Inspired by my last post about team battles - I thought I'd give this scenario a post and see what everyone's thoughts are. Do you like the idea?
Battle of Good vs Evil
Ending:
Traditional Crown of Command
Players: 4-6
Object:
It is a classic battle between good and evil. The team that reaches the Crown of Command and eliminates all the enemy characters will win the game.
Setup:
- Each player draws 1 character at random (multiple draws do not work well in this scenario)
- Standard game setup
Alignment:
- Good aligned players are on a team
- Evil aligned players are on a team
- Neutral aligned characters randomly roll whether they align with Good or Evil (represent this off to the side with an alignment card). Roll 1 Dice: 1-3 Good, 4-6 Evil.
Teams do not have to be even. As alignments tend to shift and new characters are drawn throughout the game, the tide of alignment will also change. This means that a good character turned evil, will instantly be aligned with his past enemies. If a character is turned Neutral, then he must immediately randomize who they tend towards. This means that there may even be an instance where all players are on the same team - in which case, they simply win by one team member reaching the Crown of Command.
Special Rules:
- You may not attack your own team mates
- Any time a light fate is required, another team mate may pay the price instead of the character in question. You may not dark fate your team mates.
- If a character passes over any team mate during movement, he may immediately end movement on that space and encounter the character.
- If you encounter a team mate, you may swap items, gold and followers between the two of you (except cursed)
If you land on an enemy card or enemy character then you may fight combat as normal except:
- If another team mate of either side is in the same square, then all team mates combine stats for the combat.
- Each player of the losing side is treated as if they lost the combat - in character combat, that means each may lose 1 life, 1 item or 1 gold.
- The winning team may choose what characters receive the spoils - divided in any way they choose (including trophies). This applies to both enemy or character combat.
Outnumbered:
If your team is out numbered then those with the disadvantage temporarily gain +1 Strength and Craft per character they are outnumbered by. Eg: 3 v 1 = +2 Strength and Craft.
Special note:
Characters with abilities or items that change alignment at will can do so as normal throughout the game. However, treat this as a temporary alignment, keeping track of both it and their starting defined alignment. Any instruction that forces alignment change is applied to the defined alignment. Defined alignment is used when determining teams and if the character is outnumbered, while the temporary alignment is the alignment used when referring to other game decisions (such as items, card or space reactions).