I don't get it, a character winds up with his two handed sword and cleaves the monster nearly in two with a vicious blow with the devestating critical wound effect of "add one [W] to all charm checks..."
Does this strike some of you as anti-climatic? For henchmen it is fine as you can just convert the severity of the wound to extra wounds. However for actual plot enemies, it just doesn't make sense.
How are other people dealing with this?
C