Since all I'm doing at work is upgrading computers to Windows 10 Anniversary edition, I decided that killing my eyesight by squinting at half-revealed upgrade cards was more interesting than watching computers upgrade. So, starting with the Pelta package...
Phoenix Home:
You gain one additional officer icon [in your upgrade bar]
Pretty straightforward and pretty much what everyone expected.
Entrapment [Tactics]
At the st[art of the planning] phase, y[ou may exhaust] this card [and spend a Nav] token. Fo[r the rest] of the round, [any friendly] ship [may change speed during the] Determine [Course step.]
Pretty powerful, may be restricted to only one friendly ship.
Flechett[e Torpedoes]
While [attacking a] squadron, [you may spend] 1 black d[ie (and something else)] to toggle [the activation] slider on the defending squad.]
This one was a bit harder, as I originally thought that it would only be spend 1 black die, but there was too much extra space after 'die'. Possibly good on a Raider-I.
Rapid L[aunch]
Before dep[loyment, you] may set as[ide] friendly squ[adrons equal to your] squadron v[alue on this ship.]
Squad command: You [may place] the set [of squadrons] within dis[tance 1,] unactivated. [Then, discard this card.]
Pretty much what we expected, but with extra text near the bottom lends itself to possibly be a discard.
Major [Hoolihan]
Before [taking] damage fr[om a ship,] you may [discard this] card to [halve the] total damage.]
Basically a discardable brace
I will not speculate on the other two fleet command cards as there is too little context.
On to the Arquitens...
Even though we on the forums believe that Reinforced [Hull] helps to discard damage, a closer look reveals it does something "to 3 of y[our] damage". I have no idea what that effect may be, as that wording is too awkward for just a damage discard.
RebSquad II
Z95 Ace Lieut[enant Bob]
While another friendly [squadron] at distance 1 is att[acking, it may] reroll 1 die in add[ition to a reroll] from swarm.
Swarm keyword.
So he's a rebel howlrunner with an additional reroll instead of another die.
E-wing Ace Cor[ran Horn]
Bomber keyword
Rogue keyword
Snipe 4: You [may attack a squadron at] distance 2 with [an armament] of 4 blue dice. Th[en, ignore this] keyword.
So, it may be that snipe is a one time use. I personally hope not, but that is what it looks like.
Lancer Ace Ket[su Onyo]
While an enemy squad[ron is engaged with you, it's] speed is reduced by 2.
Bomber keyword
Grit keyword
Rogue keyword
I didn't think there would be enough room for "is at distance 1 of you" on the card, so I made it engagement dependent.
VCX-100 generic
Heavy keyword
Relay 1: When [a ship resolves a] squadron command, up to [(insert relay value here) squads it] activates can be at di[stance 1 of you.]
Strategic: When [you end your movement] at distance 1 of 1 or m[ore squadrons,] you may move 1 of [the squadrons to beyond] distance one of you.
So an easy way to activate squadrons across the map, and a mini FCT.
ImpSquads II
I already predicted the Phantom ace and the Lambda Ace in their own threads, and Maarek Stele is pretty much pegged down, so not much to preview here.
And that does it for this edition of: I'm slacking off at work! Think I'm spot on? Think I'm absolutely bonkers? Have a different opinion? Let me know!