Starviper Fix: Two System Slots?

By CBMarkham, in X-Wing

Just sitting here, daydreaming about what kind of Starviper buff I'd like to see once they roll out Scum Aces.

I figure the A-Wing was made the first ship that could equip two EPTs and the Interceptor was made the first ship that could equip two Mods; wouldn't it be kinda fun if the Starviper could equip two System Upgrades?

Advanced Systems Refit

Torpedo Upgrade / -2pts

Text: This card has a negative squad point cost. Your upgrade bar gains the [ system upgrade ] icon.

This card is kind of a mix between Chardaan Refit and the Royal Guard title, but I think it might open up some fun combinations, especially as future system upgrades continue to roll out. Granted generics still wouldn't be able to equip two system upgrades, but ideally this would come in a set with at least one more unique pilot and maybe a 28pt, PS4 Starviper generic with an EPT slot who could actually use Virago.

Mostly I've always felt that Guri and Xizor couldn't gain enough action efficiency to be worth their cost, but I think we could change that if we gave them access to Fire Control System and then their choice of Sensor Jammer or Advanced Sensors. They'd still cost a pretty penny in terms of squad points, but they'd probably be worth the price tag.

What would you guys think if FFG announced such an upgrade? Is it too much, not enough, or not the type of fix you're hoping for? Your input is appreciated.

Edited by CBMarkham

It makes the generics way better, which is nice.

4 of them with autothrusters could be fun.

Scum Title which blocks torps and adds illicit and adds that feedback array does not damage this craft. (Buzz Droids mod)

I always liked that idea of Starvipers gaining a free system slot with the option of virago title for a second one, but I think this is too similar to the tie advanced fix for ffg to actually implement it.

I always liked that idea of Starvipers gaining a free system slot with the option of virago title for a second one, but I think this is too similar to the tie advanced fix for ffg to actually implement it.

But those can only equip one system upgrade slot! Virago would give you up to two !

It's totally different! See? See?!! ...totally different.

It makes the generics way better, which is nice.

4 of them with autothrusters could be fun.

Dont forget tge collision detectors!

I think the OP is a good idea. I fly the Viper often and never thought it lacked perfomance wise. It has a great dial and great stats with fantastic pilots. It's simply over costed.

2000% down for free FCS yes plz

I think the OP is a good idea. I fly the Viper often and never thought it lacked perfomance wise. It has a great dial and great stats with fantastic pilots. It's simply over costed.

Thanks, Chief. Mostly I like the proposal because it's flexible. You can use it to run naked Starvipers that are cheaper, or toss FCS on the cheaper boys to give them more action economy, or simply discount the cost of Autothrusters. Fun ships are ships that give you lots of options to tinker with their upgrade slots. To that end, I really like what they did with the JM5K and the Ghost (although we can all agree the JM5K got just a hair too much).

I think the extra system slot wouldn't give you the most crazy combo fun just yet, but I think it's a start and that the options will open up once we get another system upgrade or two. The Scum Aces pack itself could even be a good place to introduce one of them.

I'd rather see a limited points cost extra mod slot. Hate having to choose between AT and GC. Better yet, give the Viper access to VT that is worthwhile.

I'd rather see a limited points cost extra mod slot. Hate having to choose between AT and GC. Better yet, give the Viper access to VT that is worthwhile.

VT?

vectored?

vipers already get that for free

I think you're confusing it with the Kfighter

the system slot is many many many many times more useful than g-chips on the viper

Edited by ficklegreendice

I'd rather see a limited points cost extra mod slot. Hate having to choose between AT and GC. Better yet, give the Viper access to VT that is worthwhile.

the system slot is many many many many times more useful than g-chips on the viper

Yeah, I hate to pile on, but you may be the only person who feels that the fix for Starvipers is more Guidance Chips.

Would this be a title?

Because 4x Black Sun Enforcer with Autothrusters and Collision Detectors would be fun!

Would this be a title?

Because 4x Black Sun Enforcer with Autothrusters and Collision Detectors would be fun!

It would not be a title, because then it would be incompatible with Virago title. It would be a torpedo slot upgrade which in effect uses up your torpedo slot, essentially removing it from the ship in order to add a system slot. It's similar in that way to Chardaan Refit for the A-Wings.

Would this be a title?

Because 4x Black Sun Enforcer with Autothrusters and Collision Detectors would be fun!

it's a torp slot in the style of charidan

:ph34r: :ph34r: :ph34r:

also crackshot FCS jammer guri plz and thank you

Edited by ficklegreendice

I'd of liked to have seen a rear auillary arc on the Starviper, since it can turns its cannons to the aft. A friend suggested that it should be able to make out of arc attacks at -1 attack die, since the cannons can even turn to the sides.

