How much would a generic ARC-170 cost?

By Babaganoosh, in X-Wing

I'm at work on my PvP campaign again and I'm adding in wave 9 pilots.

The ARC-170 is presented as a unique-only ship in the game proper, but I want to have it as an option just in case players want it.

My question to you all is:

What would a PS1 ARC-170 cost, with no EPT or pilot ability?

the ps 3 generic would be 25 points, because Braylen basically doesn't have a pilot ability

so PS 1 would be 23

Braylen basically doesn't have a pilot ability

Are your red dice also fickle?

Edited by Zefirus

the ps 3 generic would be 25 points, because Braylen basically doesn't have a pilot ability

so PS 1 would be 23

I'm not sure I would cost that ability at under 1 point though, even if it is not fit for competitive play.

23 seems good. Any cheaper and arc becomes much better choice than a rookie xwing or blue bwing.

Braylen basically doesn't have a pilot ability

Are your red dice also fickle?

current record is six rounds before a trigger (though running over an asteroid only once throughout the entire game? hit result)

honestly, how lucky you are is completely irrelevant. the ability simply doesn't exist, on average, 50% of the time. Plus, if you have no stress after a maneuver, it does absolutely nothing.

if you're doing greens to clear a single stress, it might as well not exist at all

it's basically flavor text that's only occasional nice when it does come up, but it's simply not reliable enough to be considered worth anything

which isn't to say Braylen himself sucks (probably actually the most useful ARC overall since you're not investing extra into a pilot ability that r3-a2 would shut down as all other ARCs depend on their actions for their pilot abilities), just that his ability is kinda irrelevant. It's nice when/if it ever comes up; that's about it

Edited by ficklegreendice

I realize it's niche, but wouldn't it also trigger immediately after red maneuvers?

Not to mention that there are definitely situations where you're stressed but really really don't want to use a green move. Admittedly, that could be less of an issue with Arcs and their aux arc, but I've found that a lot of times, GTFOing is more important than clearing stress immediately. Nevermind if there are obstacles that make your greens not usable.

Given the option to have it and not have it, I would definitely opt to have it.

More than the cost of buying out all of FFG and making them consider creating prequel ships in mass.

I agree with the 'same as the low skill pilots' as they might as well not have an ability. Maybe same points but +1 PS like some of the named/generic x-wings.

22/23 seems fine unless you are planning to deny them the title.

If you deny the title then i'd say 19pts. Its still a pretty tanky ship with dual arcs, but now it lacks the 3die face or autocrit ass. 19pts before mods wouldnt be that bad since its really only immune to alphastriking from a singular ship (no 5speed prockets will take that thing out early) and probably wont see many people wanting to double-alphastrike one down and just finish it off normally, which it can survive better.

the ps 3 generic would be 25 points, because Braylen basically doesn't have a pilot ability

so PS 1 would be 23

I'm not sure I would cost that ability at under 1 point though, even if it is not fit for competitive play.

I would agree. Any special ability, so matter how silly, is an "improvement" over having none at all. (Although Adaptability does go counter to that. . .)

the ps 3 generic would be 25 points, because Braylen basically doesn't have a pilot ability

so PS 1 would be 23

I'm not sure I would cost that ability at under 1 point though, even if it is not fit for competitive play.

FFG's design philosophy since Wave 4 is that pilot abilities are either:

A: Absolutely kickass.

or

B: Free.

Edited by Blue Five

23 seems good. Any cheaper and arc becomes much better choice than a rookie xwing or blue bwing.

So it should be 22 points, then.

Edited by Punning Pundit

I realize it's niche, but wouldn't it also trigger immediately after red maneuvers?

Not to mention that there are definitely situations where you're stressed but really really don't want to use a green move. Admittedly, that could be less of an issue with Arcs and their aux arc, but I've found that a lot of times, GTFOing is more important than clearing stress immediately. Nevermind if there are obstacles that make your greens not usable.

Given the option to have it and not have it, I would definitely opt to have it.

so would I

provided I'm not paying anything for it

because you have literally no control on whether or not it ever does anything

A PS1 generic ARC-170

A) Balanced against a PS2 B-wing or X-wing : 22 or 23 points

B) To try and be relevant in today's meta : 20 or 21 points