Yep, though it's the movement rather than the positions I find to cause the most issue. As I said, the game seems to think the PCs are all going to be moving together, once they split up things can get messy. One maneuver allows you to move from short to medium for instance, but in relation to who? I've had a couple of situations where that has led to 'interesting' movement and discussions.Yeah, I find 12 a good number to work with I think, not only does the core rules say short range is "about a dozen meters" but it's easily divisible for different scales (2, 3, 4, and 6). I haven't had the need to use it enough to say whether it actually works or not with the system, but I've had my players question movement and position enough to warrant looking into and considering options. My players might not come out and say "cheap" but they have raised eyebrows at certain things to justify needing to know just where people are, the game seems to have 'issues' with regard to movement in relation to more than one thing (it kinda assumes the players are all moving as one group, which with mine is rarely the case).No, you do not NEED a grid. You WANT a grid, because that is what you are used to. Gaming survived from 1970 to 2000 (when dnd 3.0 came out) without having a strict grid.
You haven't played with my group - yeah, we need a grid
Without a clear layout people will keep asking where people are over and over, say how that guy all of sudden doing "X" is cheap, etc.
Besides, I have been using them since the 80's - the old versions of D&D listed ranges and movement for everything, so we used them since forever. I like the strategic element, and so do my players.
I will probably go with the ranges being base to base, 12, 24, 48, and 96 - since my table is 71" by 59" across, this will cover the entire battlemap. Characters can move 6" per maneuver. These are similar number to what you see in Savage Worlds, so they should work fine.
I agree. If an encounter is ran involving the PC's, 50 stormtroopers, 10 rebels, and is supposed to result in the PC's making a fighting retreat cause they are outnumbered - everyone is going to need to know where everyone is. Characters out in the open are going to be swiss cheesed, so making use of cover to limit who can shoot at them, etc is going to be important.
And, let's say Darth Vader shows up. I can guaran-****-tee you every single one of my players is going to want to know exactly where the F he is and where there they are.
In relation to their current position. You guys are way over thinking things. All I do is have a basic idea how many inches or cm or whatever a range band is. But those edges to the range bands are fuzzy.