0 tokens to win a story?

By xaarex, in CoC Rules Discussion

Hi!

I've been playing CoC CCG and now the CoC LCG since the beginning. The situation and question relates to older cards - I'm not sure if either of both are present in the LCG card sets.

After hundreds of games we've encountered an interesting situation.

A player had 3 " City of the Great Race " cards (each reduce the difficulty of winning a story by one if a player has more attachment cards than opponents have). Then the player managed to play 2 " Darkness Recedes " cards onto a same story card (each Darkness Recedes reduces the number of success tokens needed by one for all players). There were no success tokens on that story card. The needed number of success tokens to take that story had now been lowered to 0. The question is: is it reasonable to be able to win a story with 0 success tokens?

The rules are apparently not taking a stand: nowhere in the rules does it state that a story MUST have any success tokens in order to win it (ie. reducing the needed number to 0 is enough). So the combo presented produces a condition with which the story is won. But also it felt very counter-intuitive to us to be able to win a story without investing a single success token on it.

I'd like some thoughts on the matter and rationale on which you base your thinking. It's very possible that the game designers have either delibaretely allowed this combo, but it's equally likely that the designers intended the winning of a story to need at least one success token.

Cheers,

Kimmo

Sometimes, you don't need to have tokens to win a story. Take these 2 cards from the LCG's sets : Norm Grzbowski or Beneath the Surface. You can win stories without putting any success token. So, with your example, you can win a story with 0 success token. Generally the bonus about success token applies to you or your opponent. For example the bonus from The city of the Great race apply to a single player at the same time. So if you are lucky to win with 0 succes, yes you can :-)

•Norm Grzbowski, Football Coach
-
Type : Character
Coût : 3
Skill : 3
Icones : CC
Sous-type : Faculty.
Descriptif : Toughness +1. Forced Response: After all players have committed characters to stories, you immediately win any story where you have 11 characters committed if your opponent does not have 11 characters committed to that same story.
Citation : "I've got a small foot, but it can go a long way up your..."
Illustrateur : Carlo Bocchio
Info Collectionneur : AAH F5


Beneath the Surface, Eureka!

Type : Event
Coût : 4
Sous-type : Research.
Descriptif : Play during your story phase, before characters are committed. Action: Choose a story. Until the end of the phase, if you win an I struggle by at least 3 icons at that story, win that story immediately.
Flavor text :
Illustrateur : Adam Bray
Info Collectionneur : AHS F38

Thanks for the examples.

That's a good rationale to support the idea of reducing the needed tokens to 0 in order to win a story. The combo is hard to achieve, obviously, so that too would support it being legal.

Yes, it's an alternate wincondition.