Close reading and speculation

By ianediger, in Star Wars: Armada

Since all I'm doing at work is upgrading computers to Windows 10 Anniversary edition, I decided that killing my eyesight by squinting at half-revealed upgrade cards was more interesting than watching computers upgrade. So, starting with the Pelta package...

Phoenix Home:

You gain one additional officer icon [in your upgrade bar]

Pretty straightforward and pretty much what everyone expected.

Entrapment [Tactics]

At the st[art of the planning] phase, y[ou may exhaust] this card [and spend a Nav] token. Fo[r the rest] of the round, [any friendly] ship [may change speed during the] Determine [Course step.]

Pretty powerful, may be restricted to only one friendly ship.

Flechett[e Torpedoes]

While [attacking a] squadron, [you may spend] 1 black d[ie (and something else)] to toggle [the activation] slider on the defending squad.]

This one was a bit harder, as I originally thought that it would only be spend 1 black die, but there was too much extra space after 'die'. Possibly good on a Raider-I.

Rapid L[aunch]

Before dep[loyment, you] may set as[ide] friendly squ[adrons equal to your] squadron v[alue on this ship.]

Squad command: You [may place] the set [of squadrons] within dis[tance 1,] unactivated. [Then, discard this card.]

Pretty much what we expected, but with extra text near the bottom lends itself to possibly be a discard.

Major [Hoolihan]

Before [taking] damage fr[om a ship,] you may [discard this] card to [halve the] total damage.]

Basically a discardable brace

I will not speculate on the other two fleet command cards as there is too little context.

On to the Arquitens...

Even though we on the forums believe that Reinforced [Hull] helps to discard damage, a closer look reveals it does something "to 3 of y[our] damage". I have no idea what that effect may be, as that wording is too awkward for just a damage discard.

RebSquad II

Z95 Ace Lieut[enant Bob]

While another friendly [squadron] at distance 1 is att[acking, it may] reroll 1 die in add[ition to a reroll] from swarm.

Swarm keyword.

So he's a rebel howlrunner with an additional reroll instead of another die.

E-wing Ace Cor[ran Horn]

Bomber keyword

Rogue keyword

Snipe 4: You [may attack a squadron at] distance 2 with [an armament] of 4 blue dice. Th[en, ignore this] keyword.

So, it may be that snipe is a one time use. I personally hope not, but that is what it looks like.

Lancer Ace Ket[su Onyo]

While an enemy squad[ron is engaged with you, it's] speed is reduced by 2.

Bomber keyword

Grit keyword

Rogue keyword

I didn't think there would be enough room for "is at distance 1 of you" on the card, so I made it engagement dependent.

VCX-100 generic

Heavy keyword

Relay 1: When [a ship resolves a] squadron command, up to [(insert relay value here) squads it] activates can be at di[stance 1 of you.]

Strategic: When [you end your movement] at distance 1 of 1 or m[ore squadrons,] you may move 1 of [the squadrons to beyond] distance one of you.

So an easy way to activate squadrons across the map, and a mini FCT.

ImpSquads II

I already predicted the Phantom ace and the Lambda Ace in their own threads, and Maarek Stele is pretty much pegged down, so not much to preview here.

And that does it for this edition of: I'm slacking off at work! Think I'm spot on? Think I'm absolutely bonkers? Have a different opinion? Let me know!

Check out the wording of ig88.

Snipe likely ignores escort or counter

Check out the wording of ig88.

Snipe likely ignores escort or counter

maybe but at the same time it is out of the combat range. . . hmmmm

Check out the wording of ig88.

Snipe likely ignores escort or counter

maybe but at the same time it is out of the combat range. . . hmmmm

Correction, out of squadron range of the squad its sniping. Not necessarily out of squad range of a unit with escort.

Check out the wording of ig88.

Snipe likely ignores escort or counter

Edit: I had three posts ninja this one. I do not believe that the E-wing can ignore escort when it is engaged with a squad that has escort.

Edited by ianediger

Check out the wording of ig88.

Snipe likely ignores escort or counter

While I would agree with you, that is most likely inherint, as you are not engaged, which escort needs. Also, the test on the card appears to start with a "Th", suggesting a then statement. Since then statements obviously happen after, it is more likely what I had written above.

Edit: I had three posts ninja this one. I do not believe that the E-wing can ignore escort when it is engaged with a squad that has escort.

This attack ignores escort...

Then is literally impossible to track.

I have no questions about snipe ignoring escort, as with the rules and the escort keyword it obviously does. However, I do not believe that an E-wing, when within distance 1 of an escort squad, can ignore it to make a snipe attack.

