- Rook & Nova

Soontir, Inquisitor, Omicron Shuttle Palpatine

Wes Janson, Biggs, PS9 Poe

Trandoshan Slaver

Multiple TLT carriers

Only two large base ships and one is the shuttle

Only 1 real Imperial list

Good filler ships

Too much Rebels perhaps, so they very well could do worse

I don't want to bet against TLT's in the end

3 -- Mynock

Whisper, Omega Leader, Colonel Jendon

Patrol Leader Decimator

Omega Leader, Zeta Leader, other Tie fighters

Dengar, Bossk, Asajj, Zuckuss

Decent filler ships

The Tie/FO picks & Scum picks are very good

I don't want them to win, but they drafted well

4 -- Champions

Captain Oicunn & Chiraneau

Darth Vader & Carnor Jax

3x Defenders

Poe & Red Ace for regeneration

Leebo & Eaden Vrill

Guri, Palob, Kaato for Attani Mindlink

A well rounded draft

No standout lists is why they aren't placed higher

I want them to do better than 4th with this draft

5 -- Scum & Villainy

IG-88 ABC & Moralo Eval

Fenn Rau, Old Teroch, Manaroo

Corran Horn, Chewbacca, Lando

Very little playable Imperial ships

Why 4x Firesprays?

Brobots, Moralo, and Corran will do well, but Falcons and Firesprays will be an Achilles heal.

6 -- Commonwealth

Captain Yorr & Echo

2x Defenders

Han & Jake

Tel Trevura & Contracted Scout

IG-88D & Latts Razzi

Does not have the best filler ships for rounding out squads

Very challenging to get 6 playable lists out of this draft

Hard to argue with that analysis.

Nova may still pull it out. I mean how could you bet against Paul Heaver?

I think that out traditional meta analysis won't apply with a few exceptions since each pool is its own metas and even the top lists can only win three games for their team.

Edit: In addition, unless these games are played within pools where the lists from each team are ranked, things are going to be incredibly matchup dependent. To add: I won't be surprised if the Commonwealth has an overarching strategy and puts together 6 competitive lists from that bunch and does very well.

Edit Edit: Looking at their choices closely, with two picks back to back it's very apparent that each of their first half picks go together and can form the centerpiece of a list.

Edited by AlexW

Also, thanks to Kdubb (and anyone else ) that provided info for those of us following along.

Hard to argue with that analysis.

Nova may still pull it out. I mean how could you bet against Paul Heaver?

Because it's not Worlds... :) His blood magic is only good on FFG premises.

I agree with AlexW. There won't be lots of any particular meta squad out there that keeps certain other builds down, so all kinds of squads can go against all kinds of other squads.

Edited by Biophysical

5 -- Scum & Villainy

IG-88 ABC & Moralo Eval

Fenn Rau, Old Teroch, Manaroo

Corran Horn, Chewbacca, Lando

Very little playable Imperial ships

Why 4x Firesprays?

Brobots, Moralo, and Corran will do well, but Falcons and Firesprays will be an Achilles heal.

We didn't draft any imperial ships initially because so many other teams were heavily picking imps. Very late in the draft we thought we could get enough underrated imperial ships to make a decent seventh or eighth list, as we pretty much had our six main lists fleshed out.

Also, I think you're really underrating the scum firesprays and the YT-1300s. Fat falcons have always been solid. When the average list quality goes down thanks to the format not only will they be good ships but they help us save draft picks by filling out 50-60% of a list in a single pick. I do think Paul was smart in picking up so many TLT carriers, I wanted to more of the scum TLT ships but we weren't valuing them as highly as we probably should have.

Also, I think you're really underrating the scum firesprays and the YT-1300s. Fat falcons have always been solid. When the average list quality goes down thanks to the format not only will they be good ships but they help us save draft picks by filling out 50-60% of a list in a single pick. I do think Paul was smart in picking up so many TLT carriers, I wanted to more of the scum TLT ships but we weren't valuing them as highly as we probably should have.

This is exactly what I was getting at. Falcons have some very bad matchups in the current competitive meta but you're not going to see many of those lists (multiple torpedo boats, autothruster heavy lists, etc...) in this unless you run into some really, really bad luck.

