Revitalize the Imperial Firespray?

By NavigatorOnASpiceFreighter, in X-Wing

BMST?

http://xwing-miniatures.wikia.com/wiki/Black_Market_Slicer_Tools

The illicit slot on imp firespray will do nothing to help.

Even the scum variation is lacking when you compare it to other options, thou it is still slightly better off.

What the imperial firespray needs is a one turn, maybe give you an upgrade that instead of doing a 1 bank, when you reveal a 1 bank, you may do a turn instead.

Another department the imp firespray needs help with is actions. Something that will let it take a free evade action, or assign an evade token. Their dial sucks for greens so ptl is never a good option. Maybe a mod, or crew.

Rerelease pilots for imps. They have released Marek in defender, and Poe, and soon Han and chewy in different ships. Imperial Fett sucks and should be revised, and have a new generic

Your maneuver suggestion would be pretty sweet for maintaining arcs.

I do, however, think Kath Scarlet would be pretty sweet with her ability, some stress/crit tools (Calculation, Mangler Cannon, Mara Jade, whatev) + the black market slicer tools. +1pt to pop stress for damage card dealt past shields is nice.

Otherwise, just more options for the other pilots.

Edited by kris40k

BMST?

Imp FS?

More like BDSM >_>

S&V one isn't a top choice and Imp one is plainly terrible

I meant "what's BMST"?

Black market slicing tools

Action: DERP an enemy with stress at range 1-2

takes stress token away, rolls a red die.

ought to end the reign of PTL

I don't think it will stop the reign of PTL, I anticipate people will just be more cautious about when to use PTL. It is not a guarantee to hit and it also takes an action, which mean no modified attack dice (or no attack at all if they arcdodged). Hopefully it does bring back some of the jousting ships and other EPT.

well, it's hard to imagine what can compete with new 2-3 action_per_turn defenders

Other jousters swallowed their hopes and dreams >_>

but ptl not used every turn is a win already

Dangerous Cohorts

Title, 1 Point, Firespray Only

You may equip Scum only crew upgrades.

BMST doesnt remove the stress unless it actually does damage...

what is with people constantly getting that mixed up lol.

Wow, BMST sound pretty nasty!

Only reason its not a gamebreaking kind of nasty is because its still an action for a chance, even if it is 1pt and 50-50 for a damage card (which bypasses shields and agility).

It will definitely alter the meta a bit since right now theres almost no rebuttal for selfstressing. BMST is the first non-epic that targets self stressers. Stress attackers somewhat canceled PTL already but didnt do anything against the people that dont clear stress to begin with.

BMST?

http://xwing-miniatures.wikia.com/wiki/Black_Market_Slicer_Tools

The illicit slot on imp firespray will do nothing to help.

Even the scum variation is lacking when you compare it to other options, thou it is still slightly better off.

What the imperial firespray needs is a one turn, maybe give you an upgrade that instead of doing a 1 bank, when you reveal a 1 bank, you may do a turn instead.

Another department the imp firespray needs help with is actions. Something that will let it take a free evade action, or assign an evade token. Their dial sucks for greens so ptl is never a good option. Maybe a mod, or crew.

Rerelease pilots for imps. They have released Marek in defender, and Poe, and soon Han and chewy in different ships. Imperial Fett sucks and should be revised, and have a new generic

Your maneuver suggestion would be pretty sweet for maintaining arcs.

I do, however, think Kath Scarlet would be pretty sweet with her ability, some stress/crit tools (Calculation, Mangler Cannon, Mara Jade, whatev) + the black market slicer tools. +1pt to pop stress for damage card dealt past shields is nice.

Otherwise, just more options for the other pilots.

Her ability requires a negative effect. Such as dodging your crits. I want to hit, not have my opponent evade. I never liked building a squad or ship around something that is a negative for me.

I use to mess around with imperial Kath back in the early meta, but found even back then I rarely got to use her ability, even after mangler was released. She's way to expensive for what she does. A lot of times my crit gets through, so no stress on a ship, which again, that is what I want

Bmst I don't think are going to be as good as some hope. As said, it requires an action and is 50-50. I still think feedback is a better option. It's guaranteed dmg, with no requirement other than be at range 1. No gambling, no action, and can still use when bumped, or out of arc. Bmst the ship needs to be stressed, has to be in range, you have to roll, and requires an action. Thats a lot of stars to line up. If you lose your action, or other ship doesn't get stresses, no bmst

Edited by Krynn007

BMST?

http://xwing-miniatures.wikia.com/wiki/Black_Market_Slicer_Tools

The illicit slot on imp firespray will do nothing to help.

Even the scum variation is lacking when you compare it to other options, thou it is still slightly better off.

