Help with X-Wing fix

By SirCormac, in X-Wing

Ok, before I am killed, I just want some suggestions for some X-Wing fixes for myself to play with in casual play, and if anyone can help me with what font to use to get the cards correct (I can make them, but I don't know what font to use).

Here are my two ideas:

Alliance Workhorse (Title)/(-1): You may equip a non-unique Astromech for free.

Retrofit (2): Your action bar gains the boost action icon. You gain 1 shield.

Reasonings: The first one is essentially a straight fix, specifically for the PS2 Pilot, making him cost 20. With Targeting Astromech, you'd have 5 X-wings that could K-turn and still get a target lock. I think this would be alot of fun. Compared with 5 A-Wings with Crack Shot, Adaptability, and Autothrusters, I think they are a pretty fair comparison. X-Wings have more raw power and hit points, but A-Wings have more Actions and speed.

As for the second one, this another straight fix, being inspired by the T-70. I estimate that the T-70 has 10 points of upgrades on it over the regular X-Wing (4 - Shield Upgrade, 4- Engine Upgrade, 1- Tech slot, 1-Addition of T-Rolls and Green-3). BUT, in game, X-Wings are only 3 cheaper. That's a difference of 7 points. If the T-70 is perfectly priced, this theoretically makes the X-wing over costed by a whopping 7 points! Now I understand that Wes and Biggs get alot of fly-time because their abilities are so amazing (really, most of the X-Wings have amazing abilities, which is why I think FFG has been hesitant to 'fix' them, compare their abilites to the T-70 pilots. Not much of a contest, imho, but I digress).

Anyways, this is mainly for fun and so that I can get some play out of my X-wings. Any suggestions or help is welcome!