My campaign is going to be taking my PCs to some hostile environments. What type of skill roll would be recommended for things like:
1) Movement/Action in Space walks or zero-g environments
2) Movement/Action in Enviro-Suit-only environments (zero-atmosphere, toxic atmosphere, radiated or hot environments)
Right now I am thinking either Coordination or Piloting: Space for 1) and Survival or Resilience for 2). However, none of these are perfect fits.
Thoughts? I want to give them a variety of avenues for success as a great deal of time and sessions will be in these situations.
Edited by GreyMatter