Edited by AlexW

We didn't draft any imperial ships initially because so many other teams were heavily picking imps. Very late in the draft we thought we could get enough underrated imperial ships to make a decent seventh or eighth list, as we pretty much had our six main lists fleshed out.

Also, I think you're really underrating the scum firesprays and the YT-1300s. Fat falcons have always been solid. When the average list quality goes down thanks to the format not only will they be good ships but they help us save draft picks by filling out 50-60% of a list in a single pick. I do think Paul was smart in picking up so many TLT carriers, I wanted to more of the scum TLT ships but we weren't valuing them as highly as we probably should have.

Scum Boba Fett is a very good ship like you say. I have run Bobaroo a decent amount lately. I don't like any of the other Firespray pilots. People overate Scum Kath often.

PS9 boosting Han Solo is a very scary ship, that S&V didn't draft. Lando and Chewy are so much easier to handle and not scary at all.

I really do hope S&V can fly Fenn Rau & Old Teroch to success. Those pilots have so much potential & I want to see them do well.

In the end, my predictions will likely be off. As people have said, much will be determined with how the matchups randomly line up. Predictions are fun though, and I would like to see more predictions here.

It's all about the match ups. The #1 Palp Aces list against someone's #6 list of scraps and filler ships will not be a good game. Might be better off to rank the squads 1 thru 6 for each team and then face them off against the corresponding ranked squads. Although the true random match up will be unpredictable and mean any team can win with any list, so that has some appeal as well.

My general strategy was to collect as many good, valuable pieces as possible. This lead to prioritizing large base ships as they could represent a larger % of a list. Even though Soontir might be the best single ship, he still is only 35% of a list. Chewbacca can be 50+% of a list and is a very strong ship when he's not likely to face tlts often or torpedo spam.

This tournament is gonna be weird as no two lists will share pilots, gonna see a lot of random stuff.

5 -- Scum & Villainy

IG-88 ABC & Moralo Eval

Fenn Rau, Old Teroch, Manaroo

Corran Horn, Chewbacca, Lando

Very little playable Imperial ships

Why 4x Firesprays?

Brobots, Moralo, and Corran will do well, but Falcons and Firesprays will be an Achilles heal.

We didn't draft any imperial ships initially because so many other teams were heavily picking imps. Very late in the draft we thought we could get enough underrated imperial ships to make a decent seventh or eighth list, as we pretty much had our six main lists fleshed out.

Also, I think you're really underrating the scum firesprays and the YT-1300s. Fat falcons have always been solid. When the average list quality goes down thanks to the format not only will they be good ships but they help us save draft picks by filling out 50-60% of a list in a single pick. I do think Paul was smart in picking up so many TLT carriers, I wanted to more of the scum TLT ships but we weren't valuing them as highly as we probably should have.

This makes me even more confused on why Hera Attack Shuttle was not taken hahaha. PS 9 TLT with barrel roll! :P Guess she isn't scum though is she...

Edited by Kdubb

5 -- Scum & Villainy

IG-88 ABC & Moralo Eval

Fenn Rau, Old Teroch, Manaroo

Corran Horn, Chewbacca, Lando

Very little playable Imperial ships

Why 4x Firesprays?

Brobots, Moralo, and Corran will do well, but Falcons and Firesprays will be an Achilles heal.

We didn't draft any imperial ships initially because so many other teams were heavily picking imps. Very late in the draft we thought we could get enough underrated imperial ships to make a decent seventh or eighth list, as we pretty much had our six main lists fleshed out.

Also, I think you're really underrating the scum firesprays and the YT-1300s. Fat falcons have always been solid. When the average list quality goes down thanks to the format not only will they be good ships but they help us save draft picks by filling out 50-60% of a list in a single pick. I do think Paul was smart in picking up so many TLT carriers, I wanted to more of the scum TLT ships but we weren't valuing them as highly as we probably should have.