What the imperial firespray needs is a one turn, maybe give you an upgrade that instead of doing a 1 bank, when you reveal a 1 bank, you may do a turn instead.

Another department the imp firespray needs help with is actions. Something that will let it take a free evade action, or assign an evade token. Their dial sucks for greens so ptl is never a good option. Maybe a mod, or crew.

Rerelease pilots for imps. They have released Marek in defender, and Poe, and soon Han and chewy in different ships. Imperial Fett sucks and should be revised, and have a new generic

Your maneuver suggestion would be pretty sweet for maintaining arcs.

I do, however, think Kath Scarlet would be pretty sweet with her ability, some stress/crit tools (Calculation, Mangler Cannon, Mara Jade, whatev) + the black market slicer tools. +1pt to pop stress for damage card dealt past shields is nice.

Otherwise, just more options for the other pilots.

I'm not a fan of imperial Kath.

Her ability requires a negative effect. Such as dodging your crits. I want to hit, not have my opponent evade. I never liked building a squad or ship around something that is a negative for me.

I use to mess around with imperial Kath back in the early meta, but found even back then I rarely got to use her ability, even after mangler was released. She's way to expensive for what she does. A lot of times my crit gets through, so no stress on a ship, which again, that is what I want

Bmst I don't think are going to be as good as some hope. As said, it requires an action and is 50-50. I still think feedback is a better option. It's guaranteed dmg

I could understand that if it were something you control, but it's not. It's making a positive out of something that happens to you and is normally a negative.

BMST?

http://xwing-miniatures.wikia.com/wiki/Black_Market_Slicer_Tools

The illicit slot on imp firespray will do nothing to help.

Even the scum variation is lacking when you compare it to other options, thou it is still slightly better off.

What the imperial firespray needs is a one turn, maybe give you an upgrade that instead of doing a 1 bank, when you reveal a 1 bank, you may do a turn instead.

Another department the imp firespray needs help with is actions. Something that will let it take a free evade action, or assign an evade token. Their dial sucks for greens so ptl is never a good option. Maybe a mod, or crew.

Rerelease pilots for imps. They have released Marek in defender, and Poe, and soon Han and chewy in different ships. Imperial Fett sucks and should be revised, and have a new generic

Your maneuver suggestion would be pretty sweet for maintaining arcs.

I do, however, think Kath Scarlet would be pretty sweet with her ability, some stress/crit tools (Calculation, Mangler Cannon, Mara Jade, whatev) + the black market slicer tools. +1pt to pop stress for damage card dealt past shields is nice.

Otherwise, just more options for the other pilots.

I'm not a fan of imperial Kath.

Her ability requires a negative effect. Such as dodging your crits. I want to hit, not have my opponent evade. I never liked building a squad or ship around something that is a negative for me.

I use to mess around with imperial Kath back in the early meta, but found even back then I rarely got to use her ability, even after mangler was released. She's way to expensive for what she does. A lot of times my crit gets through, so no stress on a ship, which again, that is what I want

Bmst I don't think are going to be as good as some hope. As said, it requires an action and is 50-50. I still think feedback is a better option. It's guaranteed dmg, with no requirement other than be at range 1. No gambling, no action, and can still use when bumped, or out of arc. Bmst the ship needs to be stressed, has to be in range, you have to roll, and requires an action. Thats a lot of stars to line up. If you lose your action, or other ship doesn't get stresses, no bmst

Thats my mentality as well. But if i ever use an imperial firespray its usually Kath because while i hate her ability, its the only one that actually DOES something (boba is LOLWTFISTHAT bad and the other guy is cannon-related....im not putting a cannon on a 3die expensive ship).

Ive actually never gotten Kath's ability. Every time i cause a crit it went through becuase it was my 3rd hit or my opponent bombed defense.

Quite literally all they need to do for imperial firespray is give us the scum abilities. I dont even care about the illicit (slap a natural torp for an easy EM perhaps in exchange), just give me the **** abilities. Scum Kath would work with Backdraft wonderfully.

Ok, heres one. A title that gives the firspray barrel roll but using the 1 bank template, now not having 1 hard on the dial is not a problem.

Long Range Sensors and Tail Gunner, with Imp Kath is pretty nice. (I also use expert handling for fun)

Edited by eagletsi111

BMST?

http://xwing-miniatures.wikia.com/wiki/Black_Market_Slicer_Tools

The illicit slot on imp firespray will do nothing to help.

Even the scum variation is lacking when you compare it to other options, thou it is still slightly better off.

What the imperial firespray needs is a one turn, maybe give you an upgrade that instead of doing a 1 bank, when you reveal a 1 bank, you may do a turn instead.