I do like the idea of dual System Slots on the named pilots. I'm not sure what use we'd get out of them, but I'm also not sure what use we get out of the dual Tech slot on the Upsilon. Options are nice. :)

I would love to see the 'Viper trade the Torpedo slot for a Salvaged Astromech slot.

I also think it would be interesting to let the StarViper boost _backward_. The Fang is designed to get up in your face. Let the StarViper be the ship that hangs in the back.

Right... it already has barrel roll! Derp. Just goes to show how much I fly the thing.

Either way, it's got a torp slot and it's largely unused. I guess I just feel like the ship could make a decent torpedo platform but having to choose between GC and AT cripples the whole idea. Now if you could have both? Well then I feel like it might be okay to sling plasma around.

Two system slots sounds okay, but I dunno, I feel like that's just more points down the rabbit hole you know? What are you gonna do with two slots on Virago equipped StarVipers? Generics might love the idea, but Xizor and Guri are gonna have to turn their noses up at it. It's not just the generics that are hurting here.

I like this idea.

But I would REALLY like it if they could get Sabine's pilot ability. Being able to perform a free barrel roll or boost before revealing the dial would make Star Vipers awesome. Although they would really only shine in the hands of a player that can really leverage that extra bit of positional control. Exactly the sort of ship I love to fly, and best of all, it would make the Viper very distinct from the Fang Fighter (which has taken over the 'interceptor' role for scum).

But I would REALLY like it if they could get Sabine's pilot ability.

I hear you, but like, there's no ship I wouldn't like more if it got Sabine's pilot ability.

At least the Starviper can do some repositioning after moving. If we're going to pick a ship to give Sabine's pilot ability to, I'd rather it take the form of a 2pt or 3pt mod that's for the K-Fighter only. With that kind of slick repositioning, PS9 Talonbane might finally be able to leverage his ability enough to get into the meta, while the cheaper guys got to practice up on their blocking. It'd also give those poor, sad K-Fighters more flexible red maneuvers than just the 4-K and the 5-K.

Hey, maybe that's the fix they need! Just throw a Sabine in one and bam! Done.

2000% down for free FCS yes plz

The mindlink Guri I run would love an extra system slot. The real difficulty would come from having to decide between a free FCS or finding two points to spend on sensor jammers to pair with advanced sensors. Honestly I think this is a brillant idea. Also I like that you can only get one double system Star Viper, thanks to Virago being unique.

For those of you who think the viper needs a torpedo buff/role, I have to emphatically disagree. The Viper is a dogfighter, not a fire support ship.

Edited by Phelan Boots

While I love the thought of two systems, what I really want is an evade token.

I like this idea.

But I would REALLY like it if they could get Sabine's pilot ability. Being able to perform a free barrel roll or boost before revealing the dial would make Star Vipers awesome. Although they would really only shine in the hands of a player that can really leverage that extra bit of positional control. Exactly the sort of ship I love to fly, and best of all, it would make the Viper very distinct from the Fang Fighter (which has taken over the 'interceptor' role for scum).

Advanced sensors lets you do that.

While I love the thought of two systems, what I really want is an evade token.

I like this idea.

But I would REALLY like it if they could get Sabine's pilot ability. Being able to perform a free barrel roll or boost before revealing the dial would make Star Vipers awesome. Although they would really only shine in the hands of a player that can really leverage that extra bit of positional control. Exactly the sort of ship I love to fly, and best of all, it would make the Viper very distinct from the Fang Fighter (which has taken over the 'interceptor' role for scum).

Advanced sensors lets you do that.

Well yeah, and that's my preferred system for Xizor.....so I guess 2 systems would do the trick...

But an evade token would be nice too. Especially if it was something akin to the X-7 title: say, every time you perform a white maneuver, get an evade! That would be pretty boss!

Evade on the Starviper would be pretty nice, but my hope was that the ability to equip Sensor Jammer to the ship at a discount, have it work passively, and still allow it to equip other toys, might achieve a similar result without simply pumping out more Interceptor clones. Unfortunately, there really is no substitute for the evade action though.

Maybe we throw a System Upgrade in the pack that's unique to the Starviper which adds evade to the action bar? Or grants an Evade when you do xyz ? Seems to me that our evade buff can't use the mod slot since we don't want to give up autothrusters and it can't use the title slot, 'cause of Virago. A custom system upgrade might be the way to go.