I see where you are coming from Ben, I have stinker favorites too and it's not really about winning but balance. Regardless of what that article says this game is not balanced, at least not in the sense all ships are equal. Aces require serious movement prep, bombers require action economy, turrents well turrents don't require much but you get the idea. It might be fun pushing your favorite ship around and winning may not be important but shouldn't the goal be for the player to connect with their ship? I love squints, love the look, love what they are and what they do but I bloody suck at using them and win or not it's like beating my head repeatedly into a wall trying to make them work. Winnng is irrelevant, I don't enjoy flying such a fragile unforgiving ship.
This game isn't typical wargame expensive but learning some of the hard lessons in ship flying can add up. I strongly encouraged my friends that unless they really love something they play of mine don't spend money on this game. I don't want them wasting money because well they are my friends and this game is a luxury. I want new players in the game, I hate tournament mentalities, and I think casual play is the superior format. That all being said, I don't want people to leave this experience if they choose to try it with a bad taste in their mouth. I truly hope you don't buy a car without researching it a bit, same mentality here knowledge is power.