Really want to try this build out but I feel that it suffers from the long game after the initial pass. With the slow dying down of Palp-Aces (I said slow) it seems like at least on a local scene that this build could dish out some serious damage on the first volley and then clean up the leftovers in the second and third passes.
As always, I welcome critiques and ideas from everyone and thanks in advance!
4x Gamma Squadron Pilot
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4x Guidance Chips
4x Homing Missiles
4x Extra Munitions
Simple. Straight to the point. Deadly. But is it efficient?