So what do you think about the new rebel arc?

By Krynn007, in X-Wing

I like it, and I'm mostly an imperial player.

Two arcs and biggs is awesome sauce

Don't have it yet, but I think it'll be a fun ship to use. Frankly a little bummed about the pilot abilities and R3, but I'm gonna buy one or two and use them because it's something different. Against players who haven't flown against them a few times, I have a feeling they'll do great.

Front arc, or rear arc? Maybe both? More side arcs needed ...

It's just another low agility brick nothing to be worried about.

Been having fun running a Han/Norra list with my Ninja'd Arc...

Eric J

I just tried it out on vassal last night and was impressed.

Thane, and Norra have some really nice pilot abilities.

That rear arc with alliance overhaul, and tail gunner performed better than I expected. Makes a world of difference on 3 agility ships. Plus Norra ability really syncs well. I liked Thane alongside biggs. Your opponent has to shoot at biggs and so long as he's in Thane arc, he gets a free action, which help a round of proton torp

Not sure about the other two pilots, but I'm sold on getting two

They are Jouster's that's for sure, so how it'll do against arc dodgers I'm not sure, but don't care. I had fun with them

Edited by Krynn007

PS4 Stress Mule seems decent for the cost, in the right list (which is to say, when paired up with Biggs).

Thane Kyrell (26)
Tail Gunner (2)
R3-A2 (2)
Vectored Thrusters (2)
Alliance Overhaul (0)
Total: 32
Everything else seems a bit lackluster, imho. I probably wouldn't buy any ARC-170s if not for Vectored Thrusters.

PS4 Stress Mule seems decent for the cost, in the right list (which is to say, when paired up with Biggs).

Thane Kyrell (26)
Tail Gunner (2)
R3-A2 (2)
Vectored Thrusters (2)
Alliance Overhaul (0)
Total: 32
Everything else seems a bit lackluster, imho. I probably wouldn't buy any ARC-170s if not for Vectored Thrusters.

why would you put R3-A2 on Thane? Thane is the one person you don't want stressed, because then he can't get actions and his pilot ability is now worthless. Braylen is by far the best R3-A2 carrier out of the group. Besides that, one stress token isn't good enough. If thane can just do a green maneuver and be fine, so can the enemy.

Edited by Razgriz25thinf

Beautiful looking ship (though I will be compelled to do some conversion).

Sounds like it plays in a sufficiently different way as too make it interesting to fly with and against.

As far as competitive play it's D.O.A

why would you put R3-A2 on Thane? Thane is the one person you don't want stressed, because then he can't get actions and his pilot ability is now worthless. Braylen is by far the best R3-A2 carrier out of the group. Besides that, one stress token isn't good enough. If thane can just do a green maneuver and be fine, so can the enemy.

This is probably a decent point, but R3-A2 is mostly insurance against high PS aces who will be firing long before you do, ensuring you can get your free actions before taking the stress token. People generally bring the stressbot along to threaten Inquisitor and Soontir, rather than to get an edge over Academy Tie Fighters. It's nice to have different tools in your toolbox.

As far as competitive play it's D.O.A

i dunno about that. I've dismantled some really tough lists with ARCs.

As far as competitive play it's D.O.A

Your optimism is contagious.

PS4 Stress Mule seems decent for the cost, in the right list (which is to say, when paired up with Biggs).

Thane Kyrell (26)

Tail Gunner (2)

R3-A2 (2)

Vectored Thrusters (2)

Alliance Overhaul (0)

Total: 32

Everything else seems a bit lackluster, imho. I probably wouldn't buy any ARC-170s if not for Vectored Thrusters.

why would you put R3-A2 on Thane? Thane is the one person you don't want stressed, because then he can't get actions and his pilot ability is now worthless. Braylen is by far the best R3-A2 carrier out of the group. Besides that, one stress token isn't good enough. If thane can just do a green maneuver and be fine, so can the enemy.

If Thane attacks first, well I'm probably going to focus, and if I use r3a2 before my opponent shoots, I probably won't need that target lock anyway. Plus it's not like you have to use it, and it has 6 green maneuvers, so clears the stress easily anyway

Your not really looking at the big picture. Sure Thane and the other ship can both clear their stress, but you are preventing your opponent from kturn behind you, or possibly get into a better position, whereas you can keep going, clear that stress and shoot from the rear arc

Edited by Krynn007

ARCs aren't DOA

you have one ****-tier match-up in torp scouts, which I've been seeing less and less of truth be told

everything else, from palp aces to dengaroo, is more than beatable (Esp dengaroo. yeah, nice re-rolls + infinite focus, bro. too bad it's just one green die)

a few things, though

1.) BRING BIGGS

because Hobo is right, it is another 1 agility brick

which means it's dead in two/three shots and can't arc-dodge for ****

Biggs is non-negotiable

2.) 2-die tailgunner gets shafted and utterly cock blocked by a single evade token. that's half your damage gone guaranteed; not even counting less than perfect rolls or a single evade result

3.) Braylen with r3-a2 gunner is the man and the raw coverage he offers over the btl-a4 Y must be played to be believed. seriously, dude is difficult to avoid and wins my games for me

his stress pulls double duty as the only real means you have to reduce incoming damage (denying offensive actions) and to improve your ability to "arc-dodge" your opponent by maintaining aux arc on them while they drown in stress

4.) Norra is the only ARC (with tailgunner) capable of reliably using the aux arc for damage (as opposed to Braylen, who uses it for stress and occasional gunner damage)

her ability basically functions as either a reliable primary or, if you roll all hits + focus, phantom-level offense. When she hits phantom-level offense (either 4/5 dice out the front or 3/4 dice out the rear w/tailgunner) she shines

problem is, she draws comparison with miranda

obviously the two perform better in different situations but, put very simply, the situations in which Norra excels over Miranda (Range 1) are far more difficult to ensure than the situations in which Miranda excels over Norra (Range 2-3)

so you're probably using Miranda

non-Braylen ARCs simply perform worse against large ships that like to run around. Putting range bonuses against aux arc primaries just make you pine for TLT, because they will **** you over. Meanwhile, your slow ass will struggle to keep up

which is why I have to say Braylen (R3-a2 gunner) is the most ubiquitously useful of the lot. Even at range 3 (probably no damage), you're still getting double stress with gunner or damage from people not wanting to eat the double stress

as for the other two,

Thane's alright, but like I said you get shafted by evade tokens even with tailgunner. He does, however, have a crazy good match-up v dengaroo. not only does tailgunner ruin dengar, but Thane can eat dengar's intentional blocks and then boost/roll out of b2b to get damage through anyway

finally, Shara...well, Shara's DOA <_<

Edited by ficklegreendice

I don't know why, but I read the title as "So what do you think about the new Rebels [plot] arc?"

As far as competitive play it's D.O.A

Your optimism is contagious.

He's just being honest.

1 agility ships Arnt exactly tearing up the meta.

This combo does good work for me.

Thane Kyrell (36)
ARC-170 (26), R7-T1 (3), Seismic Torpedo (2), C-3PO (3), Alliance Overhaul (0), Vectored Thrusters (2)

Biggs Darklighter (26)
X-Wing (25), R4-D6 (1), Integrated Astromech (0)