I'll preface this by saying I don't like how clearly* they've lined out how arrows are addressed in the game, and that I've had a few players express interest in an archer-type character. Thus, a discussion on bows and arrows.
So arrows are a bit of an odd thing. Their encumbrance is listed as 0, which kind of implies arrows are made of air and float in a pocket dimension. That school of thought implies Star Wars uses the same arrows that Hyrule does.
Anyway, obviously common sense is the answer here, but there are a lot of different ways common sense can be applied. I'm interested in knowing your the best various methods that this can be addressed, i.e. how would you design stats for a quiver. I know some here have or do take archery, so some input would be appreciated.
And another thing, how have you addressed bows and limited ammo? Do you require a maneuver to reload, or another method?
*Clear as mud.