Dengaroo without Manaroo: You don't actually need Manaroo, any Mindlink ship will do.

By ParaGoomba Slayer, in X-Wing

Just throwing this out there but this mindlink idea might be a good avenue to explore because super stressed Dengar builds, especially where he is out there alone most the time, are freaking dead meat when BMST's hit.

IDK about that. Dengar has 9 health and BMST is a 50% chance.

It'll be useful against him, but it doesn't hard counter him.

9 health but only 5 hull, and bmst ignores shields

Even if you manage to roll 2 out of 4 it's only two dmg to his hull, leaving those ships with no defensive/offensive action, making it harder to punch through his shield with your regular attacks, and 0 defensicd actions leaving you with a dead ship.

Also let's not forget dengar does not start the game with stress. So that first round of engagement an experience player will get dengar into a good position to unload, and that first engagement when the bmst take their actions dengar is not stressed.

I really don't think it'll be a problem

Plus if your designing you bmst list to beat dengeraoo, what about other lists you may end up facing?

I think bmst will definitely have a place, but it's not going to be like some here are hoping for

Just throwing this out there but this mindlink idea might be a good avenue to explore because super stressed Dengar builds, especially where he is out there alone most the time, are freaking dead meat when BMST's hit.

IDK about that. Dengar has 9 health and BMST is a 50% chance.

It'll be useful against him, but it doesn't hard counter him.

9 health but only 5 hull, and bmst ignores shields

Oh yeah, I keep forgetting that.

Just throwing this out there but this mindlink idea might be a good avenue to explore because super stressed Dengar builds, especially where he is out there alone most the time, are freaking dead meat when BMST's hit.

IDK about that. Dengar has 9 health and BMST is a 50% chance.

It'll be useful against him, but it doesn't hard counter him.

9 health but only 5 hull, and bmst ignores shields

Ya, and what happens when you don't roll hits orcrits every time?

Even if you manage to roll 2 out of 4 it's only two dmg to his hull, leaving those ships with no defensive/offensive action, making it harder to punch through his shield with your regular attacks, and 0 defensicd actions leaving you with a dead ship.

Also let's not forget dengar does not start the game with stress. So that first round of engagement an experience player will get dengar into a good position to unload, and that first engagement when the bmst take their actions dengar is not stressed.

I really don't think it'll be a problem

Plus if your designing you bmst list to beat dengeraoo, what about other lists you may end up facing?

I think bmst will definitely have a place, but it's not going to be like some here are hoping for

Im not making any arguments about the viability in the meta of a bmst list. Just pointing out that 9 healt is a misnomer when talking about slicer tools. For the first round when dengar is stressed, all your ships just focus and now you have your modified attacks for the round. Next round, dengar is stressed so you start slicing him. And even eith unmodified dice youll probably still get some damage through sometimes if you have a buncha ships.

Just throwing this out there but this mindlink idea might be a good avenue to explore because super stressed Dengar builds, especially where he is out there alone most the time, are freaking dead meat when BMST's hit.

IDK about that. Dengar has 9 health and BMST is a 50% chance.

It'll be useful against him, but it doesn't hard counter him.

9 health but only 5 hull, and bmst ignores shields

Ya, and what happens when you don't roll hits orcrits every time?

Even if you manage to roll 2 out of 4 it's only two dmg to his hull, leaving those ships with no defensive/offensive action, making it harder to punch through his shield with your regular attacks, and 0 defensicd actions leaving you with a dead ship.

Also let's not forget dengar does not start the game with stress. So that first round of engagement an experience player will get dengar into a good position to unload, and that first engagement when the bmst take their actions dengar is not stressed.

I really don't think it'll be a problem

Plus if your designing you bmst list to beat dengeraoo, what about other lists you may end up facing?

I think bmst will definitely have a place, but it's not going to be like some here are hoping for

Im not making any arguments about the viability in the meta of a bmst list. Just pointing out that 9 healt is a misnomer when talking about slicer tools. For the first round when dengar is stressed, all your ships just focus and now you have your modified attacks for the round. Next round, dengar is stressed so you start slicing him. And even eith unmodified dice youll probably still get some damage through sometimes if you have a buncha ships.

Just throwing this out there but this mindlink idea might be a good avenue to explore because super stressed Dengar builds, especially where he is out there alone most the time, are freaking dead meat when BMST's hit.

IDK about that. Dengar has 9 health and BMST is a 50% chance.

It'll be useful against him, but it doesn't hard counter him.

9 health but only 5 hull, and bmst ignores shields

Ya, and what happens when you don't roll hits orcrits every time?

Even if you manage to roll 2 out of 4 it's only two dmg to his hull, leaving those ships with no defensive/offensive action, making it harder to punch through his shield with your regular attacks, and 0 defensicd actions leaving you with a dead ship.

Also let's not forget dengar does not start the game with stress. So that first round of engagement an experience player will get dengar into a good position to unload, and that first engagement when the bmst take their actions dengar is not stressed.

I really don't think it'll be a problem

Plus if your designing you bmst list to beat dengeraoo, what about other lists you may end up facing?

