I've only played this once in a normal game and once in a campaign setting with 100 extra points (i just added a victory II with gunnery teams, I was in a rush). The concept so far seems to hold it's own pretty well though. Curious as to what people think.
Shenanigans (394/400)
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Objectives Assault: Advanced Gunnery (0)
Objectives Navigation: Minefields (0)
Objectives Defense: Fleet Ambush (0)
Interdictor: Interdictor Suppression Refit (90 + 37)
+ Admiral Konstantine (23)
+ Admiral Titus (2)
+ G7-X Grav Well Projector (2)
+ G-8 Experimental Projector (8)
+ Medical Team (1)
+ Interdictor (3)
Victory-class Star Destroyer: Victory I-class Star Destroyer (73 + 32)
+ Commandant Aresko (7)
+ Ordnance Experts (4)
+ Expanded Launchers (13)
+ XI7 Turbolasers (6)
Imperial Assault Carriers: Gozanti-class Cruisers (23 + 12)
+ Slicer Tools (7)
+ Expanded Hangar Bay (5)
Squadrons: "Mauler" Mithel (15)
Squadrons: Dengar (20)
Squadrons: Tie Interceptor Squadron (11)
Squadrons: Tie Interceptor Squadron (11)
Squadrons: Tie Interceptor Squadron (11)
Squadrons: Firespray-31 (18)
Squadrons: Firespray-31 (18)
Squadrons: Tie Interceptor Squadron (11)
Squadrons: Tie Advanced Squadron (12)