The ships that won't die.....Not sure yet if you can build something competitive around this missions wize...... But three motto powered interdictors, with targeting scramblers, projection experts and crew/ support to give them tokens each round, may just be the hardest nut in the game to crack. Why:
I can make you reroll your dice( well four of them a go) up to 3 times, yes that's three stackable, regenerating lando cards.... ( one of which I get to use a second time in round with title). Go on demo or mc30 try and fire off a crit..
Imps now get a lot of token generating fun as well, add in old wulfy you should be able to engine dial+ token for 8 engineering whenever you want, add in 4 shields from others projecting ships. That's laughable levels of repair.....8 shields anyone.....
I may play test a list based on this, not sure it could win big, but if you can manage the mission side, not sure you would ever loss big either.