I think bmst will definitely have a place, but it's not going to be like some here are hoping for

Im not making any arguments about the viability in the meta of a bmst list. Just pointing out that 9 healt is a misnomer when talking about slicer tools. For the first round when dengar is stressed, all your ships just focus and now you have your modified attacks for the round. Next round, dengar is stressed so you start slicing him. And even eith unmodified dice youll probably still get some damage through sometimes if you have a buncha ships.

I know but that first round when dengar gets to shoot he won't be stressed, and if we are talking z95 has a good chance to kill 1, maybe even two with good rolls, those couple hits to his hull won't slow him down much, and next when he is stress, ya it may get couple hits in, but now he has an easier chance to kill another z95 or two.

Sepends on range. If youre range one, he MIGHT get lucky and oneshot someone. Range 2 he wont kill anything unless hw gets a lucky direct hit. Whoever he shot just doesnt fire that round if theyre in his arc.

Even if you did do the z95s bmst. What are you going to do with them the rest of the tourney against every other list? You can always find a list that completely counters another list. That's not going to matter if you can't beat anything else.

I think it would do really well against palp aces too, there's half the tourny right there in current meta. The only thing I see just killing this build is a standard or crack swarm. There are others like defenders that would do ok against it. I'd say your odds are fair with this build, you wanna drop 280+ to make it? I sure don't but I think people under estimate those bmst's if they think they will be minimally effective.

Edited by LordFajubi

I like this squad a lot. It's fun to play, especially for a sir-bumps-a lot like me. I find that if Kaa'to can't give the focus then IG can, they back each other up real well to keep Dengar focused.

Here's me beating a crack swarm with them.

I'm not really feeling it.

I'm not really feeling it.

That's what she said

What if you mixed 4-Lom pilot in there somewhere? It moves first, gets a focus to give to Dengar, then at the end phase he sheds a stress token.

I play X-Wing with 3 other friends, and we've found the most enjoyment in playing a 2 Vs 2 model of 4 100 point squads. We allow effects to spread across both squads of a team, for example the player who has Palpatine can modify the die of his teammate. We apply limited cards the same way, so there can't be two Palapatines on a team.

Anyways, I had an idea for an entire 200 point team of mindlinked maniacs. The effect of the mindlink effects both teams. I threw Tabonbane in there, because he's too much fun to not.

TEAM ONE:

Dengar

[Attanni Mindlink, Zuckuss, Overclocked R4, Punishing One, Anti-Pursuit Lasers] (50)

Talonbane Cobra

[Attanni Mindlink, Cloaking Device, Stygium Particle Accelerator] (33)

Kaa’to Leeachos

[black Market Slicer Tools, Attanni Mindlink] (17)

T EAM TWO:

Kath Scarlet (44)

Firespray-31 (38), Attanni Mindlink (1), Tail Gunner (2), Black Market Slicer Tools (1), Anti-Pursuit Lasers (2)

N’Dru Suhlak (22)

Z-95 Headhunter (17), Black Market Slicer Tools (1), Attanni Mindlink (1), Hull Upgrade (3)

4-LOM (34)
G-1A Starfighter (27), Attanni Mindlink (1), Tactician (2), Black Market Slicer Tools (1), Hull Upgrade (3)

idk why, but I utterly despise Leechos

maybe it's the fact that the crappy Z-95 has the audacity to steal mods from what is almost certainly a superior ship (unless it's another Z or a Scyk)

he's not bad if you can shoe-horn in a missile, though

I don't see BMST swarms as a thing thats going to happen unless something buffs Zs.

I think the main problem with the 8x Z-95, 4x BMST list is that it requires 4 Most Wanted sets and 4 Shadowcasters (at least until BMST comes in something else), not that it wouldn't be reasonably effective against a wide variety of lists.

Not exactly, to use a 8 x z95 swarm you can also do it with 4 rebel Z´s expansion packs and 2 Most wanted packs. With that you can make both Rebel or Scum Z´s swarm.

I don't see BMST swarms as a thing thats going to happen unless something buffs Zs.

I think the main problem with the 8x Z-95, 4x BMST list is that it requires 4 Most Wanted sets and 4 Shadowcasters (at least until BMST comes in something else), not that it wouldn't be reasonably effective against a wide variety of lists.

Not exactly, to use a 8 x z95 swarm you can also do it with 4 rebel Z´s expansion packs and 2 Most wanted packs. With that you can make both Rebel or Scum Z´s swarm.

Not entirely true, at least if you want bmst. IIRC, you get 3 baseplates for the z95 in a most wanted pack. One with ndru and a generic, one with kaato and the other generic, and one with both generics. Which means a single most wanted only lets you run 2 binarye pirates because thats all the pilot cards and base plates you have. You need 4 most wanted to get the cards and bases to run 8 pirates. If you want to mix in ls3s you still need 3 most wanted (2 purates and a ps3 from each most wanted). But thrn you lose out on bmsts spending points on higher ps. Rebel is even worse, since you only get 1 Bandit and 1 tala card and baseplate per pack. So if you want 8 bandits you need 8 rebel z95s. If you want 4 talas and 4 bandits you can do 4 rebel z95s and 2 most wanted.

You can of course try to get cards and baseplates from ebay or something as well.