Bespin Q's

By Armandhammer, in Imperial Assault Rules Questions

1) We had some confusion over Lando's abilities.

One of our Rebel players argued that both gambit and resourceful are two different abilities and can be triggered in any order.

It makes sense that gambit requires resourceful in order to trigger but we couldn't find a definitive rule as to why you can't use gambit independently of resourceful. Enter shenanigans like:

- Lando rolls attack die (GY)

- Reroll step of attack. Trigger Gambit . Replace green die with red die. Roll red die (RY)

- Still Reroll step of attack. Trigger Resourceful . Red die is considered rerolled but yellow die can be rerolled. Choose to reroll yellow die. Trigger Gambit (again, why not?) and replace with blue die. Roll blue die

- Final result is RB!

We agreed to play it as it was intended (Roll GY - Trigger resourceful - Trigger Gambit and replace G with R - roll R - final result is RY) but we'd like some clarification.

I'm positive that the first example was incorrect but maybe valid with Diala's force adept?

:wacko:

swi27_lando-calrissian.png

2) Murne with Waylay. Can she use the abilities multiple times or is the timing window lost after one trigger?

Example:

Use False order (1 strain). False order resolves. Spend 1 strain to let a hero interrupt to attack. Spend another strain to make the same hero (or another) hero to interrupt to attack. Lastly, spend 1 strain to let an ally interrupt to attack. 4 strain in total: 4 attacks? :o

The trigger for Gambit is "when you reroll a die". Lando will need to get a reroll ability from somewhere else, normally Resourceful to be able to use Gambit. Gambit by itself does not allow Lando to reroll anything, it only allows to change the die to another of the same type before rerolling.

Waylay: Each ability can only be used once per timing instance. Murne can perform both the top and bottom ability in the order of her choice. The abilities have simultaneous triggers, so it is still "after resolving False Orders" when one of them has been performed. (Yes, it has also been confirmed by FFG.)

So, only one hero and one ally can be targeted with Waylay in the same activation. (Because False Orders is a special action it can only be performed once per activation.)

Edited by a1bert

Your rebel player seems to be confused about the difference between roll and reroll. Or they didn't read Gambit very closely.

Couple more:


1) Shadow Armor: Exhaust this card when an attack targeting an Imperial figure is declared to apply -1 damage, -1 surge, or -2 Accuracy to the attack results.

We’re not sure if it's:

(-1 damage) or (-1 surge) or (-2 accuracy)

(-1 damage and -1 surge) or (-2 accuracy)

2) Freedom Fighters mission spoiler:

Back in Control mission trigger when heroes free Lobot.

When Lobot opens a door for heroes, can that door be placed again (next activation) since it was claimed by the heroes earlier in the mission?

Thank you :D

1) Choose one of the three options.

2) I need to read the mission. (I haven't played it yet, but soon.) If an object is claimed, but used/placed later, it is no longer claimed. The heroes need to claim it again to use it. (So it depends what the event says happens to it.)

Edit: "When a door is opened, the heroes claim it." So, whoever opens the door, the heroes claim it and have it for later use from that point on. ("Have claimed" is a shorthand for the heroes having it.)

But,

I don't see Lobot opening a door anywhere in the mission. Did you mean Lando?

Edited by a1bert

Man, Bespin has our heads spinning.

Second part where it states: exhaust this card at the end of the activation to become hidden.

Is that at the end of one figure's activation or the entire group?

Stealth is exhausted at the end of a figure's activation (at the end of your activation) to give that figure hidden .

Almost everything that refers to activation refers to figure activation, not group activation. (The exception is the Scap Batallion of the Ugnaugh Tinkerer, which refers to the Ugnaugh Tinkerer's group activation.)

If an ability refers to a group (activation) instead of a figure (activation), it is specified explicitly.

Edited by a1bert

Stealth is exhausted at the end of a figure's activation (at the end of your activation) to give that figure hidden .

Almost everything that refers to activation refers to figure activation, not group activation. (The exception is the Scap Batallion of the Ugnaugh Tinkerer, which refers to the Ugnaugh Tinkerer's group activation.)

If an ability refers to a group (activation) instead of a figure (activation), it is specified explicitly.

Thanks a million :)

I've read the gambit as instead of rerolling the green for example, you can roll another green die and choose either one. Replace with another die of the same type would to me suggest of the same colour as well.

You can now read it correctly.

Some abilities refer to a die's type. A die's type is either "attack" or "defense."
· Blue, Red, Green, and Yellow dice are attack dice

· Black and White dice are defense dice.

Gambit allows to change the die to another of the same type when an ability allows to reroll it. You never, ever get to choose between an old roll and a new roll. When you reroll the old result no longer exists.


Well that makes Lando quite a bit better than I've been playing him!

So to clarify on the choice of dice.

Is it actually an option to choose a green dice to replace with another green dice when choosing the dice to re-roll?

Is a re-rolled green dice "another dice of the same type" as the originally rolled green dice?

The word tripping me up here is another ...

Lando%20Calrissian_595_ffflogog_whaterma

If you reroll a green using Resorceful , you do not need to use Gambit to change it to a different color. (Because it uses may .) You can use just Resourceful to reroll a green die without replacing it.

Edited by a1bert

If you reroll a green using Resorceful , you do not need to use Gambit to change it to a different color. (Because it uses may .) You can use just Resourceful to reroll a green die without replacing it.

*facepalm* obviously...

I need to think before I post...

In regard of Waylay:

Is it still the same timing? After you let attack one hero after false order, isn't that timing gone because now the attack was the last thing that happened?

In regard of Waylay:

Is it still the same timing? After you let attack one hero after false order, isn't that timing gone because now the attack was the last thing that happened?

Both have the same trigger. When you resolve an ability with the same trigger you return to the trigger afterwards. You can resolve one ability, see what happens, then resolve the other with the same trigger.

This is no different than to resolve all "after the attack resolves" abilities one by one in the preferred order within the timing order. Performing Blast does not mean you cannot assign conditions from condition keywords, or assigning conditions from condition keywords do not prevent you from Cleaving or blasting or both, or numerous other after the attack resolves abilities (especially in the campaign).

Only if you perform something unrelated to the trigger - perform an action, or some during your activation ability (such as suffer strain for mp or spend mp, Force Throw, Battle Technican, etc.), you have given up on the trigger.

However, if there were abilities from imperial and rebel with the same trigger, you can't mix and match resolving them. If the imperial player decides to not resolve an ability, he can't later change his mind after the rebel player has resolved an ability with the same trigger.

Edited by a1bert