My thoughts with this list was to cover all the firing arcs on the Ghost.
Using the Weapons Eng. with the 2TL gives option on who to fire at and keep the opponent guessing who is going to be shot at.
I'm thinking of taking Adv. Slam off and putting Anti Pursuit Lasers on the Ghost just because of Choppers ability.
“Zeb” Orrelios (18)
Attack Shuttle (18), Phantom (0)
“Chopper” (46)
VCX-100 (37), Ghost (0), Fire-Control System (2), Dorsal Turret (3), Weapons Engineer (3), Hera Syndulla (1)
Guardian Squadron Pilot (36)
K-Wing (25), Twin Laser Turret (6), Recon Specialist (3), Advanced SLAM (2)
All feedback appreciated.