Another department the imp firespray needs help with is actions. Something that will let it take a free evade action, or assign an evade token. Their dial sucks for greens so ptl is never a good option. Maybe a mod, or crew.

Rerelease pilots for imps. They have released Marek in defender, and Poe, and soon Han and chewy in different ships. Imperial Fett sucks and should be revised, and have a new generic

Your maneuver suggestion would be pretty sweet for maintaining arcs.

I do, however, think Kath Scarlet would be pretty sweet with her ability, some stress/crit tools (Calculation, Mangler Cannon, Mara Jade, whatev) + the black market slicer tools. +1pt to pop stress for damage card dealt past shields is nice.

Otherwise, just more options for the other pilots.

I'm not a fan of imperial Kath.

Her ability requires a negative effect. Such as dodging your crits. I want to hit, not have my opponent evade. I never liked building a squad or ship around something that is a negative for me.

I use to mess around with imperial Kath back in the early meta, but found even back then I rarely got to use her ability, even after mangler was released. She's way to expensive for what she does. A lot of times my crit gets through, so no stress on a ship, which again, that is what I want

Bmst I don't think are going to be as good as some hope. As said, it requires an action and is 50-50. I still think feedback is a better option. It's guaranteed dmg, with no requirement other than be at range 1. No gambling, no action, and can still use when bumped, or out of arc. Bmst the ship needs to be stressed, has to be in range, you have to roll, and requires an action. Thats a lot of stars to line up. If you lose your action, or other ship doesn't get stresses, no bmst

Thats my mentality as well. But if i ever use an imperial firespray its usually Kath because while i hate her ability, its the only one that actually DOES something (boba is LOLWTFISTHAT bad and the other guy is cannon-related....im not putting a cannon on a 3die expensive ship).

Ive actually never gotten Kath's ability. Every time i cause a crit it went through becuase it was my 3rd hit or my opponent bombed defense.

Quite literally all they need to do for imperial firespray is give us the scum abilities. I dont even care about the illicit (slap a natural torp for an easy EM perhaps in exchange), just give me the **** abilities. Scum Kath would work with Backdraft wonderfully.

Still a common thing I see people do is put too many upgrades on her in order to make her ability work. That's a mistake in my own opinion. If anything rebel captive if you want to try and stress something, but I was never a fan of mangler on her and calculation

For me having my opponent dodge my crit is not good, so I guess her ability there counts for something, but still it's not something I want to spend pts on, but rather more ships, or upgrade that'll increase my dmg output, and as mentioned, I find most times the crits seem to get through anyway.

The imperial firespray definitely need better abilities. Your right, even if they were the scum variation would be better than the imperial variation

Edited by Krynn007

Perhaps we should have a card like in Imperial Assault that lets you take one Scum ship in your Imperial or Rebel squad. I'd add allowing scum only upgrades on that ship too.

In addition to a card that give the Firespray an extra crew slot.

Problem with that is the moment you open that door you are going to get a LOT of crying over "My faction is just whored out to the other two!!!" - which unless you have a "faction" that isnt even playable on its own and its designed to be taken like that you will ALWAYS get flak like that.

Plus, one Scum ship can easily be half your list anyway and can more than likely open up some really, really mean shenanigans. A TON of Scum stuff does things with other ships, lot of which could be pretty broken if applied to rebel or imp.

I think the Empire should never have had a firespray anyway. Boba Fett is slightly aligned with the Empire for 20 minutes of one movie, and never again, although it is 20 minutes of the best movie ever made, the movie that's probably the reason we all play this game in the first place... But I digress.

I think the far more pressing issue is that the game is called X-Wing and I haven't seen a real honest-to-goodness T-65 X-Wing other than Biggs in three years. And in the FFG version of the Star Wars universe Luke Skywalker ran away 15 minutes into A New Hope, and Rey never found him, and he'd still be missing by the time the Legacy comics happened if Disney hadn't cruelly destroyed them... Well, that's my rant for the day.

Back to the matter at hand, the one good thing about the Empire's firespray is that you can afford three of them. So any fix for the gamr that comes out will help them, such as free modifications, free crew members, free cannons, free missile slot retrofits, etc.

Problem with that is the moment you open that door you are going to get a LOT of crying over "My faction is just whored out to the other two!!!" - which unless you have a "faction" that isnt even playable on its own and its designed to be taken like that you will ALWAYS get flak like that.

Plus, one Scum ship can easily be half your list anyway and can more than likely open up some really, really mean shenanigans. A TON of Scum stuff does things with other ships, lot of which could be pretty broken if applied to rebel or imp.

I don't really care if you get people whining about that to be honest. It would be fluffy, if they don't like it, tough.