This makes me even more confused on why Hera Attack Shuttle was not taken hahaha. PS 9 TLT with barrel roll! :P Guess she isn't scum though is she...

the teams collectively missed on that one.

gonna post the draft order as best as I could compile it (the data got a little corrupted on the google sheet), so I will edit a new google doc in here with that in a second.

Edit:

https://docs.google.com/spreadsheets/d/1IxMNxklBQF_yQ7NuOMop5lhh-8lIZ3g1ZzXL2AZGNdM/edit?usp=sharing

S&V's picks may not be in the perfect order. For one reason or another they were scrambled a bit towards the end of the draft, but I tried to get it in order as best as I could.

Edited by Kdubb

It's all about the match ups. The #1 Palp Aces list against someone's #6 list of scraps and filler ships will not be a good game. Might be better off to rank the squads 1 thru 6 for each team and then face them off against the corresponding ranked squads. Although the true random match up will be unpredictable and mean any team can win with any list, so that has some appeal as well.

How they do the matchups will be a significant determining factor.

If it's along the lines of the ETC where captains offer up one list vs two lists and chose their matchup in turn, it'll come down to the tactics used by the captains. You want to sacrifice one list (your #6) against their best list, then try to have your #1 vs their #2, and so on down the line. You throw that one list under the bus, so hopefully you win 5/1.

If it's completely random, I think any predictions will have to be based on how each individual player can create and work with their list.

Biggest thing to remember, the ability to create a good normal meta list is no guarantee of success. This will not be a normal meta!

I think widespread use of all the weird ships will make deciding on a clear 1-6 ranking difficult. Even if you could, a Palp Aces list could get ambushed by a Scum Firespray list if the scum player was both experienced with Firesprays and built in a few tricks.

Now that the draft has happened, we can make our tournament predictions.

1 -- Aces

2 -- Rook & Nova

3 -- Mynock

4 -- Champions

5 -- Scum & Villainy

6 -- Commonwealth

  • Aces have the best draft and good players
  • Rook & Nova has a slight edge over Mynock because of player ability
  • Champions has a well rounded draft, so they could end up doing better than I predict
  • Scum & Villainy along with Commonwealth are solidly in the last two spots
6 -- Commonwealth

Captain Yorr & Echo

2x Defenders

Han & Jake

Tel Trevura & Contracted Scout

IG-88D & Latts Razzi

Does not have the best filler ships for rounding out squads

Very challenging to get 6 playable lists out of this draft

Hard to argue with that analysis.

Nova may still pull it out. I mean how could you bet against Paul Heaver?

I think that out traditional meta analysis won't apply with a few exceptions since each pool is its own metas and even the top lists can only win three games for their team.

Edit: In addition, unless these games are played within pools where the lists from each team are ranked, things are going to be incredibly matchup dependent. To add: I won't be surprised if the Commonwealth has an overarching strategy and puts together 6 competitive lists from that bunch and does very well.

Edit Edit: Looking at their choices closely, with two picks back to back it's very apparent that each of their first half picks go together and can form the centerpiece of a list.

Team Commonwealth was in a tricky spot from the start as we were last in the draft yet had the advantage of the double picks (spread far apart though). So our choices were either go for the best individual pilots (to make a couple of good squads) or use the double pick to build the nucleus of 4-6 good squads and try to best fill them later.

We made the immediate decision to use the double pick to build the best 4-6 core squads we could so all of our team at least had decent game and wouldn't get stomped in this high skilled yet friendly tournament.

Whilst we don't look the best on paper with our selections compared to the other teams awesome pilots - I think we make up for that by having squads that will synergise well and will be a strong all rounders in their own right.

As most have said so far - this will largely be determined by match ups as the skill level across the board is so high and consistent.

Regardless, Team Commonwealth will enjoy this and we aimed at giving each of our players competitive squads to deny any seal clubbing! (famous last words..) :)

Edited by MorganR

Will we have somewhere to see all the squads once the teams have settled on what they are going to be playing?

Will we have somewhere to see all the squads once the teams have settled on what they are going to be playing?

I'll get blair to post them all on TC when we get them, I think they're due this Wednesday.

