Dengaroo without Manaroo: You don't actually need Manaroo, any Mindlink ship will do.

By ParaGoomba Slayer, in X-Wing

Sequel to this thread:

https://community.fantasyflightgames.com/topic/227707-is-manaroodengar-good-with-someone-besides-manaroodengar/?p=2366176

Since Mindlink only gives you a stress if you don't already have one, this means Dengar is free to Zuckuss and Overclocked as much as he wants to and all the other Mindlink ship has to do is do a green maneuver to clear its one stress.

Dengar would be 52 points with Mindlink, Punishing One, Zuckuss, Overclocked R4, Countermeasures, and Inertial Dampeners.

So instead of using a ship that's useless in combat that's pure support, now we can have a fully kitted out Aggressor do Manaroo's job.

Or Kath with Tail Gunner.

Or Palob. With Mindlink, TLT, Moldy Crow or Hull Upgrade, and Bossk crew he's 32 points. You could then add Kaatos Leachos with Mindlink.

Any other ideas?

Edited by ParaGoomba Slayer

Except you lose lone wolf, so dengars offense and defense both go down

Except you lose lone wolf, so dengars offense and defense both go down

Yep. Not saying you couldn't do something else, but that lone wolf really adds up, and keeps Dengar on the table a LOT longer than he otherwise would.

Except you lose lone wolf, so dengars offense and defense both go down

Yeah, but you gain an entire Aggressor.

That has to do green moves, and can't PtL like Manaroo could to also pass TL, or Gonk to live longer, or boost to avoid arcs.

But you could add ig88 crew to Dengar and just *not* be a Dengaroo list

Edited by piznit

That has to do green moves, and can't PtL like Manaroo could to also pass TL, or Gonk to live longer, or boost to avoid arcs.

But you could add ig88 crew to Dengar and just *not* be a Dengaroo list

But it would be 8 health behind 3 agility with a defensive focus. That's stronger defensively.

Don't think this is going to be as good.

Dengar relies heavily on lone wolf for those rerolls. I can see him getting burned down fast without it. It's the whole combination that makes it a terrifying build.

Something I played around which I mentioned in that other thread you linked was using fearlessness on boba Fett paired up with a slightly different variation of manaroo. The idea of that build is Fett wants to get into range 1 as quickly as possible, pop countermeasures and with evade action, target lock, his rerolls almost puts him on the same lvl as dengar. In fact he is quite survivable even outside range 1 due to being able to freely get his evade action along with the double focuses from manaroo, and at range 1 with countermeasures he's pretty hard to hit

There is also the fact that with what you are suggesting also includes putting that support ship into harms way. Your relying heavily on mind link. So you lose that ship or, if it gets stressed then dengar becomes a fart in the wind. Not to also mention that manaroo with the pain bot and feedback is a great ace killer. In fact manaroo won me two games in our regionals. My second game she killed a 1 hull palob with pain bot, and 1 hull guri with feedback in 1 round, and I managed to beat my buddies winning s.c list jax, fel and yorr by zapping fel 3 times with feedback, getting me into top 8

I think if you want to try something other than dengeraoo, but similar you want to keep manaroo, but have another ship or two. Again my variation is different, so it fly's different. I start off same way as dengeraoo. Keep manaroo away and support Fett. Fett gets into range 1 and with fearlessness out of both arcs I can usually manage get it to hit twice in a game. After Fett moves past my opponent ships or my main target I send in manaroo with torps, and by now hes weakened by Fett, and still has a full health manaroo coming at him.

Is it as good as dengeraoo? I don't think so, because it still lacks what dengeraoo has, and that's the double tap, but I feel fearlessness and having 5 hits at range 1 followed up by a proton bomb is a close second.

Either way, if you take out one ship your losing something valuable. Denger double tap, and survivability with lone wolf, or a great ace killer manaroo with the pain bot and feedback.

Edit

I just want to add that dengar with a mind link aggressor does not seem near as terrifying. Why? Because you never want to shoot at dengar anyway. Your giving your opponent a better target. 1) The aggressor is not a support ship, therefore it's going to be in the battle more. 2) it doesn't have ptl, and I've never had any problems killing an aggressor. Without ptl they die a lot easier. So I would ignore dengar, no double tap, kill the aggressor, then gun for dengar. Easy peasy I'd say

Edited by Krynn007

I was playing this one for a while:

48 Dengar w/ Mindlink, Zuckuss, OCR4, Title.

29 4-LOM w/ Mindlink, Title, TB.

23 Palob w/ Mindlink, ABT.

Dengar does his thing with Mindlink feeding him focus. Palob steals tokens (evades if you can cause people hate him), and generally annoys your opponent. 4-LOM can roll up with a TL + Focused shot and make people sad-face, then he can pass off the stress he gets from zuckuss to an enemy at R1.

I really like it because all 3 ships participate in the fighting, rather than one staying away to feed Dengar, and if Dengar dies you can still win. Also you have lots of anti-Dengaroo stuff.

Edited by CRCL

I was playing this one for a while:

48 Dengar w/ Mindlink, Zuckuss, OCR4, Title.

29 4-LOM w/ Mindlink, Title, TB.