Ignores counter.

I'm telling you guys the z95 ace special will not be dependent on swarm. It will give areroll to everyone.

Edited by Tirion

I also have very little doubt that snipe will ignore both escort and counter, when at range on a one time use. Otherwise, why would a rebel player run anything other that a group of E-wings with Jan. It would be the exact same thing as if an Imperial player would run a swarm of IG88s with Dengar. It would break the squadron game.

Edited by ianediger

I'm telling you guys the z95 ace special will not be dependent on swarm. It will give areroll to everyone.

I never said it'd be dependent on swarm, it just says that it gives a free reroll in addition to a swarm reroll.

Cost Ian, cost

I also have very little doubt that snipe will ignore both escort and counter, when at range on a one time use. Otherwise, why would a rebel player run anything other that a group of E-wings with Jan. It would be the exact same thing as if an Imperial player would run a swarm of IG88s with Dengar. It would break the squadron game.

because their firepower using a Snipe will be diminished compared to their baseline, AND they're probably going to be as expensive as hell anyway.

I'm telling you guys the z95 ace special will not be dependent on swarm. It will give areroll to everyone.

I never said it'd be dependent on swarm, it just says that it gives a free reroll in addition to a swarm reroll.

Sorry wasn't directed at you. Reiterating a point from another thread.

I mean, there's a reason why IG88 is the only squad that has that ability, and is unique on top of it.

IG has 4 blue dice for his AA battery, minus the range 2.

What you are suggesting for Corran Horn, and all E-wings, is a range 2 IG88, minus counter, adding bomber.

I'm sorry, but I just don't see that as balanced, no matter the cost.

Edited by ianediger

I figure it'll ignore Counter... because people shouldb't be able to fire back at you...

But Escort-ignoring will be all about positioning.

... and still be as expensive as all hell.

Edited by Drasnighta

I figure it'll ignore Counter... because people shouldb't be able to fire back at you...

But Escort-ignoring will be all about positioning.

... and still be as expensive as all hell.

That's exactly what I'm saying, except that snipe will be a one time use and that it will ignore both counter and escort at range. Unless we're both arguing the same thing just stating it differently.

Ginkapo

If what Dras just said is what you are arguing, my bad. The way you were wording it and the way I interpreted it made it seem like that as long as the E-wing had a snipeable squad, it could ignore counter and escort.

Let me be clear, so I'm not inferred to be agreeing or disagreeing with anyone:


I figure the Snipe Keyword is basically:

"You can fire at an enemy squadron, within distance 2, with the reduced battery of 3 (4 for Horn). This ignores counter, because they don't have the range to shoot back."

You still need to shoot a Squadron you're Engaged With... And Totally have to Prioritise Escorts over that, if you happen to be Engaged by an Escort Squadron....

But since you're able to shoot at distance 2, you can position yourself so you're not engaged with anyone else...

But the good news is, if you ARE bogged down in a Squadron Fight at Range 1... Your Attack Dice is going to be MUCH nicer than the Snipe Value..

And you're going to be EXPENSIVE AS HELL for the Privilege.

Edited by Drasnighta

Let me be clear, so I'm not inferred to be agreeing or disagreeing with anyone:

I figure the Snipe Keyword is basically:

"You can fire at an enemy squadron, within distance 2, with the reduced battery of 3 (4 for Horn). This ignores counter, because they don't have the range to shoot back."

You still need to shoot a Squadron you're Engaged With... And Totally have to Prioritise Escorts over that, if you happen to be Engaged by an Escort Squadron....

But since you're able to shoot at distance 2, you can position yourself so you're not engaged with anyone else...

But the good news is, if you ARE bogged down in a Squadron Fight at Range 1... Your Attack Dice is going to be MUCH nicer than the Snipe Value..

And you're going to be EXPENSIVE AS HELL for the Privilege.

Okay, so we are advocating for basically the same thing, got it. It's just the way Gink was phrasing it made it sound like IG88.

Do you think Snipe will have the entire rule written on the card, like Swarm and Heavy, or will there be a separate card in the fighter pack that has all the caveats? Because it wouldn't make sense to me that you can Snipe an enemy at Range 2 when you have enemy squadrons on top of you. It seems like an ability that should only be useable if you're not Engaged, and it doesn't seem like this will ignore Escort.

And I think that last bit of wording might be "This attack ignores the Counter keyword." It would be impossible to track one-time use abilities on non-unique squadrons, and not at all in line with the rest of the game. It's also why non-unique squads don't get defense tokens.

Of course, that last sentence could say ". . .ignores the Escort keyword."