The only thing I would change is letting each team ban a ship before the draft. It would even out the power curve a little bit and really force teams to build lists outside of their comfort zones.

Will we have somewhere to see all the squads once the teams have settled on what they are going to be playing?

I'll get blair to post them all on TC when we get them, I think they're due this Wednesday.

The only thing I would change is letting each team ban a ship before the draft. It would even out the power curve a little bit and really force teams to build lists outside of their comfort zones.

Maybe even 2 bans each would work.

I would probably increase the rounds of the draft, but allow players to pick 2 ships per round, and make large base ships worth both picks. I would also put in a clause that each team had to field a list from each faction to assure no team can hoard on one faction while ignoring the others.

This looks like fun. Wish I could do something like this.

I'd be all over the firespray pilots.

Will we have somewhere to see all the squads once the teams have settled on what they are going to be playing?

I'll get blair to post them all on TC when we get them, I think they're due this Wednesday.

The only thing I would change is letting each team ban a ship before the draft. It would even out the power curve a little bit and really force teams to build lists outside of their comfort zones.

Maybe even 2 bans each would work.

I would probably increase the rounds of the draft, but allow players to pick 2 ships per round, and make large base ships worth both picks. I would also put in a clause that each team had to field a list from each faction to assure no team can hoard on one faction while ignoring the others.

I do think each team should have to build at least 1 list from each faction, if not 2 lists from each faction. I also think that there should be a unique card restriction across teams. You can only run a dotted card once. Only 1 Palpatine per team, one R3A2, one Zuckuss (pilot or crew), etc etc.

Edited by Rinehart

Will we have somewhere to see all the squads once the teams have settled on what they are going to be playing?

I'll get blair to post them all on TC when we get them, I think they're due this Wednesday.

The only thing I would change is letting each team ban a ship before the draft. It would even out the power curve a little bit and really force teams to build lists outside of their comfort zones.

Maybe even 2 bans each would work.

I would probably increase the rounds of the draft, but allow players to pick 2 ships per round, and make large base ships worth both picks. I would also put in a clause that each team had to field a list from each faction to assure no team can hoard on one faction while ignoring the others.

Can't really increase the round count, there may have only been 1-2 rounds of picks left. You can't really do 2 picks per pick. If you are picking last, 10 ships would already be gone, if could upset a lot.

I do think each team should have to build at least 1 list from each faction, if not 2 lists from each faction. I also think that there should be a unique card restriction across teams. You can only run a dotted card once. Only 1 Palpatine per team, one R3A2, one Zuckuss (pilot or crew), etc etc.

Maybe instead of two picks per round, a large base pick means you forfeit your next pick? Maybe not necessary, but since large bases can make up more than half a list on their own, it only seems appropriate that there be some draw back to drafting them.

All of these issues are solved with an auction draft that we're interested in testing.

Edited by Kelvan

All of these issues are solved with an auction draft that we're interested in testing.

Pencil my team in for the legend himself, Soontir Fel. There is no price I will not pay in a vassal auction! :)

Will we have somewhere to see all the squads once the teams have settled on what they are going to be playing?

I'll get blair to post them all on TC when we get them, I think they're due this Wednesday.

The only thing I would change is letting each team ban a ship before the draft. It would even out the power curve a little bit and really force teams to build lists outside of their comfort zones.

Maybe even 2 bans each would work.

I would probably increase the rounds of the draft, but allow players to pick 2 ships per round, and make large base ships worth both picks. I would also put in a clause that each team had to field a list from each faction to assure no team can hoard on one faction while ignoring the others.

Can't really increase the round count, there may have only been 1-2 rounds of picks left. You can't really do 2 picks per pick. If you are picking last, 10 ships would already be gone, if could upset a lot.

I do think each team should have to build at least 1 list from each faction, if not 2 lists from each faction. I also think that there should be a unique card restriction across teams. You can only run a dotted card once. Only 1 Palpatine per team, one R3A2, one Zuckuss (pilot or crew), etc etc.

One list from each factions makes sense and the unique card restriction is a good one, too. I think 2 lists from each faction would probably complicate and constrict drafting significantly.

Edited by AlexW