23 Palob w/ Mindlink, ABT.

Dengar does his thing with Mindlink feeding him focus. Palob steals tokens (evades if you can cause people hate him), and generally annoys your opponent. 4-LOM can roll up with a TL + Focused shot and make people sadface, then he can pass of the stress he gets from zuckuss to an enemy at R1.

I really like it because all 3 ships participate in the fighting, rather than one staying away to feed Dengar, and if Dengar dies you can still win. Also you have lots of anti-Dengaroo stuff.

Interesting list. I think I like it

Mindlink would do the trick for handing Dengar the focus token he needs (given Overclocked lets him infinitely reuse it until the end of the round.) The problem is Dengar generates so much stress himself (one stress for every enemy evade result with Zuckuss and one stress for every time he spends his focus token) that his poor support ship is going to be trapped in a state of near endless stress itself. If you can think of a ship that can operate to full potential with only its green dial and a focus action each round then sure, it could work.

Remember that Midlink does not pass stress if the recipent already has one.

It won't stack stress, but Dengar has a stress trigger every time he rolls a focus result and every time the defender rolls an evade result. The ship feeding him focus is going to be stressed almost as much as Soontir Fel and it has to fly on its green dial to briefly clear the stress and Dengar his infinite token for the round.

It could potentially be interesting if Palob is the feeder though: give him a Cloaking Device and he can hunker down a bit when the heat goes onto him, and he can counter other Dengaroos if they aren't packing RecSpecs.

As I said, if your trying dengeraoo, but substituting manaroo for something else with mind link, then it's more likely that your opponent will ignore dengar altogether.

The idea of having manaroo there is to strictly pass him focuses and stay as far away from the battle as possible. If your using another ship, I assume your using it for offensive capabilities, therefore it'll now become the target. Get him off the board and denger is as good as toast.

Plus it's not going to be able to deal with aces as well without the auto hit upgrades, and be able to run as well as manaroo with engine upgrade.

If your using palob he needs be in range 2, so just ignore dengar and kill palob and then kill dengar.

It won't stack stress, but Dengar has a stress trigger every time he rolls a focus result and every time the defender rolls an evade result. The ship feeding him focus is going to be stressed almost as much as Soontir Fel and it has to fly on its green dial to briefly clear the stress and Dengar his infinite token for the round.

It could potentially be interesting if Palob is the feeder though: give him a Cloaking Device and he can hunker down a bit when the heat goes onto him, and he can counter other Dengaroos if they aren't packing RecSpecs.

Just throwing this out there but this mindlink idea might be a good avenue to explore because super stressed Dengar builds, especially where he is out there alone most the time, are freaking dead meat when BMST's hit.

I don't see BMST swarms as a thing thats going to happen unless something buffs Zs.

Just throwing this out there but this mindlink idea might be a good avenue to explore because super stressed Dengar builds, especially where he is out there alone most the time, are freaking dead meat when BMST's hit.

IDK about that. Dengar has 9 health and BMST is a 50% chance.

It'll be useful against him, but it doesn't hard counter him.

I don't see BMST swarms as a thing thats going to happen unless something buffs Zs.

I think the main problem with the 8x Z-95, 4x BMST list is that it requires 4 Most Wanted sets and 4 Shadowcasters (at least until BMST comes in something else), not that it wouldn't be reasonably effective against a wide variety of lists.

Running a bunch of z95 with bmst is not going to hurt dengar much.

First off you still have to roll. Second he still has a lot of hull, and third if your using z95 they'll lose their action making it easier to one shot a ship per round.

Honestly I think denger is still going to be strong after wave 9 hits. Actually I think substituting feedback array for bmst may become a thing. Other than that I'm not seeing a hard counter. there is that new scum pilot in the star fighter that'll remove all focuses and evades, but again it has to be range 1, and there's a very strong chance dengar will kill him before that happens.

Edited by Krynn007

Now I don't have to get another JM5K!

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Well my point with BMST was they don't have to be in arc so no double tap if you can avoid dengar's and yes it's a roll but a 50% roll and with 7 potential shots that's decent odds. It's not going to eat him alive but if he's sitting on a token stack you just fly around him as long as you can. Pretty much a true swarm not this formation silliness. PGS is right though, monetary cost will hurt that build far more than affectiveness will.

I think putting thread tracers on all on them too would be a hoot. Some dude with money and skill will rock this list. I have neither lol

Edited by LordFajubi

I wanna try it with Palob RecSpec+MoldyCrow and Kaato. Just to have a lot of Focus where to steal with Kaato (and then trigger Mindlink even without take any focus action in the current turn).

Even if you did do the z95s bmst. What are you going to do with them the rest of the tourney against every other list? You can always find a list that completely counters another list. That's not going to matter if you can't beat anything else.

I wants to try it:

Kaa’to Leeachos

[Attanni Mindlink] (16)

Dengar

[Attanni Mindlink, Zuckuss, Punishing One] (47)

IG88-C

[Attanni Mindlink] (37)

Just throwing this out there but this mindlink idea might be a good avenue to explore because super stressed Dengar builds, especially where he is out there alone most the time, are freaking dead meat when BMST's hit.

IDK about that. Dengar has 9 health and BMST is a 50% chance.

It'll be useful against him, but it doesn't hard counter him.

9 health but only 5 hull, and bmst ignores shields