Shenanigans

By Yellow 5, in Star Wars: Armada Fleet Builds

I've only played this once in a normal game and once in a campaign setting with 100 extra points (i just added a victory II with gunnery teams, I was in a rush). The concept so far seems to hold it's own pretty well though. Curious as to what people think.


Shenanigans (394/400)

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Objectives Assault: Advanced Gunnery (0)


Objectives Navigation: Minefields (0)


Objectives Defense: Fleet Ambush (0)



Interdictor: Interdictor Suppression Refit (90 + 37)

+ Admiral Konstantine (23)

+ Admiral Titus (2)

+ G7-X Grav Well Projector (2)

+ G-8 Experimental Projector (8)

+ Medical Team (1)

+ Interdictor (3)


Victory-class Star Destroyer: Victory I-class Star Destroyer (73 + 32)

+ Commandant Aresko (7)

+ Ordnance Experts (4)

+ Expanded Launchers (13)

+ XI7 Turbolasers (6)


Imperial Assault Carriers: Gozanti-class Cruisers (23 + 12)

+ Slicer Tools (7)

+ Expanded Hangar Bay (5)


Squadrons: "Mauler" Mithel (15)


Squadrons: Dengar (20)


Squadrons: Tie Interceptor Squadron (11)


Squadrons: Tie Interceptor Squadron (11)


Squadrons: Tie Interceptor Squadron (11)


Squadrons: Firespray-31 (18)


Squadrons: Firespray-31 (18)


Squadrons: Tie Interceptor Squadron (11)


Squadrons: Tie Advanced Squadron (12)