So, this came up in a game at the North American Championships at Gen Con 2016 between myself and tropoFarmer
- tropoFarmer attacks with an HK (YBB die).
- I defend with a Black Die
- Specific results don't matter but my figure was going to survive the attack
- tropoFarmer has me re-roll defense die: same result
- tropoFarmer re-rolls 1 attack die, gets more surges but not enough to finish my figure off because he now has too many surges
- I'm still fine with the result since my figure will live (with 1 health remaining)
- tropoFarmer plays the command card Hunter Protocol so that his Droid can use the +1Damage surge ability twice and kill my figure
- At this point I do want to do something, I have Tough Luck in hand as well as Zillo Technique either of which would save my figure. I try to play Tough Luck.
- tropoFarmer points out that he playing the card in the Spend Surges phase and my window to play Tough Luck (and Zillo ) has passed
- We ask the head judge and he agrees with tropoFarmer as long as I was given a chance to respond after the re-roll (which implicitly was)
- My figure dies.
A few things to point out on the side: there was no malicious intention by tropoFarmer or myself to rush people into a mistake or misinterpret the rules. We generally were unsure as to the timing windows here. No hard feelings either as I was able to eek out a win with objective points.
So:
- Is this the correct ruling?
- Assuming this is the correct ruling, as written, is this how, generally, we want the rules to work?
For point 1:
I think it was correct generally as Hunter Protocol says "Use while attacking." while Tough Luck says " Use after your opponent rerolls a die." (and Zillo applies in the Apply Modifiers step which is also before the Spend Surges step).
For point 2:
There are some problems with this method:
- To be entirely fair in a high level tournament, you're going to have to confirm each step end. This ends up playing like Legacy level Magic the Gathering where you have to explicitly talk though each step which will inevitably slow the game down in addition to increasing the leaning curve into high-level play.
- It creates feel-bad situations where I have a card that can save my figure but I'm not allowed to play it because my opponents card is played in a later phase of the same attack.
- It gives a lot of privileges to the attacker who can wait to play cards that say "Use while attacking" in the Spend Surges step while the defender can't apply modifiers. I'd argue that the defender should generally have the last opportunity for modifications because the attacker got the first say in that they initiated the attack. Defender's having a slight advantage is how many other game combat systems work.
So that's a lot of words, but I'd be interested in hearing thoughts on this topic: should the game work this way or would it be better to use something else like Magic's Stack (which is a first-in-last-out system)?
Edited by nickv2002removed errant word in first item