Question: What adjustments would you suggest making when a group reaches Knight play? Ideas for scaling up numbers/toughness in fights, or just how to "up the ante" so that the stakes raise with the difficulty.
I let my group's XP sneak up on me, and realized as the session started that I needed to make some changes to keep things interesting. The buffed bad guys made for what's been the most fun they've had in a fight to date, and I was curious as to what other changes you guys make for Knight level stuff. Any suggestions on scaling combat specs would be great, I felt like I gave some of the baddies a little too much soak and it was grinding things down just a little too slowly.
Edited by infmed