Gameplay limitations are a legitimate concern though. What combinations might be broken? I remember before I persuaded FFG to make the ARC 170 ( :P ) a bunch of people said a ship with crew and astromech would be broken, but that's apparently not the case.

While the idea of hiring scum for rebels or imperials, it would be a nightmare to balance.

Having dengar with the emperor beside him for example. Could be fun, but I think at this stage of the game it's to late. I would think when they play test the ships so far it was with their intended factions so crossing over would be a can of worms down the road

Edited by Krynn007

The limited cross over of ships that exits now (and the TIE soon) is probably the pattern that will continue. The first 4 waves had one ship each that would eventually be shared with scum. After that we've only had one more ship to cross factions, tho we've had a few pilots to do the same in different ships (well, one, Sabine). The only other ships that I see crossing factions would be possibly the YT ships (to scum) and the Lambda (to rebels). I just don't see any Rebel or Scum ships crossing to imperials except maybe the Lancer, since it's a patrol ship. The other bounty hunter ships just aren't as strongly linked to the Empire as Slave One, and non-TIE fighters for the Empire haven't happened yet. (GUNBOAT)

I would like to see a BTL-B version of the Y-wing as well as the Clone Headhunter make it over to the Empire, but that would require significantly different models ( the different models in HOTR were very minor changes). And Imperial ARC-170 would be super easy to do, it's just a repaint.

At any rate maybe the Imperial Firespray needs some help in a new release, maybe the Slave One in prequel blue. We can get a PS 9 Boba or even Jango, a couple other pilots, maybe a generic with EPT. Maybe some new imperial only upgrades for the FS, and a new Slave One title. And it comes back with Conner Nets and Tractor Beam. And a Condition, Death Mark (it's not easy to live with, just like your wife!)

There's lots that can be done to help out our favorite Imps for hire, but I don't think it's a priority for FFG.

I think the Empire should never have had a firespray anyway. Boba Fett is slightly aligned with the Empire for 20 minutes of one movie, and never again, although it is 20 minutes of the best movie ever made, the movie that's probably the reason we all play this game in the first place... But I digress.

I think the far more pressing issue is that the game is called X-Wing and I haven't seen a real honest-to-goodness T-65 X-Wing other than Biggs in three years. And in the FFG version of the Star Wars universe Luke Skywalker ran away 15 minutes into A New Hope, and Rey never found him, and he'd still be missing by the time the Legacy comics happened if Disney hadn't cruelly destroyed them... Well, that's my rant for the day.

Back to the matter at hand, the one good thing about the Empire's firespray is that you can afford three of them. So any fix for the gamr that comes out will help them, such as free modifications, free crew members, free cannons, free missile slot retrofits, etc.

Well, the quadjumper is comming too and it was in the movie in like...2-7sek, the time it took to blow up.

Why would Dengar plus Emperor be broken? I'm totally open to the idea that things might be broken, but I haven't heard a definite example yet.

How can you complain about the Firespray being Imperial because it wasn't shown being Imperial for very long in the films? For literally every second it was in the films Boba Fett was working with Darth Vader.

The Firespray suffers because three attack dice with a focus isn't good anymore. All ships that see top competitive play have a multitude of modifications or other assistance that makes them hang around far longer than they should on their own.

If you modify the Slave-1 title to add in the systems slot, it gives the Firespray a few options and makes it different from the Scum version, demonstrates the increased and consistent pay put out by an Imperial contract and resources available.

FCS will certainly increase their attack. Combine this with Agent Kallus and you could actual approach a ship with just an evade token and still hit pretty hard.

Adv. Sensors would help them, being able to boost prior to moving would be nice for VI Boba as well as focussing prior to K turning, etc.

Also opens the floor for additional system upgrades, could add ATC perhaps or maybe a Early Warning System which allows you to perform an evade action at the beginning of the shooting phase if you are in an enemies arc or maybe a free barrel roll or boost?

Maybe a new title - Imperial Coding - (Antanni Mindlink)

The reason you do not see the Imperial Firespray is 3 fold:

1. Every single named pilot is the same cost but the Pilot abilty for the Imperials are inferior.
2. Scum version has acces to illicit upgrades.
3. Scum has some very good and cheap crew to put into the Firespray.

Its quite simple, if you want to use a firespray competitively, you use the Scum version.

Its quite simple, if you want to use a firespray competitively, you use the Scum version.

If you want to play competitively, don't use Firespray. That sounds closer to real life D:

What WOULD make the fs competitive? 3 pts drop? 5 pts drop and another red die? S loop? T roll?

Edited by Oberron

What WOULD make the fs competitive? 3 pts drop? 5 pts drop and another red die? S loop? T roll?

A new slave one title and a generic Firespray title.